@1MrPaul1 - Honestly, I would fire that other guy right now.. his demands are selfish and unrealistic. Unfortunately in this day and age it is very tough to find people who can afford the time and are passionate and visionary enough to work for free or delayed returns. Have you thought about Kickstarter? I'm an indie developer myself (well, more designer/pm at this point), so I have a soft spot for others in the
cardinaldirection
[quote who="OsirisDawn" reply="51" id="3477984"] Blackguard is a great game, but it can be frustratingly hard. *snip [/quote] nice, thanks!
oooh i like it Alstein. [e digicons]:yes:[/e] +1
hear hear! great post Elana! [e digicons]5*[/e]
[quote who="joasoze" reply="46" id="3477403"] I got Blackguards. Have even played it for 30 minutes.[/quote] that ones near the top of my wishlist atm. id be curious to hear how it plays out for ya.
[quote quoting="post"] Suggestions: Events should be triggered from high fame. Fame should go down as well as up - should defeats and dastardly acts should reduce fame? Fame should maybe have economic benefits (keep things tied in with building the civilisation too). In Master of Magic, fame provided an army expenses reduction. [/quote] I like ^these ideas.
If memory serves EVE Online is written in stackless python.
Great post and video KamratMjau. TY
[quote who="jacate" reply="139" id="3476592"] All races need a unique unit like the Juggernaut. The lack of complexity and ambition that EWOM had. Lack of navies, or any way of playing a non-Pangaea map. I'll echo the sentiments regarding immersion and greater faction diversity. [/quote] great points.
[quote who="jacate" reply="56" id="3476595"]Spells that affect other game play systems more directly (Okay, I'm actually just wishing there was some form of Religion in this game, and I believe Religion through Magic fits the game's lore best.).[/quote] +1
[quote who="Alstein" reply="61" id="3476234"]One Way Heroics, which is the best under $1 game I've played in a while. (it's worth getting at $3- especially at 87 cents)[/quote] Thanks for reminding me to check this^ one out; game looks great.
[quote who="Borg999" reply="41" id="3475999"]people seem to either love it or hate it[/quote] ive never even played it and i love it.. it gave us aow3.
[quote who="ElanaAhova" reply="24" id="3475765"] Its all relative.[/quote] ..to you. (each individual observer) [e digicons]:)[/e]
[quote who="Uvah" reply="21" id="3475710"] "Stop the world, I wanna get off" Has anyone found the stop button yet?[/quote] meditation.. (focus on the center of yourself) https://en.wikipedia.org/wik
usually leather-working, to give my early troops more oomph, unless theres a shard within my starting territory - then i open with shard harvesting. faction dependent of course; although not as much as i would like. i wish who i played as was a bigger factor in determining my opening.
[quote who="Tetsuya12" reply="31" id="3474891"]I loved playing LucasArts games such as Monkey Island[/quote] the first 3 or 4 practically defined a generation. truly brilliant games.
[quote who="Ericridge" reply="38" id="3474820"] Get the director's cut for skies of arcadia on gamecube if you can. Its most updated with added content.[/quote] "look for gamecube in basement" - mk. ty
[quote who="Ericridge" reply="36" id="3474624"]Because you see I'm still playing skies of arcadia from it's release date in 2000 and it's 2014 now.. but even then I play skies of arcadia less and less due to uh obvious lack of new content And graphics for skies of arcadia don't feel outdated to me cuz it's very fun to play.[/quote] i still have yet to check that one out, but i really ought to. ive heard nothing but wonderful things about it, an
[quote who="Frogboy" reply="22" id="3474394"] I know what you mean. The problem here is that it's hard to convey limited time with the idea of being able to found dynasties. The player is trying to stop the end of the world as we know it. [/quote] i see your point. if i was in those shoes, having kids would probably be the last thing on my mind too. [e digicons];P[/e]
[quote who="TheBirthdayParty" reply="28" id="3473900"] I finally bought this game. It seems great, except I was having a few problems. So I went on over to their forums...and its almost a dead forum. Very few posts and even fewer recent ones. I tried an associated forum, Slitherine, and same thing. I wonder if the game did not sell well or something else. Just surprised the forums are so dead.[/quote] I would be surprised if a question or comment posted on the Sli
[quote who="Frogboy" reply="20" id="3473726"] No dynasty. Not in this one anyway.[/quote] sad panda is sad. [e digicons]:'([/e] that was honestly one of the most innovative and definitive features of wom; and i really look forward to the day that my play-throughs will once again contain such depth of story.
[quote who="domino215" reply="166" id="3472620"] Or make them dependent on heroes. Where to found a new city you need a hero to appoint "Lord" and each hero can only be Lord of one or maybe two cities. Similar to a feudal system's fiefdoms. [/quote] yes! i thought about trying to mod this a long time ago. remove pioneers and just let each champion found 1 city (like sovereigns). incorporate the champions name into the cit
Thank you (from all our contributors)! [e digicons]|-)[/e]
[e digicons]:w00t:[/e] looks great! especially the trees
SD, we've got a good chunk of the community contributing to a really nice Wiki : can we get stickies for the following two threads - http://steamcommunity.com/app/228260/discussions/0/540743032436471484/ https://forums.elementalgame.com/450588 Pret