[e digicons]:smitten:[/e] That is awesome! Ok now im excited.
cardinaldirection
[quote who="tjashen" reply="4" id="3468220"] I have found the Clone Wars to be moderately entertaining, although I have only caught an episode here and there.[/quote] i highly recommend watching 'em all the way through from beginning to end. it starts getting REALLY good around the second or third season. i just recently caught em on netflix - theyre probably still available.
[quote who="tjashen" reply="3" id="3465343"] Tangerine Dream[/quote] classic greatness [e digicons]:thumbsup:[/e]
[quote who="ElanaAhova" reply="2" id="3465257"] Do these require the joy stick interface, or is mouse and keyboard ok?[/quote] m&k work very well.
check out "e.s.posthumus" also: https://forums.elementalgame.com/449528 https://forums.elementalgame.com/451233/page/1
I like Evochron Mercenary quite a bit. Although ironically for a space-sim, you might find it too realistic.
[quote who="highwayhoss" reply="75" id="3465156"]I have some particular gripes about 4x Fantasy games: 1. LEVELS AND CLASSES: All these years of game development and we still use these Dungeon and Dragon mechanics? These systems impose linearity and rigidity in the game system. I would prefer to have units and champions gain skills more freely and naturally. Kill a monster? You get points to develop combat skills. Govern a city? Administrative skill points. Give characters freedom
very well said GFireflyE. i was actually going to suggest maybe reverting to a more bi-annual expansion pack type model.. i know i would be willing to give SD more time and money for higher quality. thats the key here - quality > quantity. the game doesnt really need any more things, it needs more refinement. ive been chomping through a game for days by the way. you have an amazing platform here, and i am excited to see where the franchise goes. but
I am quite hopeful that much of our opinions and advice will be found in LH2/Elemental3 or w/e, but I must admit that this relationship (with FE/LH), is beginning to feel like a constant string of teases. In the age of the internet where the "truth" can be found on another website if it's not available on yours, marketing means much less than clear, concise communication. That the game has so much unrealized potential just enflames the situation. I understand that SD is
[quote who="Slashimus" reply="38" id="3462624"]And it seems like all the commentary and exchanges that were had on the forums about the game between the devs and players went to waste.[/quote] I agree it does seem as though most of our opinions and advice have fallen on deaf ears, even though we were asked for them. Personally, I frequent these forums and the game much less as a result.
[quote who="tjashen" reply="48" id="3462558"]I suggested using the 'strategic view' as your tactical map as well. Imagine each 'mega square' being 8x8 or 9x9 on the tactial map, and place buildings appropriately....[/quote] I actually thought this is what we were getting before WoM was released, and still think it's a wonderful idea for enhancing immersion - just zoom the camera in so that the background for battles is the local strategic map.
first. great screenshots - am i the only one that finds that aesthetic and ui more engaging than what weve got in fe/lh? second. the op broke me. so many ideas shot into my head at once that my brain ended up like a jackson pollok painting on the wall behind my chair. when i stand back and take a look at it the most prominent theme appears to be not only that there should be a few universal, opposing victory conditions related to the world-at-lar
1. most of the faces/heads on the humanoid models. 2. the lack of character throughout, mainly in the user interface and faction designs.* 3. that the rng seed isnt saved. addition:*just because everything is made of "squares" doesnt mean it has to look and feel like it. still, great game.
[quote who="Frogboy" reply="7" id="3460611"]Unfortunately, now "Elemental" is market poison. People use it all the time to describe some terrible thing Stardock did which is really a shame since the game really deserved better than it got.[/quote] Not ALL the time.. http://www.rockpapershotgun.com/forums/showthrea
some pretty sweet faction intros - http://www.youtube.com/user/EndlessLegendGame
more from rps - http://www.rockpapershotgun.com/forums/showthread.php?9600-The-Leak-Thread-Rumours-and-Clues-of-upcoming-PC-games-ports&p=462349&viewfull=1#post462349
[quote who="Frogboy" reply="132" id="3458699"] Well not for WOM it wasn't. That game will haunt me forever.[/quote] I think you can let the ghost rest in peace now. You planted a wonderful seed, and the tree looks to be growing quite big and healthy. You also got to teach the entire industry how it should handle "failures", and distinguished yourself and your company in the process. And personally, for what it's worth I am quite impr
[quote who="Frogboy" reply="130" id="3458692"]To put things in perspective, the WOM team was 6 people. Total. [/quote] very cool [e digicons]:beer:[/e]
Re: the battles in AoW3 - I just cast spells and manually move any units with unique abilities, then auto-battle the simple units for the remainder of each turn. Then I switch auto-combat back off during the opponents turn so that I can cast and make any necessary adjustments at the beginning of mine, before letting my simple units do their own thing again. Plays somewhat similar to Endless Space battles; and I power through them quite quickly.. many times in under a minute or two
[quote who="NeoWolfen" reply="166" id="3448777"] FAO frogboy. Off topic but..Out of curiosity have you considered doing an FE style perspective game set in your sci fi Gal Civ universe? Something more character, colonisation.. oriented? would be kind of cool.[/quote] +1
Nice, thanks for the update. #1 on the second list is pretty intriguing. And I agree on the XBox One bit, horrible branding.
[quote who="Stuie_" reply="54" id="3455026"] I sprang for the deluxe edition knowing that the soundtrack would be awesome. The music from the other AOW games has always stayed with me, and really defines what I expect from music in a fantasy game. AOW3 remains true to that.[/quote] Mr. Van Den Bos has definitely hit another one out of the park
first thought: the soundtrack is amazing
*hats off Keep up the great work Sir Xia.