what's the deal with the Debug spell?
crimsongekko
yeah, Stormworld mod adds some new quests so take a look at that for a start, you could definitely add some good ones. a Wild Hunt quest would be mighty cool for example :D by the way, civ5 has gone a long way since release and with G&K is now very enjoyable. the AI is still a weak point but definitely much better than it used to be. I find it still doesn't have the long lasting appeal of something like FE or FFH though.
sure there's value, AI benefits a lot from having access to more well designed trained units. Sean added some to his mod and it does make a difference for example. also it could help create more diversity between factions if they all have more unique units.
this could actually make for a nice DLC imo, a pack that adds new interesting unit designs both the player and AI can use. possibly unique units for each civ as this would be much cooler. this would add variety, expand gameplay choices and also improve the AI as giving them access to well designed units would definitely help them play better.
that actually makes sense
[quote who="mormegil" reply="151" id="3275787"] Quoting crimsongekko, reply 7S_Generic_Medium_08 S_Generic_Medium_03 S_Chasms_medium_05 These are all fixed and will be in next patch. [/quote] thank you very much!
well done Kael :D
no way, it's Giskard! watching you unite forces w/ Arthmoor against mod thieves was epic :D
please incorporate the floating waterfall fix and improved faction colors mods :)
more changelog pr0n please! :D
at least hotseat would be great to have, would make a good starting step :D
[quote who="Tasunke" reply="95" id="3274942"] Quoting NorsemanViking, reply 85 Most, if not all, of us agree the great singleplayer features should stay also in multiplayer. An example is of course the unit designer. Games like FE don't atract those who want 10-30 min rts multiplay. We want the singleplayer experience but versus humans, or a combination of humans and AI. Yep, this exactly. We know it will be a long game, so we like the sa
first page of the thread , I'm happy to hear it's obsolete info :D
"The rivermod is fairly limited at this point, but you should see rivers on tiny and small maps, sometimes on medium maps, and only rarely on large maps." does this still hold true?
well, this whole "wait for mods to get approved" thing really sucks. modders should just stop using it altogether and upload. really anything is better than that wincustomize site.
[quote who="Heavenfall" reply="595" id="3273997"] Is this different from an un-modded game? Why wouldn't the sovereign be able to move? [/quote] I thought it was the sovereigns that had to wait 5 turns after getting defeated in battle while the champions only get an injury, I witnessed the opposite so I was wondering.
another thing I'd quite enjoy is better graphics for the various terrain, they desperately need to look more diverse imho. plains look just like desert, rugged also doesn't look unique enough. way too much light brown on the map at the moment!
I find myself spending wayyy too much time in the sov selection screen, can the devs please add a "random" option? hopefully it's an easy addiction. thanx in advance!
my stack just lost a fight, now the champion has to sit in the capitol while the sov is free to move... is this wad?
well done sir
new stamps is also nice. can you change the stamps mentioned here? https://forums.elementalgame.com/435333 S_Generic_Medium_08 S_Generic_Medium_03 S_Chasms_medium_05 <strong
looking forward to it!
ah! I got the f version I wanted after all :D
yeah, he doesn't provide one yet :)
it's a very rare bone disease, other symptoms include not being able to pronounce the t in plane'arium