How many city spots will the huge Anthys map have? How many of those will be available from the start and how many will be obscured by the wildlands?
rvgr
Also, how soon until that delicious Map Pack DLC is out?
[quote who="Tuidjy" reply="1" id="3274902"]Hey, rvgr, there's an unit of Krax spearmen looking for you. They have dodge above 100 when fortified, decent armor on top of that, and have taken offense at being ranked below Ironeers and Quendar...[/quote] Can't dodge a fireball now can they? And fortified == immobile. Krax are good, but they'll still go down when confronted with spells. But this does raise a question: how likely is one to hit Fortified Krax Spears with Full Pl
By now I've played FE with every faction/race and I have to say that while factions are overall nicely done, there are huge disparities in quality amongst races, i.e. no pre-built faction can match the power of a custom faction. These are obviously my personal feelings, so take them for what they are: personal. A. The leaders. 1. Men. The ability to train Henchmen and +10% XP is POWERFUL. Considering that henchmen are immortal a
I'm not that bored.
[quote who="EddyGamerLP" reply="3" id="3274389"]The problem with this is that there would be very little incentive to producing the unrest reducing buildings. It would be much more efficient to produce units as it would both lower unrest but also increase your power rating which has value in itself for diplomatic purposes and obviously military purposes.[/quote] Except that units have maintenance costs and buildings are far more efficient at reducing unrest than units ever
Instaroads == less micromanagement == win.
So I gave Monks a try... They are pretty good at staying alive, but not very good a killing things. Still, decent tanks for what it's worth.
That's a feature of the Resoln faction though, not of the Wraith race.
Seriously, it has worked like that in just about every strategy game since the first Civ. A small 5% unrest reduction per stationed trained unit is very reasonable. Also, while we're on the topic of cities, population should be a figure that actually means something beyond attaining Lvl 5 city. How about +1 Gildar per season per every 100 People. This would be a flat value that would not change with the tax rate.
For real. It's time.
I'm not talking about the Resoln here, it's a fine faction. But you take those faction traits, put em onto another race (any imperial race), and boom: a much better faction. At least with the Amarians you can get some units with superhigh initiative from the Air shard bonii and all, with the wraiths I'm really struggling to figure out any scenario in which their use would be preferable to any other imperial race.
After all it doesn't give you anything unique, it just lets you save some (okay, A LOT) metal, which is generally plentiful enough anyway. If it cost 1 pick, it would be adequate, but as it is now it's kinda meh.
I think you just have to wait for it to expire. They do eventually expire.
[quote who="Humility" reply="138" id="3273705"]Why not using apple replace pork...[/quote] Because there's no need to. I'd rather see the devs fix the bugs.
How many factions will the Anthys map be able to comfortably accommodate on the Huge setting? Oh, and will the Kingdoms and Empires generally start in their own respective halves of the map?
Weakness is an excellent trait to put on a Magnar slave, or a fire staff user. I'm disappointed by this change.
[quote who="enoeraew37" reply="132" id="3273618"]Any chance we can get this change in the next update?[/quote] Hey, what are you doing here posting on a sabbath? Turn off your pc. NOW.
[quote who="Kalin" reply="8" id="3273300"]It's not that bad... if you want the trait, just edit the scout for it and change equips/traits.[/quote] Doesn't work when you're trying to add weakness to a Magnar slave.
Argh, this is a very annoying bug.
No need to shrink the dragon. Just cast Stinking Mud all over the battlefield except the very edge. Not affected by resistance, and allows you to kite a dragon (ANY dragon) with ranged troops ad infinitum. No casualties either.
[quote who="Lord Xia" reply="40" id="3271954"]Dwarfy is a word right?[/quote] It is now.
I really like the Magnar. Love the cheap slaves as you can open the map very quickly with a flood of cheap slave scouts. Love their unique look, their unique resistance/weakness combination, and their late game massive armies of slaves+a sprinkle of super-units of the master race. Hmm, come to think of it, I just like the Quendar race. Don't really care for the Magnar Empire at all, as I usually make a custom Quendar-based empire.
Do their racials apply to the number of men in the unit or to the number of units in the army?
[quote quoting="post"]Paul Boyer and I have designed a series of hand crafted maps that will be going up for sale in a week or two for $4.99. [/quote] Keep 'em coming. I am willing to support this game and will personally buy the DLC. Stardock's conduct over the EWoM/FE affair has been nothing short of exemplary and will be rewarded at the very least in the case of one particular customer. It's not a matter of money, but rather a matter of principle. Keep up th