I'm not expecting to see the beta released in the first half of Thursday. I'll be happy enough if it's released Thursday at all, honestly. They didn't set a hard deadline, after all.
Darxim
Honestly, I'm surprised Frogboy is on the forums as much as he is. It's rare to see developers so present in their online communities.
Governor: Thinking about the Governor/Commander path, having them provide benefits when they're in a city prevents them from leveling up, which has been often discussed in the forums. What if, instead, the champion provided a much smaller benefit, but globally. For instance, instead of -15% unrest to the city he's in, he gives -3% unrest to all cities (with Administrator giving an extra -1/-2/-3), like a walking Apiary. The governor also provided +2 growth, and since
If there's any areas of the game you'd like us to focus our attention on more, just let us know. I do look forward to having fun with the beta, but more than that I'd like to provide useful feedback and, most importantly, bug reports.
I think that a bob 101 (there forum, I put TWO spaces in his name, so don't make this paragraph a link to nowhere) has a point. If they're going to add shadows, they need to properly utilize them to sell the game. Therefore, in Legendary Heroes, you must add Succubi. Give them a higher polygon count that other units, and make sure they're well animated. A few screenshots of those will get some attention. The shadows will really help highlight the curv
I actually thought they were replacements, so after reading Kongdej's response, I went into the game and tested it. Got my sov up to Potential III, and I had one of those books that gives 10xp, and I gained 18xp from it (I also had +10%xp from Brialliance and another +10% from Altarian racial bonus, so 15+20+25+10+10=80% increase, hence the extra 8xp from the book). Well, that makes it the upgraded traits much better. Short answer for your example: You get +35%.<
The 30 population cost for Pioneers returns. Growth is based on excess food production.
[quote who="abob101" reply="25" id="3331759"] I'm concerned that's gotten sidetracked playing Starcraft2 [/quote] That was inevitable. It's something that could not have been avoided. Seriously, though, he can't work all the time. He'd go crazy. Then we'd get weird things like 4-dimensional shadows and a new clown race.
Provided I have the option to (and I hope I will), I'll be turning shadows off. I don't even really want them in Skyrim let alone a top-down strategy game (the shadows in Skyrim really piss me off, too, because unless you have them set to "your GPU will catch fire", they look like ass, even with mods; that's not really relevant, though). I disagree with "ya gotta do it", because it really just isn't going to add anything to the game, IMO. I'd rather the g
I just wanted a mod that would set the Pioneer cost to what it was before 1.3 and what it will be again in LH.
I didn't see where anyone else did this, so... This mod changes the Pioneer cost back to Population, as it was (I'm guessing inadvertently) changed to Guildar in 1.3. Frogboy's video of LH shows the population cost coming back, so I figured there's no point in working on my strategies with the Guildar cost if it's just going to change back to a Population cost, so I just made a mod to fix it. Strategies will still change in LH, but at least it doesn'
Expanding is important. It's important also to note that the game currently has a 30 Guildar (Gold) cost for Pioneers when it should be 30 Population (as seen in Frogboy's video of Legendary Heroes, the upcoming expansion). I made a mod to correct this, but keep forgetting to upload it. I'll try to remember when I go home this morning. The 30 Population cost makes it take longer to expand. There are a lot of bugs in the game that you
"Alright, just one more thing and we can release the beta for Legendary.... Ooh! Starcraft 2 expansion's out! ... What was I saying?"
[quote who="Lord Xia" reply="10" id="3330608"] How would a dragon know my hero is fire immune? I understand the Fire elemental, but in a lot of ways, there wouldn't be anyway for the computer to know. [/quote] I may be in the minority here, but I don't really care about realism. I'm just here for the game. If I can see enemy unit stats and make a decision based on them, then my enemies should be afforded the same luxury. And I really lik
[quote who="Gammit10" reply="58" id="3330423"] Quoting Darxim, reply 51 Frogboy, if you make another gameplay video, stick to the changes. Chances are good that anyone watching such videos already knows the basics of how to play the game. What we want to see is what's new and what's changed. I actually like to see him (an expert) play the basic parts too.[/quote] He's definitely not an expert at playing the game. Far from it.<
Frogboy, if you make another gameplay video, stick to the changes. Chances are good that anyone watching such videos already knows the basics of how to play the game. What we want to see is what's new and what's changed.
I can understand not having a default retreat option in the current game. If you could just retreat from a battle, warfare would become very annoying. You go to fight something, it runs away, and now you have to fight it again, and again, and again. At least with the Escape scroll and spell there's a cost associated with retreating that prevents warfare from becoming a series of retreats. If a retreat option was added, the drawback would have to be significant, l
I play on Insane, so in the early and mid game, if an opponent has less than double my power rating, it means another opponent is killing him. I only restart when my defeat is imminent. For instance, if an opponent is taking down my cities, or if they've got too many armies in my territory to keep casting Tremor to stop them. In the game I won on Ridiculous, I was on the bottom for so long, but I'd built such a strong economical foundation, that in the late
ulysses_31, you were right, that did fix it. I thought it would actually send him off somewhere, but when I clicked it, nothing happened, then I entered the hut and he didn't move around again. Thanks. That was really messing up my game, and I didn't want to start over.
They should just remove auto-Explore if it's got so many problems.
Odd that I've never seen it before and now all of a sudden I'm seeing it a lot. I wonder if I did something differently that triggered it. Maybe I accidentally hit Explore earlier and that triggered a problem. I never use auto-Explore, so that would explain why I've not seen it before.
If you run out of horses and wargs, then you probably want to make infantry. If you're having no problems making enough mounted units, then maybe try the game on a higher difficulty setting.
What I don't like about Steam is that it makes my games take much longer to load (especially if I have no or slow Internet connectivity), and it leaves itself running when the game is done. I also don't like the in-game pop-ups it does. What I do like about Steam is it makes purchasing games, and managing installs and save games across two computers, easier. The Workshop is a nice feature, as well. It also highlights many indie games I otherwise wouldn
In my current game I ran out of gildar and couldn't make more Pioneers. It seems like the Wealthy Sovereign trait is a required-take, now more than before. The AI gets a lot of starting gildar at higher levels, but I'm not sure it knows what to do with it. Every time I talk to them in the early game they've got 1500-2500 gildar.
Gameplay-impacting. I'm not sure if it was happening every time I entered a goodie hut with movement left, but it was happening frequent enough. If I enter a goodie hut, and I've still got movement left, my champion/sovereign will then move on their own in some apparently random direction, and they will have a new destination set somewhere in the dark. I don't know where they're trying to go, but it's usually not where I want them to go. <p