baddl

baddl

Joined Member # 5005467
25 Posts 66 Replies 7,720 Reputation

[quote who="mmilleder" reply="9" id="3323324"] Quoting StevenAus, reply 3Stardock needs to block all human non-allowed locations from ever being decided for the AI to use. IMHO this fix goes in the wrong direction. Instead, anything happening in the world must be under control of some kind of world manager, and that world manager decides whether settling (or building an outpost) is possible independent of which player tries to do it (human or AI). It's the same

15 Replies 13,614 Views

[quote who="mmilleder" reply="1" id="3322477"]Sometimes I think Stardock have finally managed to get FE to a stable state with no more bugs in core functionality, and then along comes a bug like this [/quote] How come you think so positively ? Have the movement point issues been fixed? Does saving a game work? I have not seen any reports about that, and those are absolute basics. [quote who="mmilleder" reply="1" id="3322477"]I can't understand how such a thing c

15 Replies 13,614 Views

[quote who="Frogboy" reply="13" id="3316435"] The RazeCity API raizes teh city. However, what they did for the human player is disable the button for 5 turns. You, as the player, can't press the raze city button for X turns (as opposed to clicking on the button and it giving you an error message).[/quote] Hereby the community entitles you to move this item to their list. [e digicons]:grin:[/e] Writing a Can XXX method for each action XXX (wher

16 Replies 14,886 Views

[quote who="Frogboy" reply="6" id="3316039"]It's on my list. They changed this behavior at some point after the AI had been coded.[/quote] So why doesn't the engine prevent the AI from doing illegal things like instant razing or settling on resources?

16 Replies 14,886 Views

I must say that I am disgusted with Stardock running polls about the future of FE while heavy bugs like this one continue to be ignored and the frequency of crashes increases with each version.

16 Replies 14,886 Views

[quote quoting="post"] We have lots of ideas on how to improve it but the important thing is that we now have a fantasy strategy game engine that is capable of doing whatever type of game we’d like.[/quote] This is quite a strange poll. If you have lots of ideas how to improve FE, then just go ahead! The concept is great already, and there are many promising directions to explore. On the contrary, I am not sure that there is enough room for an independent Fall from H

171 Replies 741,246 Views

It seems that the developers screwed up entirely on this movement point thing. Will we ever see a sensible behavior?

10 Replies 8,191 Views

[quote who="Heavenfall" reply="16" id="3309310"]Almost every review of FE said there was a disconnect between the RPG elements and the empire building.[/quote] Actually it was exactly the other way round. I just looked up the recent (good) review from Gaming Nexus to make sure. Its resume ran as follows: A collection of average mechanics combine to make a big, complicated, pretty good game. I vaguely remember several similar ones.

43 Replies 133,510 Views

[quote quoting="post"] Sometimes, FE feels like it’s trying to be multiple games at the same time and as such, never fully develops a single overarching theme. That’s what the expansion is being designed to address.[/quote] This is one of the few problems I don't see in FE. I think the design is pretty good. Unless... The theme of it is to evolve the overall game design of Fallen Enchantress to help bring

43 Replies 133,510 Views

[quote who="bpalczewski" reply="37" id="3308901"] Following FE development for two years, and some bugs are immediately acknowledged, meanwhile others are totally and systematically ignored. [/quote] This is an information I would have loved to see before I purchased the game. (Apparently some fellow players share the attitude you describe.)

61 Replies 67,751 Views

[quote who="Ben Yeoh" reply="30" id="3308727"] Customers generally don't make very reliable QA testers. The reasons are (1) customers generally don't know how to give detailed and professional bug reports which can precisely communicate issues and (2) customers are more (rightly) concerned with playing the game then providing sub-standard QA. That is not to say that Stardock should not be taking advantage of "free QA" from their customer pool, but rather that they shou

61 Replies 67,751 Views

[quote who="Fezziwig" reply="31" id="3308764"] It really seems like we are playing different games. Did you play Civ V? For many months it was terribly buggy with crashes and all sorts of issues. I still get texture bugs in that game, and the AI often does some wonky stuff. While I think FE can certainly be improved--and I certainly hope they do--I'm having a good time playing it at the moment and I have not crashed once (I started playing with version 1.

