I heard HBO Max is streaming a remastered/upscaled B5.
Hael-sose
I was pondering what model to use for the Narn colony frigate. I was thinking about a version of the Tal'Quith, which is normally a freighter, but I've altered it a bit for the colony version.
[quote who="TobiWahn_Kenobi" reply="5293" id="3800912"] OK guys, I've now got access to both of the Babylon 5 Mods on Moddb using our assets. Please send me your handles/usernames or emails for moddb so i can add you. [/quote] Great! And you've already got my email :)
Narn Sho'Kar scout vessel added.
[e digicons]:)[/e]
Hello there. Sorry for the delay; crazy times we live in. Working on the Narn Regime at the moment. Here's two new ships. Using the Remastered mod saves a lot of work btw. edit - it's the Sho'Kos on top of the G'Karith
[quote who="TobiWahn_Kenobi" reply="5274" id="3792387"] But Hael-sose has all my old files - released and unreleased - and is very gifted with models and textures so we all look forward to a next release someda [/quote] Hint, hint ? :) I've completed the remastered textures of the Vorlon models, so I'll join our efforts in one download.
Vorlon technology centre
Vorlon refinery
[quote who="TobiWahn_Kenobi" reply="5260" id="3789708"] i mostly upped the contrast for the Bloom map and used half the brightness on the emit channel (using the remastered shaders) [/quote] Also on this point, in a future version this will be changed so no need to half the brightness.
[quote who="TobiWahn_Kenobi" reply="5241" id="3787813"] and they switched the bloom channel from Alpha to blue for whatever reason) [/quote] I spoke with Dolynick and this is because in DDS DTX5 the Green and Alpha channels are less compressed compared to Red and Blue. So the most detail-dependent maps should be in those channels.
[quote who="TobiWahn_Kenobi" reply="5259" id="3789707"] that’s what I meant with baking the ao map [/quote] LoL oh I misread hehe
@Darvroth Converting (my own stuff - I saved all the intermediate layer files) only takes about 10 minutes per model. I've already converted all the orbitals. Not too much work :)
I think I'll stick to this one; metalic to 0 and roughness halved. And now redo all the other textures.. :P
[quote who="TobiWahn_Kenobi" reply="5255" id="3789190"] I started to watch the series again and noted in the episode where the Cruiser first appears (the dilgar Episode) that it is much more metallic than I remembered [/quote] Yes I remember. They do seem to differ per epsiode, it seems. [quote who="TobiWahn_Kenobi" reply="5255" id="3789190"] love your texture btw. [/quote] Thanks! [quote who="TobiWahn_Kenobi" reply="5255" id="3789190"]<br /
This one has: - metalness 50% - roughness 50% - subsurface scattering 35% But now it is more influenced by the galaxy color on red/green/purple maps..
I've played with some values for the Vorlons. Here's what I get (on a dark map) with: - metalness 0% - roughness 70% - subsurface scattering 35% Hard to find the best settings.. want to get it right before I redo all the textures.. you mentioned you did use metalness?
[quote who="TobiWahn_Kenobi" reply="5239" id="3787772"] Just stumbled upon this mod https://www.moddb.com/mods/sinsre [/quote] I've looked into this also. It's more useful for the Narn (which I've started) than the Vorlons (which I've completed) because it has the greatest effect on metallic ships. Here's an ingame remastered G'Karith. I still have to find the right values for the channels to achieve the most optimal effect, so it may improve. <img
[quote who="TobiWahn_Kenobi" reply="5241" id="3787813"] @hael-sose - did you finally download the files? Or did it not work the second time around as well? I tested it using a vpn and it worked fine for me. [/quote] Yes I got everything. I didn't realize so much was lost with the crash you've had a while ago. And soooo many subfolders :-)
Glad to hear you're all doing well, unharmed by Corona. Let's keep it that way :-)
You need to use it from the command line prompt
"Text FileArchive missing label" generally has something to do with versions, IIRC. Look at the top of the file for things as TXT or TXT2 SinsArchiveVersion 194
I would even be willing to participate in a crowdfunding for this. Also, please include the community in what shape V2 would take.
[quote who="Jafo" reply="3" id="3779673"] I have never in my life 'twittered'....or is it 'twitted'...[e digicons];)[/e] .... [/quote] I believe it is 'twat' [e digicons]:D[/e]
Thank you for still updating the game. Hope you will keep doing so :)