crimsongekko

crimsongekko

Joined Member # 4869104
19 Posts 385 Replies 413 Reputation

congrats on the official endorsement Jam3 ;) OT: Brad, did you see the Dark Blue Resoln mod? seems like something that could easily make it into an official patch. well, actually the Ecology and Lush maptypes from Ecomental could as well :D

73 Replies 261,134 Views

that's very kind of you Sean. don't take my word without hesitation though, maybe it's just me who sucks at the game ;) I just wanted to provide my impressions for discussion, and you're right any feedback is good. I'll keep following development, playing it more and posting my opinions. keep up the good work!

856 Replies 2,036,806 Views

yeah, ingame there's blur. that's intended, to give the feel of a fairy tale world ;) did you try the mod I mentioned earlier? the post_hdr file removes the blur. https://forums.elementalgame.com/435723

17 Replies 30,405 Views

@sentinemodo: you're free to provide your feedback and I'll provide mine, tyvm. @sean: good point. still, this was easy/easy and on turn 0 I had a nasty lair with lots of nasty enemies right next door. if those guys wanted they could have come for me and wiped me out come turn 3, with me having no way to survive. and if they DON'T come for me, that's not immersive because... why didn't they wipe me out as soon as they had the chance? </

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what I mean is: my last MA session was at easy/easy. my sov moved 2 tiles away from the capitol and got killed by a gang of syndicate baddies. now I do enjoy a challenge, facing a harsh world and I do think vanilla is too forgiving, but come on. the game is supposed to be fun. it seems your definition of fun is different than most people ;)

856 Replies 2,036,806 Views

honestly I think you should tone the "hardcoreness" down a bit, it seems like you're robbing yourself out of a larger audience. a more dangerous world is cool, but right now it's overdone imho. most people play games on default settings, so "average" settings shouldn't differ so much from vanilla. if somebody wants a challenge, he can set options to suit his needs. on average, it should be something like a common ground between vanilla and your current implementation: a harsh worl

856 Replies 2,036,806 Views

[quote who="Neil Banfield" reply="3" id="3270838"] The game is not blurring the text used on UI elements and brightness / contrast appear to have no impact on them what so ever. Only text such as city labels and tile labels that are part of the world vs the UI would be impacted by those settings. It sounds like the original poster is either using the special nvidia AA modes which blur everything (FXAA - a known side effect of that type of antialiasing), is running thei

17 Replies 30,405 Views

@OP: you're right of course. the game applies a blur on the whole rendered scene which unfortunately includes the text ( not a smart choice here by devs ) . check the modding section for "lighting fix" , grab version 1.01, and only use the post_hdr file . change brighness/contrast ratio in options menu to 50/50. this will remove the blur effect :)

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indeed a map pack with handcrafted maps doesn't seem like the best choice since they can be easily supplied by the community a stamp pack on the other hand, I'm sure many more people would welcome that in comparison. better yet, throw some money at cephalo to make Elementerra 3 ... :D

213 Replies 765,354 Views

@Snipercolt: Ecomental will work even with Sean's mod. instead of using ecomental's coremaps.xml, just copypaste the data for Ecology and Lush maps into Sean's coremaps.xml

856 Replies 2,036,806 Views