[.980 bug] Enemy city disappears when right next to it.

Plus bug fix this release.

May be because I loaded a .952 save, when I approached an enemy city, all that appeared was the outline and the name/faction label, there seemed to be effects showing, pool of water rippling, smoke rising, but no buildings, and I am right next to it.

 

On the plus side, since I had to start my games fro the command line with username/password, the first time I started .980 a popup asked me for my login info, so maybe now i don't have to run form the command line.

 

pek

 

 

7,630 views 9 replies
Reply #1 Top


May be because I loaded a .952 save,  
End of quote

 

Saves aren't completely compatible across beta candidates.

Reply #2 Top

It's common sense that you don't report a bug when playing a savegame from another version. Nor when you have modified any game files.

Reply #3 Top

Actually, this happened to me in a fresh.980 game, so i can confirm.

Reply #4 Top

No, it's common sense that if the dev's didn't want you testing it, they would have added code to block loading older rev saves. 

But, after I saved and exited to make my post, after I reloaded the new version save, I saw the city structures, before and after I conquered the city/town.  So there is an issue between revs with the structures showing up, but saving with the new version got the structures back.  So probably not a bug per-se.

pek

 

 

 

 

Reply #5 Top

But, oddly enough, I got next to another of the enemy cities, it was empty of structures a turn after a conquered the other sity I COULD see after a reload, it's not consistent.  Magnar gave up before I could capture it, thereby losing any use it might have been or the ability to found another city there.  strangely enough, someone else declared war on me right after Magnar gave up they razed one of the cities I had just captured, and I saw that you could found a city on the same spot with a pioneer.  They should be the same, if I can re-found a city after one is razed, I should be able to found one after a foe surrenders.  The land doesn't change between the 2 kinds of removal/destruction, so there should be a yield after a surrender, too.

 

pek

 

Reply #6 Top

Also saw a lot of missing city tiles, they are visible when the city is conquered, fresh 0.98.

Reply #7 Top

Quoting pkaski, reply 5
No, it's common sense that if the dev's didn't want you testing it, they would have added code to block loading older rev saves. 
End of pkaski's quote

 

I'm pretty certain I recall seeing Brad comment that save games weren't completely compatible across betas.  Personally, I would never assume compatibility in that situation with any game, but perhaps I'm just a bit pessimistic on that score.

Reply #8 Top

Quoting Glazunov1, reply 8
I'm pretty certain I recall seeing Brad comment that save games weren't completely compatible across betas.  Personally, I would never assume compatibility in that situation with any game, but perhaps I'm just a bit pessimistic on that score.
End of Glazunov1's quote

Indeed. Very few games stop you from loading incompatible save-games, you just have to assume save games become incompatible after patching, unless otherwise stated.

Quoting pkaski, reply 6
...if I can re-found a city after one is razed, I should be able to found one after a foe surrenders.  The land doesn't change between the 2 kinds of removal/destruction, so there should be a yield after a surrender, too.
End of pkaski's quote

I agree. One way or the other, yield or no yield, both actions should have the same effect. When a foe gives up, it even tells you they will scorch the land, but razing a city is the exact same thing, it's why you do it.

Reply #9 Top

Stardock has always been very good about telling you the save isn't compatible with whatever version you've loaded, so my comments are based on Stardock betas back to galciv II.  I always expect them to say if a save won't work, I guess we have different expectations from Stardock.

 

pek