Hael-sose

Hael-sose

Joined Member # 5038209
0 Posts 1 Replies 261 Reputation

When my brave Vasari Exodus AI ally was viciously slain by the sneaky TEC loyalist AI opponent when they rushed my ally and destroyed their home planet, I was devastated. But, determined not to let their resources go to waste, I send an expedition to claim their territory and resources. However, I was unable to take my dead ally worlds nor could I destroy their inoperable structures and ships. It seems that being an ally is an eternal bond not broken upon annihilation...

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I would love better modding support: no reliance on softimage modtool (would prefer a single Blender -> Sins pipeline) (though I understand if a conversion step like the current converter will remain necessary) extended scripting. I like the current scripting system but it's way too limited (so many times I there's no Type for what you want to do). more influence on the AI behaviour from a modding perspective smart AI, please please don't make d

152 Replies 794,380 Views

[quote who="TobiWahn_Kenobi" reply="5341" id="3803295"] Love 'em. Looks like AO is missing [/quote] Oh it's there. But you don't see it I guess? I'll see if I can make stronger ones. Meanwhile, I've been working on the Th'Nor. I fear it needs to be upgraded to a capital (carrier?) due to the poly count. Preview: <img src="https://cdn.stardock.us/forums/50/38/5038209/39ab8dd7-6112-4a40-92f9-2d5bff765ec0.png" alt="Narn Th'Nor ship" width="1653" h

5,473 Replies 14,214,648 Views

[quote who="Kir1984" reply="5323" id="3801685"] https://disk.yandex.ru/i/tKuQ08FE7W-M8g [/quote] Wow! I LOVE b5 source books! I have a couple of them, but this one I haven't seen before. Thanks you, I'll be reading it from cover to cover. The models in the game have limits on how much detail we can put into them; we are limited by the (old) engine on how much polygons we can use. Also, there's the texture space. I've seen hugely detailed versions of b5 ships online,

5,473 Replies 14,214,648 Views

[quote who="TobiWahn_Kenobi" reply="5320" id="3801588"] O M G! I love it!! You also have a lot of vorlon files that would need publishing if I remember correctly [/quote] I do, a lot indeed. I'll make a download for you soon. If you would adjust the size of the meshes to your liking and send them back, I'll adjust the effects according to the final sizes.

5,473 Replies 14,214,648 Views

[quote who="TobiWahn_Kenobi" reply="5312" id="3801255"] hell yeah! when will you publish those models? If they are avail as mesh files I could upload as intermediary update 😊 [/quote] Thanks! I just noticed the bump no longer matches the painting; I've been trying to get the best PBR setting for the Narn and now they at least match again. I have sent you the mesh and textures of my latest attempt, would you like a try? Once I/we have the pr

5,473 Replies 14,214,648 Views

I think there's a value "OnlyWhenMovingFar" for the AIUseTime property of an Ability. Perhaps that helps making things easier on the buff-chain. Further I would try experimenting with these actions: - ForceAttackersToRepickAttackTarget - InitializeMovementTowardLastSpawner (perhaps there's also a FirstSpawner) - MatchTargetVelocity (of the planet, making the ship go to 0 speed naturally) - TeleportTowardsMoveTarget or TeleportTowardsTarge

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