[0.915][BUGz] List of bugs
Taking my old 0.914 thread further (https://forums.elementalgame.com/423950), I will continue list bugs as I find them and re-report ones that have not been addressed. In one single game so far with 0.915, here are the bugs I have encountered.
-[Strategic] In this saved game, I cannot move my Lord Relias' army to the square directly to the left of Spear Maiden's army without starting a dialogue. Graphically, I originally saw the army sitting right at the left vertex of where the army is now.
https://www.dropbox.com/s/dsoypefh4875nzf/120525_2241.EleSav
-[AI] In a very strange turn of events, Warlord Verga died suddenly in this game and I won the game. The most recent autosave is below, but I cannot reproduce this, suggesting some monsters killed him outside territory and he had no mana to escape.
https://www.dropbox.com/s/iwp8ghs37r2prmp/AutoSave.EleSav
-[UI] Not all squares with tile yields display correctly in the strategic map. In this screenshot, the AI is about to build a settlement on the square that I have highlighted with my cursor. On the strategic map, no tile yield is shown, giving me the impression that one cannot settle on this location. However, in fact, I can, and the tile yields only display on the little bar on the upper right of the screen next to the button that toggles tile yields. You can also follow Spear Maiden's army in this saved game and see the inconsistency in reporting tile yields on the strategic map.
https://www.dropbox.com/s/dsoypefh4875nzf/120525_2241.EleSav
-[UI] Edge Scroll Speed in the Game Options can only be adjusted in increments of 100, none of the settings match my taste for the scrolling speed. If set to 0, the screen won't scroll at all! I would suggest reducing this interval (say to increments of 25) and setting a minumum speed.
-[UI] Also on Edge Scroll Speed, the keyboard and mouse edge scroll speeds do not match.
-[UI] When constructing an improvement directly adjacent to a city, the city doesn't register that it is building the improvement until a turn later.
-[UI] D is the accelerator for the Unit Details screen. If I press D n times the Unit Details screen shows up, I will get the Unit Details screen after I close the screen n times
-[UI] Pioneers have an accelerator key B listed for both Settle and Outpost. It is only ever used for Settle.
-[UI] Selecting a single unit in the army and then right clicking a destination to move to often causes the unit to only separate from the army without making any movement. The UI does not update to show that the army was split until I click on the split or remaining army.
-[UI] In the Enchantment section of the Govern screen, clicking on the unit or the spell won't display a pop-up until I exit the Govern screen. Then I will get x popups for having clicked x times on one of them. This behaviour is the same if I click on the Details button in the City List screen.
-[UI] If I press Space to pass a unit's turn, and the UI does not automatically move to the next army with free moves, the number of moves is not updated on the UI
-[Graphical] If there is more than one army on the same strategic tile, and I initiate combat and kill one of those armies, army 1 will fade out/die but army 2 will not appear on the tile until I click on that tile.
-[Guard] If an army/unit is already guarding and I left-click on the army/unit, it becomes available using the Tab key if it has movement remaining (or on the next turn), but the animation shows that the army/unit is still guarding
-[Improvements] I am allowed to build Kennels and Stables even if I don't have Horse Riding and Warg Riding techs, respectively.
-[Music] There main music completely stops playing when a city levels up after I close the popup. I have to trigger some new music before it will restart.
-[Tactical Music] On some occasions, only the foreground music plays and not the middle/background music together with it
-[Tactical Music] If I click on a unit on the turn listing on the left to get to Unit Details, and then I close the listing, the strategic map music plays instead of going back to the tactical battle music.








