Hael-sose

Hael-sose

Joined Member # 5038209
0 Posts 1 Replies 261 Reputation

[quote who="TobiWahn_Kenobi" reply="4848" id="3515012"] crash might be a problem with a video card driver. I had this with my Radeon 5870 once and needed to use an older openGL driver dl. [/quote] Thanks for the tip, I will try it this weekend. Though it would be a shame if I have to keep installing old drivers every time I use XSI :(

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[quote who="Darvroth" reply="4846" id="3514416"] Like the colony ship but can the hull dimples be more like fish scales and still meet your need for hull curvature? [/quote] Not sure what you mean with the hull dimples; do you mean the ribs between the front and aft wings? I can make them layed in, instead of protruded, more like the regular Minbari models. [quote] Assault cruiser proposal looks very Centauri like. Suggest adding something after/before the bow s

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[quote who="NewHorizons" reply="4803" id="3501743"] How about using the atmospheric transport for the colony ship? Sadly you never see the dorsal side, though I imagine Hael-sose could come up with something suitable [/quote] How about this one? Still a concept though. The ship must fly in space but also in a planets atmosphere, so I mixed wings with the space propulsion things. Also, I've found that sphere's are generally associated with colony vessels so there they

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[quote who="Darvroth" reply="4808" id="3502184"] On to the Vorlon outpost. [/quote] Is that new? I didn't see it in the last build's tech tree. I suppose you'd want graphics for that. What do you suggest, an asteroid with the structures on it like in "Into the Fire"? I'm not sure that would fit within reasonable poly limits.

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[quote who="Darvroth" reply="4800" id="3501659"] Acorns in space!!!!!!! [/quote] Hahaha yes exactly my thoughts, but that's the shape I recognized from the show. Perhaps it's because it was a very old station and modern Minbari have the vins we see these days on ships. I can alter them to be inline with ship vins, but that would break canon. What do you prefer?

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[quote who="Darvroth" reply="4791" id="3501198"] Good rendition, while purist to only have the one connection for the sensor ring at the base of the bridge would it make more sense to have a few struts for structure? [/quote] I'll see what I can do that still looks nice. [quote who="TobiWahn_Kenobi" reply="4792" id="3501288"] Nice! Should make that ring a bit more round if poly limits allow. [/quote] It would raise the count above 4000

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Thanks to all for the positive feedback! [quote who="TobiWahn_Kenobi" reply="4786" id="3500905"] I have an old model of that one I worked on some years ago, may check it out if it is still OK [/quote] Ahhh I am already almost done. Well worst case you have 2 models you can choose from :-) When looking back in old (ancient) posts in this thread, I do notice seeing models from other people that are not yet in the mod. Do you have all those models or are they lo

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