Hael-sose

Hael-sose

Joined Member # 5038209
0 Posts 1 Replies 261 Reputation

[quote who="TobiWahn_Kenobi" reply="5274" id="3792387"] But Hael-sose has all my old files - released and unreleased - and is very gifted with models and textures so we all look forward to a next release someda [/quote] Hint, hint ? :) I've completed the remastered textures of the Vorlon models, so I'll join our efforts in one download.

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[quote who="TobiWahn_Kenobi" reply="5241" id="3787813"] and they switched the bloom channel from Alpha to blue for whatever reason) [/quote] I spoke with Dolynick and this is because in DDS DTX5 the Green and Alpha channels are less compressed compared to Red and Blue. So the most detail-dependent maps should be in those channels.

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[quote who="TobiWahn_Kenobi" reply="5255" id="3789190"] I started to watch the series again and noted in the episode where the Cruiser first appears (the dilgar Episode) that it is much more metallic than I remembered [/quote] Yes I remember. They do seem to differ per epsiode, it seems. [quote who="TobiWahn_Kenobi" reply="5255" id="3789190"] love your texture btw. [/quote] Thanks! [quote who="TobiWahn_Kenobi" reply="5255" id="3789190"]<br /

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[quote who="TobiWahn_Kenobi" reply="5239" id="3787772"] Just stumbled upon this mod https://www.moddb.com/mods/sinsre [/quote] I've looked into this also. It's more useful for the Narn (which I've started) than the Vorlons (which I've completed) because it has the greatest effect on metallic ships. Here's an ingame remastered G'Karith. I still have to find the right values for the channels to achieve the most optimal effect, so it may improve. <img

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[quote who="TobiWahn_Kenobi" reply="5241" id="3787813"] @hael-sose - did you finally download the files? Or did it not work the second time around as well? I tested it using a vpn and it worked fine for me. [/quote] Yes I got everything. I didn't realize so much was lost with the crash you've had a while ago. And soooo many subfolders :-)

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