thoushaltnotdividebyzero

thoushaltnotdividebyzero

Joined Member # 4597404
6 Posts 11 Replies 215 Reputation

-[Shop] When shopping in an ally's shop, my wolf pelt is incorrectly shown as an equipped item. Same thing happened later with a silk web. -[Design] Now here is a real exploit! I can design zero-maintenance units that can make settlements/outpost by editing the pioneer unit and modifying anything on it. Good way to cheat.

8 Replies 5,071 Views

Another poor example, the Chosen's army landed right on top of the Gatherer Spider's army... The bug is very hard to reproduce. The AI seems to do something different each time. After loading the game lots of times, the AI finally got it right and attacked each other. https://www.dropbox.com/s/harfokkv9wtg4ug/120603.EleSav Before <a href="http://i1063.photobucket.com/albums/t507/thous

2 Replies 4,448 Views

I am not certain exactly how this multi-threaded AI really works, but a theory I have as to why perhaps the AI often seems not to get attacked could be that all the AI moves simultaneously. Take the below example before and after the end of my turn. From what I can deduce, Emperor Karavox's army tried to attack the Cave Bear. However, when I end the turn, both armies moved to a different tile, meaning no combat occurred. That means that if one AI army wants to attack, and the other AI arm

2 Replies 4,448 Views

Cliff/coastal tiles with roads muck up path-finding as shown in the screenshot that I took immediately after I right-clicked on the destination below. The army likes to move beside the roads instead. Unfortunately, because of minor path-finding mishaps in other places (which I will try and continue to post), I click one-step moves all the time, making path-finding useless for me. <img src="http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/FallenEnchantress_1338705333.j

4 Replies 2,888 Views

Similar to the 'saving roads...' crash reported. Load the game, then one of my champions gets attacked twice. Try to save the game immediately afterwards (regardless of whether you Auto-Resolve or manually fight the battles). It will crash during save. I also tried ending the turn, and saving the next turn after the battles, still crash... Save: https://www.dropbox.com/s/3r7llg27g4idbfr/120529_A

0 Replies 1,617 Views

[quote who="Kongdej" reply="3" id="3162289"]Wanted to show you this thread: https://forums.elementalgame.com/415301 In case you haven't noticed , I am happy that you decided to put your time into posting all this! Sincerely ~ Kongdej [/quote]Is there something from that thread that I have not done? The only thing is probably not posting the debug.err file. I have not experienced any crashes yet. [quote]A clink is when a unit fails to pene

8 Replies 5,071 Views

-[Strategic] I recruited a champion on the highlighted tile, which is a Forest. When I recruited the champion, the forest graphic completely disappeared. -[Strategic] I can see this Lost Library straight through the mountains! -[Strategic] The tile NE of my Oracle Ceresa&#39

8 Replies 5,071 Views

Taking my old 0.914 thread further ( https://forums.elementalgame.com/423950 ), I will continue list bugs as I find them and re-report ones that have not been addressed. In one single game so far with 0.915, here are the bugs I have encountered. -[Strategic] In this saved game, I cannot move my Lord Relias' army to the square directly to the left of Spear Maiden's army without starting a dialogue. Graphically, I origina

8 Replies 5,071 Views

Then can a case be made that tactical summons actually cost more mana? Tactical summons can be re-summoned when they are killed, making them invincible fodder so long as the champion/sovereign isn't killed. Strategic summons occupy one army slot until killed.

11 Replies 8,808 Views

[quote who="BrianLightfoot" reply="5" id="3152450"] Quoting StillSingle, reply 4I thought all tactical summons are expelled at the end of combat. It happens to fire and earth and ice elementals. If this isn't how it is supposed to happen, then all summon spells are bugged in the way you describe the warg spell. I think his point is that the mana cost is the same. Tactical summons should be expelled at the end of combat, but maybe permanent summo

11 Replies 8,808 Views

Pretty much all the bugs I have reported from 0.913 still exist in 0.914. Here are some more: -[Strategic] Playing Kraxis: When a Pioneer settles, the rain and thunder sound plays erroneously. It seems the sound effects are reserved for the Sovereign founding the first settlement. However, even if the Sovereign founds the settlement, the rain and thunder sounds play for a certain number of turns before it stops. -[Strategic] After loading a saved game (e.g. from

11 Replies 8,808 Views

Completed a second game. These further bugs: -[AI] Warlord Verga tried to attack my city with two armies. I defeated the first army. When the next army tried to attack and I had the pop-up saying my settlement was under attack, I clicked OK and nothing happened. I should have gotten another tactical battle there. -[Spells] The spell Tremor immobilises a strategic map army/unit for 2 turns. When I use this on the AI, at turn 0, the AI units all are immobilised for 2 turns. However

11 Replies 8,808 Views

Starting a second playthrough, these bugs so far and a crash. Bugs -[Tactical Combat] In this specific combat, the enemy unit Jesselde, has no weapon attack sound. She equips a Monks staff. http://i1063.photobucket.com/albums/t507/thoushaltnotdividebyzero/120505_2213.jpg -[Strategic] Warlord Verga asked me to leave his zone of control. I ended up landing on a quest location but I

11 Replies 8,808 Views

I encountered all of these bugs in one single game. Elemental: Fallen Enchantress 0.913.002 -[UI] Edge Scroll Speed in the Game Options can only be adjusted in increments of 100, none of the settings match my taste for the scrolling speed. If set to 0, the screen won't scroll at all! I would suggest reducing this interval (say to increments of 25) and setting a minumum speed. -[UI] Also on Edge Scroll Speed, the keyboard and mouse edge scroll speeds do not match.<b

11 Replies 8,808 Views

[0.912.002] Game crashed after ending Turn 13. I was due to discover Knowledge. Reloaded an autosave and all was fine. https://www.dropbox.com/s/eulext0iiuliw0o/FallenEnchantress0_912-2012-04-29T20-58-00-876.zip

75 Replies 61,162 Views

Most people post about the gameplay elements of the current beta, which is fine. I would like to post about the convenience/technical elements, since for me, it really defines a game with polish and one that doesn't. Here is a list I have made so far. Elemental: Fallen Enchantress 0.913.002 <strong style="font-famil

0 Replies 1,769 Views