thiotes

thiotes

Joined Member # 4721683
23 Posts 43 Replies 242 Reputation

I found that the encumbrance when building new units does not reflect the weight of the items as i first thought. items create more encumbrance than they weigh, which i find strange. Stranger though is that the weight capacity seems to rather cut down the encumbrance "multiplicator" of the items, but its a flat bonus to something. How the hell is this calculated?

3 Replies 2,036 Views

autosaves aren't working correctly, i already reported that in the previous version. Units built that turn can be lost, attacks at the start of the turn won't happen, etc. Even had some weirder events - suddenly being in a monster lair without having fought the monsters and stuff. If you ask me the saves should simply be made before the end of the turn instead of at the start of the turn, that might help.

2 Replies 3,304 Views

Me too, tried 3 different saves of that game, one self-made and two autosaves, it wouldn't load. It must be something that happened earlier and would corrupt any saves after that.

3 Replies 2,356 Views

I'm pretty sure it was possible last beta - i made me several sovereigns and after a while deleted most of them again. Now i can't find an option for that somehow.. A question on the side: People have been talking about making their own factions. Do they mean customizing the character or something else i haven't found yet? edit: i found the new faction button

4 Replies 1,896 Views

Bugs apparently still there, the list of fixes didn't adress even one of the bugs i hate most. Aside from that: it feels smoother now. In the previous beta i only managed to survive with tarth and gilden, now ive started a game with pariden and its going well. I like that you can build cities closer to each other now, and monsters attack less. Being destroyed by the bigger Monsters was one of the main reasons i only managed with tarth so well^^ Also like the changes in the

196 Replies 716,121 Views

The Heal Tooltip in Battle shows 12 healing, but only casts 8, which is the correct amount, since i haven't finished building my life shard yet.

1 Replies 1,419 Views

Seems like this is still going on in 915 cpu and memory usage are only at about 50% though edit: well - great tabbing out to write a bug report during a slowed battle will stop the game.. i mean its just not going anywhere, slowed to a stop now. It isn't reported as not responding by windows or somesuch.

5 Replies 4,278 Views

Whenever i set a mages weapon to upgradable it is switched to fire. It would be nice if you could also make frostmages. In that line of thought, it would also be nice to see what upgrades into what somewhere.

0 Replies 884 Views

I've had it a few times now, so i'm reasonably sure i didn't just imagine it. When a unit is built on a turn, and you load the autosave of that turn, the unit is gone. Like having been built but not there anymore. Can anyone confirm this? Otherwise i'll start a few tests (but kinda don't want to, loading takes so long..)

0 Replies 994 Views

Just won my first big map, an wanted to get some suggestions off my mind. I think enemy armies are appearing too sudden in one territory, i would like to have some more range on cities and outposts sight. I'd like to know how long tribute protection is holding, couldn't find it anywhere I'd like the ability to grop units together, so i won't have to regroup every time i conquer a city. Groups could also be displayed even when in cities.

3 Replies 5,774 Views

I am posting them all together this one time. Sometimes models of units aren't disappearing after the fight, i had this especially often with bandits After killing a unit guarding a treasure, the treasure marker sometimes doesn't show up after the fight In another game i had an army that would always move without me having given the order, i could not reproduce it in other games, and sadly overwrote the other game. On a Quest to rescue slav

3 Replies 2,167 Views