baddl

baddl

Joined Member # 5005467
25 Posts 66 Replies 7,720 Reputation

The game crashes from time to time when saved games are loaded frequently. This is not deterministic but occurs regularly. See the debug.err file at http://pastebin.com/iDTBdDNp and the zip-file https://www.dropbox.com/s/fmpjlkvleq38t8t/FallenEnchantress1_12-2012-12-22T20-44-07_730.zip.

0 Replies 1,333 Views

Even if the optimal solution (drag and drop) may be out of reach, it would help if the slots weren't hidden by the dropdown lists (of spells, skills, items). How about reversing the assignment? A rightclick, for example, on a slot could bring up a dropdown list of available things (spells, skills, items) to fill it. But I tend to give this a lower priority than, say, the city interface.

16 Replies 91,922 Views

The splitting is exactly what does not work for me. With that mechanism in place, if I move two slow (2 MP) units out of a group separately, the rest of fast (5 MP, say) units won't be able to move. Does that mean I have to do it in a different order? So where is the interesting part in all that pointless micromanagement? I rather suspect an invalid optimization of the pathfinding problem behind that counterintuitive behavior. Age of Wonders, for example, uses a more complex model

10 Replies 5,412 Views

[quote who="coyote303" reply="1" id="3299451"] If a unit is in a group outside of a city, its movement is limited that turn to that of the slowest unit. This is true even if you eject the units from a city and then move them back into the city. It has been like this since I've played.[/quote] That's clear. [quote who="coyote303" reply="1" id="3299451"] Furthermore, if you move a unit into a group (or out of a group and back into the same group), th

10 Replies 5,412 Views

Please change the autosave mechanism so that it saves turns in files named after the current season and that it keeps a configurable number of them (like in Civilization IV, for example). As it is now, the PreviousAutoSave does not necessarily contain the autosave of the turn before the last; it is just a renamed version of the previously existing AutoSave file. Sometimes a new AutoSave file is written even when there is no change, that is, an AutoSave file is loaded and the turn is ended wit

1 Replies 1,970 Views

The game crashed when I used the windows key. See the debug.err file at http://pastebin.com/f73qu5aL . There are two zip-files in my ProgramData folder, but they cannot have resulted from the crash because they are too old: https://www.dropbox.com/s/rzq0h5f9ishqbl8/FallenEnchantress1_12-2012-12-22T14-54-37_560.zip and <a href="https://www.dr

0 Replies 1,288 Views

When the Zone of Control extends because a settlement "snakes" in a certain direction, builds a monument etc., the colored area on the screen does not extend before the next turn. So how do I know that it has extended already? Because I see effects like messages ("enemies in your territory") or a lower unrest because the settlement got connected to the capital. (No debug.err file here because it does not depend on some particular situation.)

3 Replies 4,304 Views

I have a group of five, my sovereign on a horse (4 movement points), a champion on a horse (4 movement points), another champion without a horse (2 movement points), an ebben wolf (5 movement points) and an ophidian (4 movement points). When the walking champion moves out of the group, he not only spends one movement point but the others also lose half of their movement points. When the walking champion moves back, each individual member of the group has zero movement points left. See the deb

10 Replies 5,412 Views

If you save a game right before executing your planned move, this is too late... The planned move will be executed implicitly before the game is actually saved. See the debug.err file at http://pastebin.com/Ltht7ZuJ. (I could provide the autosave before the season plus the manually saved game.) The above problem may be related to the proximity of a city. I have noticed also that units may change their position in a saved game if they are close to a city. This does no

5 Replies 42,053 Views

Sometimes the camera angle does not flip back from 90° to 45° when the city screen is left. This happens when the arrow keys are used to leaf through the city list and then clicking "done". See the debug.err file at http://pastebin.com/isAuJCwh. It also can happen when the city screen is ended with ESC (which I could not reproduce right now). I reported this problem before, buried in my wishlist of UI improvements. This probably wasn't the most appr

3 Replies 2,703 Views

[quote who="Ambermonk" reply="5" id="3299225"] Assigning spells is easy.[/quote] You are referring to a part of my posting which I deleted (presumably) shortly before yours became visible. I am sorry for that. The question was whether there is a way to reassign spells, special abilities (skills) and items to the seven action slots belonging to a unit (on the tactical map). I figured it out myself after reading the hint (there is also a hint describing the procedure) again and try

16 Replies 91,922 Views

My list is still not complete. I forgot to mention the following BUG. Sometimes the production queue of a city gets reordered (i.e. messed up). I have not yet figured out exactly when that happens. Apparently it has to do with the addition of more than four buildings to the queue (more than fit into the visible area on the "build" tab) where some of them are external tasks from improvements on resources. It happens that during the following turn the build queue looks di

16 Replies 91,922 Views

Indeed. But altogether it is a worthy successor to "Fall from Heaven 2". "Kael", do you get commission for attracting new customers? [e digicons];)[/e]

16 Replies 91,922 Views

When playing through the campaign, I found that the UI held more surprises than the tactical battles. [e digicons]^_^[/e] It's mostly small things that make using it quite cumbersome. A double-click on a city should rather open the "details" screen than build the first available building. (The latter really is the last thing I want to do without even looking.) With the "details" screen open, I would like to be able to remove things from the build queue. And, above

16 Replies 91,922 Views