[quote who="DanielZKlein" reply="4" id="3147166"]More to the point: has anyone else felt this with Fallen Enchantress? Where your decisions either don't seem to be clearly laid out, don't seem to matter too much, or where feedback from taking decisions arrives very late?[/quote] Yepp. Considering the recent changes in factiondifferentiation and apparantly coming cityspecialisation, they (yes, i'm talking about you) seem to be aware of that problem and working on it
Naaarf
1) Hitting Enter should end the turn. 7) You can scroll around in battle by holding down the left mousebutton.
Well, mine was merely another one of my jokes, that, as so often, only myself actually found funny. But anyway, background is, such specialist equipment would probably be best fit as single artifatcs, that may be found in the depths of this forsaken world. (As long as they don't completely throw the coremechanics out of balance...) The more different inventive ways their are to make use of the allready existent mechanics, the better, may they be always deemed usefull by ever
What kind of resources? " The Annoyer " could only be acquired by carving him out of the bones of a depressed kobold. Those aren't of much use for anything else anyway.
Yeah! Or a fast magic slingshot that dosn't do much damage, but when you hit a wizard while casting, it stops the spell, gives him a lost-eye-trait and a berserk-buff... And we shall name it " The Annoyer "!
I'd like that. Maybe even ad a chance to interrupt the spell by attacking the casting unit, if that's not allready possible.
Apparently not. I started another thread about this subjekt a couple of days ago, not knowing this one here existed. The other thread can be found here: https://forums.elementalgame.com/423787
I am getting the feeling we start talking past each other, Kalin. (If that's the correct english term.) [e digicons]:grin:[/e] So you mean the AI doesn't have owne turns? It does everything in the same as yourself, but before you even notice it, because it had time calculating it in the last turn, while you doing your stuff? Well, this way or the other, the AI would still have to do calculations to adjust it's next actions to the actions of the play
Oooook, in spite of my preferences, i tried the city-spam myself this time. - Medium mapsize - 3 other factions - challenging - few monsters (because i read, they can be frustrating right now) So, i build almost only pioneers, send them out as scouts and let them do their thing as soon as they found a spot. I'm only at turn 58 now. I have 4 Outposts, 7 citys and many more on the way. I lost 1 outpost to a wandering monster somewhere i
Hm... I did know they calculate their moves during my turn, but don't they wait with the conduction until i hit next turn? Then it happens in a flinch of an eye, all at once. So, shouldn't it be possible to show those conductions one after another (in my field of view), without the need of waiting with all the big calculations till then? And shouldn't that result in the same fast turnbreaks, just interrupted with the visible movements? For those i would like
Some good ideas here...
I really would like to be able to see enemymovment, like i can in practically every other game of that kind. Is there a good reason in FE why i should't be able to, that i didn't get yet? Or is there allready an option to enable it, that i did overlook? If not, are there any plans on adding one?
Uhhh, ok, you win, i just have to write something... 1 The Core I think you missed it. Well, in the case of FE. The cores of MoM, AoW and HoMM were indeed the battles. (And i personally think AoW did by far the best job in that matter.) Citymanagment, Diplomacy and Research were quite simple (if even existing), so one does not get distracted. In FE every single one of those aspects is more profound allready. So maybe it doesn't even try to g
I'm not sure how i feel about getting most spells through hero-upgrades, yet. In my games so far, it lead to having not just a big ammount of spells quite early (which made them feel less special), they also were mostly the same spells everytime. In MoM and AoW it did really matter what spellpath you choose in the beginning. It effected the entire game and contributed a lot to the replayability.
I too am glad you make these vids. Watched them before i actually preorderd. They were a great additional way to keep me informed on the progress of the game. I also watched the Conquest of Elysium let's plays. Those where a good lecture for me about stuff like "Things a Troll King shouldn't do". Very helpfull indeed... That way i had more time finding other things i better shouldn't have done myself. Also... " I like your su
Mhm, making your sovereign a mage seems to be the most effective way to go right now, especially in the later phases of the game, i heared. Creating a maptype where i have more time to slowly build my guarded citys in peace, before the AI is spamming the place, can also work to an extend. I didn't played on a big map yet, but in the last two i choose a medium mapsetting with just 3 other factions. It gives you time, but doesn't take the feeling of using an inefficient strategy, wastin
Almost the same card then. Mhm, we are getting closer... I have no clue about that stuff, but i can FEEL it! Well, maybe not, but still: joasoze, do you know wich graphic card the laptop of your father is using? And @ Kael or another Dev: If there are more infos needed which could help in sorting out the problem, please let me know. I'm here to serve. (Completly selfless, of course.)
I played this beta for about a week now. In this time i started about 6 games. For different reasons, i didn't played any of those for too long, before starting a new one. So i can't really evaluate the late game phases yet. The early one i think i can, tho. I want to write down a couple of things i noticed. I'm guessing some of that stuff is already written here somewhere, in one way or the other, so i will try to keep it short. <stro
New version, same issue. That's good to know, joasoze, thanks for the post. If other people have the same problem, it should at least slightly decrease the chance that my undoubtful stupidity is the cause, in this case. If anyone else out there has the same thing going on (or might know a way around it) please feel free to speak out. Maybe that way we find the common factor and can kick him where it hurts. I for one would really like to see if my sovereigns
Thanks for the quick reply, but deleting that directory didn't do the trick, i'm affraid. And an associate producer? Really?... Oh boy... How about we settle for just the empty basket?
Found another one: I have no unit left there for some turns, but can still see the area. [URL=http://imageshack.us/photo/my-images/641/fallenenchantress133605.jpg/][IMG]http://img641.imageshack.us/img641/3912/fallenenchantress133605.jpg[/IMG][/URL]
[URL=http://imageshack.us/photo/my-images/36/fallenenchantress133603.jpg/][IMG]http://img36.imageshack.us/img36/2163/fallenenchantress133603.jpg[/IMG][/URL] I can see units on the map, but not in those screens. Heros, Monster, in battles or outside, at the tradescreen, in the unit details or the screen where you pick your sovereign... None. Somehow i can see them in the unitcreationscreen, tho. I allready downloaded the game twice, in hope it would be some corru