I bought it, played a little bit. This is the only tbs in which I no longer want to play. I played probably in most tbs. I started about 50 games, and only one finished. This is a record. On average, after 100 seasons is not fun to play. In the game there is no normal economy. No interesting battles. The game makes it impossible to fight 5 - 6 orders of soldiers. In other words, the strategic part of the game is also at zero. I have seen many posts where exactly and in fact wrot
zhukodim
I want MP too.
Heavenfall: My feeling. You Derek Paxton that is the lead designer on Fallen Enchantress. At day you work on the vanilla game. But at night, doing your favorite thing - do a cool fantasy game!
Thank you, it helped. Good luck in the development . You did fantasy mod for civilization 4? Oh, wait a moment.
Hm, when starting random map game crush. Mod works on random maps?
Now 65-70.
Not easier to return to the old system, where the population is affected by income? And to make sure that it influences the production of the city. This is also logical things. And, yes, the base population is to raise the cap. By the way, is also pretty silly when the city turns to the 5th level and further population and all upgrades for the food are no longer needed? Well, is this the way it should be? Construction of the pioneers must take population. It all works in the best strategy gam
And is not it better to use diplomatic resource instead gildars? If not, you still pay attention to the huge 4.5.
Fix please. And keep working on mercenary troops. By the way, I think that the upkeep of basic unit is too large, or сity providing too little gildar. It is better to return to the old tax system, where the number of people affected by income.
In this game in cities live lazy people, they do not bring products not generate income. These people do not want to protect those citys. [e digicons]|-)[/e]
Spells also pay taxes [e digicons]:O[/e]
This is as a result. 4 - 6 citys which you build a 100 seasons ago did not give you the ability to quickly rebuild up one city.
Tuidjy, I read yours AArs. 1000 Gildar at the start it a lot, right? =) Can quickly develop the city and 40 products, right? =) You are a good and smart player. I am trying too to persuade myself that this speed of the game should be. But common sense and a good knowledge of mathematics does not allow me to think so. = (
[quote who="ins2" reply="1" id="3244605"]This is a slow game, meant to be hard ... Is is not checkers, it is chess. So no, I don't agree with you - in fact, I find this latest version incredible - very challenging, with good pacing and balance You may want to adjust your difficulty and pacing settings instead of trashing the whole game because you find it too slow... [/quote] Perhaps you're a bad chess player. Each move
Why nerf the building for production? Gildars nerfed last patch. In this production. I have one life, I do not want to spend it on one game in this so slow game! And, Sorry, weakened bows. In a game against the bows have a ton of counter. Shields, spells, perks, perks for speed and horses etc. Well, why should they weaken? Because someone wrote that archers killed the dragon? So the problem probably in the dragon, not an archer. Do not want to play this game. = ( New p
I can not build granary etc. You nerf food too! [e digicons]:grin:[/e]
[quote who="mqpiffle" reply="147" id="3243420"]You get the Workshop potentially quite a bit earlier in the game now. It's called balance.[/quote] Balance of what? The game became slower. Who calls this balance? Where will continue to balance the game? Explain it to me. Nothing has changed. Need to learn tehlology for food and products. Decided to play a quick study, why? You have full queue of buildings for many many saesons ahead. Please ad
Why nerf the building for production? Gildars nerfed last patch. In this production. I have one life, I do not want to spend it on one game in this so slow game! And, Sorry, weakened bows. In a game against the bows have a ton of counter. Shields, spells, perks, perks for speed and horses etc. Well, why should they weaken? Because someone wrote that archers killed the dragon? So the problem probably in the dragon, not an archer. Do not want to play this game. = (&nbs
Werewindlefr, Very correct opinion. I think so too.
Barack can only be built in the fort. And until it is necessary to construct a training yards. All the conditions are satisfied?
I have to put them between the cities and the capital. To remove 15% unrest. This is important at the beginning and at any stage of the game. Need to do the first than to build bell towers and etc. And yes. Now it may seem that they are not interested. But when add multiplayer, opinions change.
Hired monsters should be interesting. Upgradeable their homes is a good option. Maybe they should add in a unit constructor like jugernauts when studied in the right technology . And for them will have their own unique perks and weapons with armor. This is very much work for developers, but it can be interesting.
I also had this idea. And agree with you. Forts would be interesting and important choice.
[quote who="CdrRogdan" reply="23" id="3239758"]I think a % bonus to production from population or city level would have been a much more impactful change[/quote] I absolutely agree. Now the population is like experience for units. I do not like at all. = (
1. After the market can not build a tax offices, etc. Playing on license steam version, the latest patch. No mod. 2. Guild grocer gives a bonus of 10% health. But not more than 30%. Next it does not stack. Please update the description or corrected if a bug. 3. A group of three men has more upkeep than a group of 5 and so on have already written three times. Please fix. And the difference in the product is almost no bug? 4. Spells inflict critical damage.