When my brave Vasari Exodus AI ally was viciously slain by the sneaky TEC loyalist AI opponent when they rushed my ally and destroyed their home planet, I was devastated. But, determined not to let their resources go to waste, I send an expedition to claim their territory and resources. However, I was unable to take my dead ally worlds nor could I destroy their inoperable structures and ships. It seems that being an ally is an eternal bond not broken upon annihilation...
Hael-sose
Very good!
I would love better modding support: no reliance on softimage modtool (would prefer a single Blender -> Sins pipeline) (though I understand if a conversion step like the current converter will remain necessary) extended scripting. I like the current scripting system but it's way too limited (so many times I there's no Type for what you want to do). more influence on the AI behaviour from a modding perspective smart AI, please please don't make d
Why do I feel like it's christmas already? [e digicons]
Yarlen posted this on the SOASE2 forums, on the topic of steam support: Not until sometime after final release. So there's hope.
Seems like we got our wish :-) Sins of a Solar Empire II (sinsofasolarempire2.com The official forums for the new version are also up and running.
Hey Darvroth. Do you mean like minor races? That's a cool idea. Let's discuss on Discord. Meanwhile, getting the Narn models ready. Bit of trouble with the AO in conjunction with Remastered. Hope to talk with @Tobiwahn_Kenobi about that soon.
[quote who="TobiWahn_Kenobi" reply="5341" id="3803295"] Love 'em. Looks like AO is missing [/quote] Oh it's there. But you don't see it I guess? I'll see if I can make stronger ones. Meanwhile, I've been working on the Th'Nor. I fear it needs to be upgraded to a capital (carrier?) due to the poly count. Preview: <img src="https://cdn.stardock.us/forums/50/38/5038209/39ab8dd7-6112-4a40-92f9-2d5bff765ec0.png" alt="Narn Th'Nor ship" width="1653" h
The Narn Ja'dul station and the Thentus corvette
Almost done with the Thentus corvette and Ja'dul station.
[quote who="TobiWahn_Kenobi" reply="5333" id="3802305"] Fuck, left the SOTYR Team on moddb by accident. Damn iPad. No way to post updates now. Requested they fix my mistake, might take a while… [/quote] Oh no. I've checked, but I can't add members [e digicons]:([/e]
Because I just could not resist.
[quote who="Hael-sose" reply="5321" id="3801683"] Quoting TobiWahn_Kenobi, reply 5320 O M G! I love it!! You also have a lot of vorlon files that would need publishing if I remember correctly I do, a lot indeed. I'll make a download for you soon. If you would adjust the size of the meshes to
And what should build the capital factory, but the module constructor? Going to get an inspirational watch of B5 for the research facilities :-) Nice weekend everybody!
[quote who="Kir1984" reply="5323" id="3801685"] https://disk.yandex.ru/i/tKuQ08FE7W-M8g [/quote] Wow! I LOVE b5 source books! I have a couple of them, but this one I haven't seen before. Thanks you, I'll be reading it from cover to cover. The models in the game have limits on how much detail we can put into them; we are limited by the (old) engine on how much polygons we can use. Also, there's the texture space. I've seen hugely detailed versions of b5 ships online,
Meanwhile, Narn capital ships are now build in a brand new factory. I have to make new build effects for this, so don't mind the stock psi effect for now.
[quote who="Kir1984" reply="5319" id="3801533"] a small remodeling of the cruiser G'Qwan - in particular, the mixing of gun ports in the area of the weapon fusion core? [/quote] The model is already nice, and there's so much more to do. Also, your download link is not public, so I can't see what you mean.
[quote who="TobiWahn_Kenobi" reply="5320" id="3801588"] O M G! I love it!! You also have a lot of vorlon files that would need publishing if I remember correctly [/quote] I do, a lot indeed. I'll make a download for you soon. If you would adjust the size of the meshes to your liking and send them back, I'll adjust the effects according to the final sizes.
[quote who="TobiWahn_Kenobi" reply="5317" id="3801336"] Updated SOTYR to 0.50 full install and uploaded it to ModDB. [/quote] You were too early :) I haven't updated the other Narn vessels with the new textures... I foresee a new update coming very soon haha btw here's a Narn frigate factory
[quote who="TobiWahn_Kenobi" reply="5312" id="3801255"] hell yeah! when will you publish those models? If they are avail as mesh files I could upload as intermediary update 😊 [/quote] Thanks! I just noticed the bump no longer matches the painting; I've been trying to get the best PBR setting for the Narn and now they at least match again. I have sent you the mesh and textures of my latest attempt, would you like a try? Once I/we have the pr
I think there's a value "OnlyWhenMovingFar" for the AIUseTime property of an Ability. Perhaps that helps making things easier on the buff-chain. Further I would try experimenting with these actions: - ForceAttackersToRepickAttackTarget - InitializeMovementTowardLastSpawner (perhaps there's also a FirstSpawner) - MatchTargetVelocity (of the planet, making the ship go to 0 speed naturally) - TeleportTowardsMoveTarget or TeleportTowardsTarge
The Narn Var'Nic, siege vessel.
Btw as a sad note, Mira Furlan (Delenn) has passed. Rest in peace!
[quote who="TobiWahn_Kenobi" reply="5304" id="3801151"] did you get the moddb invite? [/quote] Yes I made an account and now I've joined the company :)