So first off, I want to say thanks to the Stardock guys for continuing to develop and work on this game. I think it has a lot of potential and I applaud the hard work you guys have put in to improve the game. I previously really enjoyed Fallen Enchantress. Next off, as to the title, lets have a quick talk about the way the AI works in this game. Because its making my face bleed. Last time I stopped playing Fallen Enchantress, the AI was kind of interesting. Instead of f
MidnightsFX
[quote]Verified Monsters on challenging or less attack humans as much as AI opponents[/quote] If this is in fact accurate, I will be so excited! That and I got to make a new game now.
Yeah. Sometimes you, or the AI will start with no fertilities around.
Alright, so you do not have trouble when your screen is not moving? Your frame rate is not low or stuttery when just looking at one section of the cloth map, or the tactical/strategic views?
unbinded1, is your lagg focused around a specific part of the game? Does your motherboard have integrated graphics? Have you used anything to clock how much memory, cpu or gpu power is being used during the game? Also, how much memory do your two 6970's have? Also, how much memory do you have on your motherboard? A lot of the textures have been updated, which means that if you little memory in your gfx cards, or your bandwidth is small it woul
Let me add a couple things I have noticed about this, this might help in re-producing the bug. If you are producing a building and add a unit to the que, then switch the unit to the front of the que that unit will have whatever the cost of the building would of been to finish. As long as you do not back out of the que. This does not work for buildings however, you can be producing a building and move another forward, the cost will not update, until you move out of the c
Hmm thats what I thought, I have since been in the process of re-installing since I used a simple update late time and figured something might be missing- currently, its broken though X_X got the "no$key network location not found" error -_-
Hey Naarf, if possible could you mention, if you remember, what specific registry entries need to be deleted? I am still getting the "Could Not access network location no$key" after deleting FE entries under stardock within current_user and machine.
[quote who="StevenAus" reply="15" id="3230922"]Monsters in(/from?) wildlands are supposed to be immune to Tarth's ability.[/quote] I'm pretty sure that even though all the wild-land areas are supposed to be immune to Tarths master scouting, a good majority of them will ignore you or even run away from you (since they can't attack you). But, that is just my experience. On topic, I also had this glitch after clearing
Here we go, its a copy of the Bandit Lord ability. [code="xml"] Map SummonUnit Crow Demon 2 CrowDemon [/code]
Hey Guys, so I have finally gotten around to playing with some of the core files. Beautiful xml's by the way. I have been changing values around and seeing what happens, its quite entertaining really. However, when I change what unit spawns on call for some reason the units spawn without a weapon. An example of this is I am forcing a crow demon to spawn as a 'pet', he spawns but without his spear 0_0. Any pointers on this cause and tips are greatly appreciate
[quote who="Purest Warrior" reply="6" id="3229805"]Thank you all for your replies, although I suspect I haven't been too clear in what I am actually asking; I am not as much interested in what the bonuses do, as much as what they are. Also, I seem to have confused grain with food and materials with production.[/quote] If you are looking to define where would be good to build and you believe you have a decent overview of the map then building alon
[quote who="Tuidjy" reply="12" id="3229852"]Easy. I picture most of my sovereigns as Lawful Evil tyrants who will sacrifice their own mother to efficiency. Hell, all of my heroes get renamed as well. I my current game, I have Araine the Cloudwalker, Magar the Plateclad, Draxus the Mauler.[/quote] So this is how you get your heroes to be so good at what they do 0_0 There mothers must be proud, or dead.
Interesting, my guess would be that shards are using a unit that can't be change, and is destroyed/re-created for corruption. Hence, having a shard upgrade in que would mean the original shard unit could not be deleted. But some of the more experienced members might have a better idea on this functionality.
I have not experienced this, what kind of situation was this in?
I'm pretty sure that all traits as a general rule, unless otherwise stated, stack. At least that is my current experience. I do feel like some of the mage damage traits don't quite stack correctly but, I may be wrong.
Yeah about that multithread non-sense... that would be nice to have fixed in the autosaves. I'm not sure I can count how many times I've loaded something and suddenly my hero is playing tag with whatever he was supposed to be killing.
[quote who="malichai11" reply="10" id="3218439"]They also disappear completely if you control-N to create a new world enough times. Will also disappear if you save-scum too many times in a row.[/quote] I was save-relogging to get an idea of hero abillites choices on level-up and reasons behind that. Definitely encountered this bug very fast from that point. Also got some sweet missing water issues when doing that. Asides from that I found that the health trait "Adventur
[quote who="Frogboy" reply="16" id="3229182"]In beta 5' FE becomes a first person shooter.[/quote] It fixes EVERYTHING! Why didn't I think of that SWEEPING GENERALIZATION THAT FIXES EVERYTHING (TM)? We can call it Battlefield of Modern Honor. It will be a combination between company of heroes, battlefield 3 and Call of Duty. Everyone will love it.
[quote who="Trojasmic" reply="22" id="3228772"]I see a lot of posts suggesting we slow down the exp rate for champions. I see the problem on the other side. We're giving too much exp for some of the monsters and not enough for fighting against AI troops. Some of the monsters are rather easy to take down, but they give enough exp to advance your hero 2-4 levels in one shot. On the other hand, you can fight a city with 9+ troops and walk away without a level upgrade.
Now if I could just find ONE GREAT SWEEPING CHANGE TO GAME MECHANICS (TM) that would fix everything... Wait, what are we fixing everything for again?
I have this same problem on a regular basis when ordering an army to attack another army, in a scenario where it will take multiple turns for them to make their move. So since they have a qued move, they move at the end of my turn or 'after' my turn, the same time that the wildlings or other army moves, effectively moving to the same square. But not triggering a battle.
Hmm fair enough, if you do mostly just use the external display you might also try turning off your display on the laptop and putting it in projector mode or w/e its called. This is often done through a fn key and a f1-12 key, sometimes its a different combination. This would allow you however, to open or close your lid, supposedly without consequence, reality is often different however. Programs often detect the change in state caused by the lid closing, even if the OS is told to do not
I would also suggest you update your graphics card drivers. It looks like you have been waiting for windows signed driver updates, which are largely out of date and better performance/stability will probably be achieved in part by making sure you have gone to the Nvidia site and updated your drivers. Here is the link to Nvidias Geforce GTX 460 Win8 x64 bit drivers. Your posted debu
Very interesting ideas Tuidjy, I like the idea of troops have a combined and increased attack or w/e. However, that being said, I would probably throw out that having individual units in a squad or group die one at a time would be a bad solution, mostly because I believe it would feel too limiting and wasteful to the heroes that become powerful. It would also encourage pretty much every hero to be a tank, or an aoe mage. What I would suggest is that basic units actually