Just have to say that in earlier versions (beta) when i used gambling strike it very well DID miss. So i guess this was changed at some point.
thiotes
Hm, i'll look at it more closely next time i play, but at least in my experience i can't constantly make pioneers, it says too few population after a while. My cities are also not growing to level 2 as long as i'm constantly building pioneers.
A little off-topic, but: The problem of damaged screens isn't quite dead yet. We have Macs at work, and those tend to get "imprints" from window frames and the like. I put my task bar to the left, so maximized windows don't fill the whole screen. Where they end on the left side, there is now a line of darker color. Now screensavers wouldn't help there granted, because i'm working while that line doesn't move, but it still happens..
Just did a game where i went the assassin route (never did that before, because i thought the crit/dodge stuff to be too unreliable, my custom faction also has the lucky trait though, so i thought : why not) and.. wow .. I never so easily killed big monsters oO .. no, without reloading. Got a sword that ignores defense early on, it was ridiculous. Also played with the low tax rate, but i didn't feel it made much difference. Had to build less buildings to reduce unrest, but also ha
Situation: I have researched the tech that connects outposts with roads, the enemy has not I noticed in a recent game that when i conquer enemy outposts in that Situation, they won't be connected by roads. Not sure if this is wanted or not. It is kinda annoying, but instantly getting a road there would make troop reinforcements that much faster.. I think the whole road issue needs some work. Why not form it into a spell? Should be possible to set a start square and
It is kinda random, but also depends on the class you take. Strength pops up quite often for warriors, but will be much rarer for mages (in my experience..). So it is possible it'll show up at a later time for you.
We're talking about learning the game here and what might help new players. I don't reload much anymore nowadays, but it very much helped me learn about the strengths of my army/playstyle in relation to the rest of the world. (Most reloads now are to avoid attacks of overpowered monster stacks let loose by another faction razing my cities. I don't like to take that, it's just plain unfair ;))
1. Pathfinding and Roads - Not being able to predict the path a unit will take (especially with weird road configurations). Maybe going off-road takes just as long as staying on the road, but i find being on the road preferable in case the army is quickly needed elsewhere. - Units set on a path going close by huge monsters, but avoiding other faction territory like the plague. - Units sometimes aborting (as in not moving anymore) a set path without me noticing
Its funny how different people play this game so differently. I always hear "build melee troops and level heroes to mages", frankly i've had much more success the other way round. My heroes are warriors and defenders, and i tech to the magic staves early if i need troops. That being said, i rarely even need troops on the lower difficulties. You can win the game with heroes alone sometimes (Though it is getting more difficult each patch). When playing hero-heavy, i research mounted
Could we make it so they don't generate an enemy within broders warning? At the moment i have to click through about 5-10 caravans until i get to the really dangerous stuff.
.. they seem to only affect the hero that has them anymore. save: https://docs.google.com/open?id=0BwdcbwGbXYwdSkYtbU1sWkFZWTA edit: after playing a few more turns.. well.. maybe its a bug with the display, it shows up correctly sometimes, or not at all sometimes. I'm confused. edit2: I think it might have just been the army being statione
Did you try to first select the group in the boat, then on land? That always worked for me.
This is a more general problem. And it has been an issue for a loooong time. I mostly have my ranged units in front as well, while the melee is in the back. And i (and others) have posted about this probably a million times. The best would still be to offer a screen where you can costumize deployment for any group, or a deployment priority for each single unit (highest priority is furthest in front and so on) or even a ROLE you can assign to a unit, like "charger"(front priority), "de
I destroyed Magnar very early in the game, now there is a pioneer of him left over. I'll add the save once i figure out how. edit: lets see if i can use good old google for this: https://docs.google.com/folder/d/0BwdcbwGbXYwdMXpCSnZwRU5IQm8/edit?docId=0BwdcbwGbXYwdVUJMcVBaTERrWlU
For the resources i'd actually rather like to have them available in the build menu of the city they belong to, just like the ones that are in the citys radius.
I'm scratching my head over overall difficulty at the moment. When we were still in Beta 4 (or even 3? .. so much gone by) i used to have big trouble even on normal difficulty. Enemies used to have 2 to 3 full armies fairly early on. Nowadays i just steamroll the whole world with my sovereign and nothing else on hard/challenging. I first thought it might have been my custom faction+sovereign (money/hero-oriented), but i really didn't need anything else besides my sovereign, a trace of
--wrong thread, sry--
Early in the game, when one of my Heroes was still pretty weak and was accompanied by a warg or dog, the animal was in the first position of the group instead of the Hero, and i couldn't use Quest locations and camps with that army.
There are now apparently two settings for AI, difficulty and Intelligence, though by the description i'd say they do the same. Whats that about?
Also saw a lot of missing city tiles, they are visible when the city is conquered, fresh 0.98.
*waiting* .. don't want to start a new game with the old version now..
Features: - Making unit groups that don't dissolve in cities - Already mentioned, but important: an interface to set starting positions of units in battle - A possibility to view and maybe change upgrade paths. If i give my unit an upgradable weapon i wann know with what tech i can upgrade that. - Generally needs more explanation of how stuff works. Though i guess once its released someone somewhere will make a wiki for that..
It would be an improvement for me as a user though, even if it isn't for the devs ;) Maybe you'd just need some moderators, that counts for the forum as well - someone who will just go over threads, collect the bugs in a known bug list (with link to single bug thread), and tells people what is missing from the report. Maybe sort things into the right forum categories as well. I'm sure you could find some volunteers for that.
Since i just read complaints about people posting their 20 or so problems in one thread instead of putting them separately (and yes, that IS a lot more work), and seeing a lot who do put them separately, but make up new threads for the same problem that has already been posted 3 times (and those are still on the front page).. Really, use a bugtracker. Then i searched the forum if this hasn't already been suggested and found it has, and seemingly there actually is
So lets say my soldier has a max weight capacity of 30, and i put in a hammer with weight 15, then the encumbrance is 50, being the percentage of weight i have used up? might be right..