Darxim

Darxim

Joined Member # 5123501
35 Posts 434 Replies 680 Reputation

Here are my +1 votes: Please provide notification (or option) when non-allied units (no NAP) enter my territory. An "Initiative Bucket" indicator, that fills as tactical combat ticks along, which graphically shows how initiative is being determined and affected by various game effects. Option to remove en

104 Replies 414,196 Views

Hold the middle mouse button and move your mouse. You can change the viewing angle this way. This also works in the Strategic view if you disable "Snap Back When Rotating" in Advanced Options. Well, it works either way, it's just it goes back if you leave that option enabled (and it's enabled by default). That option doesn't affect tactical combat, though.

3 Replies 3,226 Views

How? I can only see their abilities. I've tried double-clicking on them, and... well, there's nothing really else to try. The only way I can see to do it is to save before the selection comes up, recruit one, look them over, reload the save, recruit the other, look them over, and then make a decision.

104 Replies 414,196 Views

I think this list'll get more attention than mine, so.... Add the ability to see the full stats and equipment of the two champions we have to choose between on the selection screen itself, or by double-clicking on them in the selection window to bring up the unit detail window.

104 Replies 414,196 Views

Yeah, Iron Golems don't have lairs in the regular areas, so he definitely didn't expand his borders over them. I've played games where I've got 500-600 point monster armies roaming my lands, destroying my cities in the first 20 turns. I've just got guys with sticks. I've barely researched two techs at this point. How can I stop the Deadly Earth Elemental army from the wildlands from wiping me out in the first 30 turns? I can't. Y

33 Replies 33,514 Views

I should note that 2 is important, not only so you know whose army is there, but also so you can see that there is an army there. In the 3D view, sometimes you simply don't see that there's a monster or some other enemy walking around, and it will catch you off-guard. That said, it would be nice to know if an army was friend or foe without checking them out individually. The color of the clothes is often too subtle, particularly when you play zoomed way out like I do

7 Replies 11,133 Views

I've made some of these suggestions before in text form, and I'll make them again here, but first, here's a quick mock-up I did in Photoshop. Here's what I've done: 1 . Added the city HUDs to the cloth map .</

7 Replies 11,133 Views

I posted one of these earlier, and Derek said that it's fixed in the next version. Hopefully they'll release 0.8 today, or tomorrow at the latest.

13 Replies 46,004 Views

If you have a band of heroes, that might be your problem. The XP gain is split between heroes. If you have a bunch of heroes in the same army, they're not going to gain much XP.

2 Replies 4,171 Views

Or you can just take the money. I'd often take the money because I didn't have the army to beat the bandits with. I didn't realize it was separate quests.

9 Replies 7,967 Views

The way to manually place an improvement is to click it once in the build menu, and then move the mouse over your city to select where you want to build it. If you select the improvement and then click Build, it gets automatically placed. There is also a bug where the program doesn't seem to have a time limit between clicks for registering a double-click, so if you select one improvement, then select another improvement, it will consider clicking on the second improve

7 Replies 9,540 Views

I thought you couldn't pick up two of the same quest. Every time I go to an Inn that has a quest I'm already on, nothing happens. If I complete the quest and then go back to the inn where nothing happened, then I get the quest that I had completed. Are you talking about Cleave on axes, or Cleave on monsters? Because on axes it's definitely not too powerful. It doesn't even benefit from the swarm bonus, so many times you actually are taking a dam

9 Replies 7,967 Views

One of the suggestions to resolve the Pioneer Bank issue, which would also resolve one of the problems the AI has with a population cost on Pioneers, is to bind the population cost to the Settle action. While it doesn't make too much sense from a realism perspective (you could say that people didn't move out to the city unitl the pioneers built it, I guess), it makes perfect sense from a game perspective. It would also allow for an alternative cost to constructing Outposts

18 Replies 21,707 Views

Many times in the game, I'll see a lair with a green "Notable Location" HUD icon instead of the appropriate purple Lair HUD icon. I've seen it with Ruffian Camps (although I'm not sure they count as lairs), Great Wolf Dens, and in the screenshot below, Brood Lair, which actually has the word lair in it. I'm not talking about after you've cleared it out. No, it's still occupied. Those guys aren't moving. I know a lair will turn into a

1 Replies 5,185 Views

I'd say you can double-click to cast, but it too often uses the second click of the double-click for targeting, so you'll often end up casting the spell on the wrong spot. If they fix that, then at least you'll be able to double-click to cast. That'll remove one step. That said, I agree that casting Strategic spells is a bit of a chore, particularly when you're casting unit enchantments on armies.

9 Replies 22,123 Views

Ships are in some pre-made maps, but not random maps. IIRC, there were problems implementing them in random maps. If you want ships, you have to play the pre-mades that have them. Seas aren't completely useless without ships. If you get Raise Land, you can make a path through them at your convenience.

2 Replies 6,938 Views