[quote who="Hael-sose" reply="5186" id="3749066"] Still need to do: - extractors - starbase - outpost - possibly refinery with refinery ships [/quote] Ready with the resource extractor, starbase and refinery. Now gathering inspiration for the refinery ships. Vorlons do not trade ;-)
Hael-sose
That would be my preferred MO yes, it's easier for me to stick to one at a time, having more focus on one particular theme. And I do have a particular soft spot for Vorlons as you might have noticed.
Starbase concept ready, here's a quick painted one.
Thanks! Hopefully you won't have to wait too long. Nearly done with the Vorlons. Still need to do: - extractors - starbase - outpost - possibly refinery with refinery ships
And an orbital defense unit. Nearly there!
I've added a frigate support carrier, which also launches plasma missiles. And a VeryHeavy frigate with 2 heavy pulse beams.
Thanks @Darvroth @TobiWahn_Kenobi !
Hi SchismNavigator, thanks for your reply! I'll check them out on discord.
Vorlon Lifegiver (colony).. now working on planet seeding effect where the pods are dropped.
[quote who="Darvroth" reply="5174" id="3747343"] A time delay in one of the buffs should give us a close approximation but I'd need to review exactly how the revs strung together the ability. [/quote] PM me your e-mail and I'll send you the files.
[quote who="Hael-sose" reply="5173" id="3747341"] To destroy a planet you simply use the provided ability, and it works fine. But to use it at the end of a chain (because we want a muzzle AND a beam effect before) is giving me a headache. [/quote] ... which is finally working. The PlanetKiller just killed its first planet with it's full effects!
[quote who="TobiWahn_Kenobi" reply="5166" id="3746772"] Could you just send me the Mesh with the changed hard point? Or do I get it wrong? @Darvroth: Do you happen to have FileMaker from some source? Version 16 or up? I could send you the master or upload it somewhere and you could enter the data. But I think I would first need to ad support for the buff to allow a ship to ruin a planet? Or is it already in there? [/quote] I'll send you the mesh :-) To destroy a
Hi, just right-click on the game in your library list -> properties -> local files -> browse local files
I forgot the yellow aft burners, and have just added them.
Just to bump this up [e digicons]:D[/e]
I've completed the Vorlon Carrier. I went back to the older sketch, but now having the arms as support for the drone hulk.
That's great, Boshimi! Thanks.
It worked! Getting the hang of ParticleForge. The charge effect is semi-circular and follows the ship's blue arc. @TobiWahn, I had to move the bomb-hardpoint's Z to 50 so it starts at the center of the disc. Could you update that? @Davroth, are you still managing the .entity files? I can send you my updates at a later time. Because of the weapon effects, the weapon properties had to change. The damage output has therefor changed (due to FireDelay and PreBuffCooldown). <img src
[quote who="boshimi336" reply="5151" id="3746239"] What can the rest of us do to help assist in getting this mod project closer to the finish line? [/quote] It would indeed really be nice to have the buildable object icons (where you click on them to be build) are done. Ships and structures, and also the sprites they become when you zoom out so it's easy to recognize what's where.
[quote who="Darvroth" reply="5152" id="3746249"] All the 2D art for the UI including, ship tiles and all the tech screens and in other spots as well. [/quote] It's harder because most of the research items are story related. How can you make an icon for such? [e digicons];P[/e]
Thanks guys!
I have done some repainting on the colony ship. Also, I've been messing around with ParticleForge and Gimp (took me a while, sorry TobiWahn no repaint yet on the Carrier.. I'll send you when I've finished both) and upgraded the Vorlon weapons on most ships. All vessels (CapCruiser, CapCarrier, Destroyer, Transport, Colony, Heavy drone, Drone, Fighter) now have a nice lightning effect charging up (and down) like a growing/shrinking sphere. The CapCruiser also has an updated lightnin
Darvroth, I found this line in older patchnotes: -Modders can now design ships with the ability to destroy planets. Added a new buffInstantActionType "RuinPlanet" to accomplish this. An example ability called "AbilityRuinPlanet.entity" demonstrates its usage. Looks like the Vorlon Planet killer can use an update [e digicons]O:)[/e] [e digicons]:D[/e]
[quote who="afcrobert22" reply="5131" id="3741752"] "As for the mesh problems, I received an independent message concerning resizing problems that I have to look into. When you got a binary mesh you cannot convert try a different convertData exe. That might help" TobiWahn Where can i find a different convertdata exe? [/quote] The latest version is in the main game folder, where the game executable is located. It's called
Thanks! Yes, for both vessels the shield render flag was already FALSE in the entity files. I can make tight fitting shields for them if you like, but I think you intended this for B5 has no visible shielding, right? Btw it looks like you have to turn off "Events" in the game options; my game crashed just as I got a notification that a vasari titan was randomly spawned.