61 Replies 67,751 Views

That happened to me too - although who is trapped seems to be random. I think you are right, parties in the scenario can grow too large. It does not happen in a normal game. Split up your group; it is too strong anyway. [e digicons];)[/e]

2 Replies 1,646 Views

[quote who="DsRaider" reply="26" id="3308477"] Post actual bug reports, or it didn't happen. You can't expect Stardock to fix things unless you are a lot more specific then "it's buggy". Many issues are hardware specific so you have to bring up your specific issues if you want them fixed. [/quote] Just click on my alias, and you may find quite a few. The reaction was the same as to all the other bug reports (3-5 per day or so, just see for yourself). Maybe

61 Replies 67,751 Views

It's certainly a waste of time to reply to a post like yours. Bobchillingworth said enough already. For a meaningful comparison you should consider games like Age of Wonders or Civilization 4 plus Fall from Heaven. Concerning the price, those games shipped in a plastic case with a CD and a printed manual, localized to your country... I can only repeat that

61 Replies 67,751 Views

I will never understand the mindset of people who suggest that serious bugs (and nuisances, for that matter) need not be fixed because there are (obvious but tedious) workarounds. ("Obvious" after you reload the savegame and try again.) Even a game should not waste our time. Fixing bugs probably should attack the problem from two sides: (1) Fix the easy things immediately. (2) Acknowledge harder problems and schedule their solution for some future version. Providing

61 Replies 67,751 Views

I would classify cases of not obeying the game's rules as a showstopper. But if you only put crashes into that category (there are a lot of them too), that's okay with me. I won't quarrel about words. Three central areas (certainly not the only ones) that subsume a lot of bug reports are: Not properly updating the state of the world after some action or event. Unit movement (movement points, pathfinding, planned moves, ...). User interfac

61 Replies 67,751 Views

??? If you had read the support forum during the past two weeks, you could have noticed some 20+ bug reports from myself alone, many of them containing detailed descriptions, screenshots, and savegames. Quite often I was told that the bug was known since the public beta test and had been reported several times before. EDIT: BTW it seems like a strange coincidence that the "Latest Post" in the "FE Support" line on the front page never points to any of those showstoppers.

61 Replies 67,751 Views

If you are actually listening to customer complaints (as you say) when (if ever) will you start fixing those numerous serious bugs in the game? Fine-tuning is completely pointless as long as even the most basic game mechanics don't work. Or are things so broken that you don't dare to touch them? I for my part won't waste any more time, let alone money, on this game until I see a really long list of bugs fixed in the changelog.

61 Replies 67,751 Views

Another good list but... [quote quoting="post"] Except the above game is really good.[/quote] this is something I seriously disbelieve. There are quite a lot more bugs than that. B3/W4: A working windows key would be nice too. Apparently not cleanly implemented - an error in the graphics driver kills the application.

5 Replies 4,483 Views

This is very true and helpful. [e digicons]:thumbsup:[/e] (BTW it seems that the UI in general was designed for lower screen resolutions and does not adapt properly. When you are at 1680x1050 or similar, some controls are just too small and some colors very difficult to distinguish.) And, although that was not what really confused me, it apparently pointed me to the missing link! As soon as you select some item either in Shop or in Trade, and then switch the champion in the top half

3 Replies 18,459 Views

You have a group of (or containing some) champions and open the shop/trade window. Then you navigate to the next champion using the small arrows. His/her weight and encumbrance are not updated unless you unequip and equip some item. This is a small but very annoying issue. You decide to buy an item for this champion to give some benefit without increasing the encumbrance - only to realize

3 Replies 18,459 Views