congrats on the official endorsement Jam3 ;) OT: Brad, did you see the Dark Blue Resoln mod? seems like something that could easily make it into an official patch. well, actually the Ecology and Lush maptypes from Ecomental could as well :D
crimsongekko
yeah, with blur removal applied you have to set contrast/brightness to 50/50 or it's too dark
just use the post_hdr file and not the other 2, it works fine ;)
if you check that thread there should actually be a couple screenshots showing the difference
original, but yeah a pic of Pariden would also be good to have since it's modded in relation to it.
that's very kind of you Sean. don't take my word without hesitation though, maybe it's just me who sucks at the game ;) I just wanted to provide my impressions for discussion, and you're right any feedback is good. I'll keep following development, playing it more and posting my opinions. keep up the good work!
a comparison pic in the OP would be good, overall this is one of those "why isn't this in the game already?" files. hopefully it gets included in a patch :D
yeah, ingame there's blur. that's intended, to give the feel of a fairy tale world ;) did you try the mod I mentioned earlier? the post_hdr file removes the blur. https://forums.elementalgame.com/435723
@sentinemodo: you're free to provide your feedback and I'll provide mine, tyvm. @sean: good point. still, this was easy/easy and on turn 0 I had a nasty lair with lots of nasty enemies right next door. if those guys wanted they could have come for me and wiped me out come turn 3, with me having no way to survive. and if they DON'T come for me, that's not immersive because... why didn't they wipe me out as soon as they had the chance? </
what I mean is: my last MA session was at easy/easy. my sov moved 2 tiles away from the capitol and got killed by a gang of syndicate baddies. now I do enjoy a challenge, facing a harsh world and I do think vanilla is too forgiving, but come on. the game is supposed to be fun. it seems your definition of fun is different than most people ;)
it's unsupported, i.e. the game is intended to be played without it. but it used to work that way in older betas and some people liked it, so they kindly left it as an option.
nice little mod!
not yet, but hopefully soon :D
honestly I think you should tone the "hardcoreness" down a bit, it seems like you're robbing yourself out of a larger audience. a more dangerous world is cool, but right now it's overdone imho. most people play games on default settings, so "average" settings shouldn't differ so much from vanilla. if somebody wants a challenge, he can set options to suit his needs. on average, it should be something like a common ground between vanilla and your current implementation: a harsh worl
how's compatibility with 1.01?
bring it on :D btw, can you play the campaign just fine with SW installed?
is this good for 1.01? :)
[quote who="Neil Banfield" reply="3" id="3270838"] The game is not blurring the text used on UI elements and brightness / contrast appear to have no impact on them what so ever. Only text such as city labels and tile labels that are part of the world vs the UI would be impacted by those settings. It sounds like the original poster is either using the special nvidia AA modes which blur everything (FXAA - a known side effect of that type of antialiasing), is running thei
@OP: you're right of course. the game applies a blur on the whole rendered scene which unfortunately includes the text ( not a smart choice here by devs ) . check the modding section for "lighting fix" , grab version 1.01, and only use the post_hdr file . change brighness/contrast ratio in options menu to 50/50. this will remove the blur effect :)
indeed a map pack with handcrafted maps doesn't seem like the best choice since they can be easily supplied by the community a stamp pack on the other hand, I'm sure many more people would welcome that in comparison. better yet, throw some money at cephalo to make Elementerra 3 ... :D
each time you reload, all AI players instantly complete all the buildings they have queued up in all their cities... so reload sparingly :D
@Snipercolt: yes, that's the file that governs the modded food/hammers/essence distribution
@Snipercolt: Ecomental will work even with Sean's mod. instead of using ecomental's coremaps.xml, just copypaste the data for Ecology and Lush maps into Sean's coremaps.xml
it's also bugged in 1.00
nice update!