zhukodim

zhukodim

Joined Member # 4592326
9 Posts 54 Replies 144 Reputation

1. After the market can not build a tax offices, etc. Playing on license steam version, the latest patch. No mod. 2. Guild grocer gives a bonus of 10% health. But not more than 30%. Next it does not stack. Please update the description or corrected if a bug. 3. A group of three men has more upkeep than a group of 5 and so on have already written three times. Please fix. And the difference in the product is almost no bug? 4. Spells inflict

7 Replies 3,135 Views

[quote who="Heavenfall" reply="16" id="3234444"]Keep in mind he plays with wealthy - as long as he can find settlement locations it is no thing at all to fill the map with cities early.[/quote] Yes, one more perk, which requires a total revision. I do not take it at all. Actually a lot of controversial decisions in the game and is not balanced.

49 Replies 57,885 Views
Reply to Upkeep bug in FE Support

Please. Finally, pay attention to the units. A lot of bugs. Require a huge amount of production. Army hammers do) a good designer for the units, but it is not needed!

1 Replies 1,952 Views

Upkeep units. I already wrote. Group of three people have more upkeep than a group of 5 etc. is also an issue in the amount of production. Team of three people production costs almost as much as from 5. Or is it a bad formula?

1 Replies 1,952 Views

[quote who="Gaunathor" reply="40" id="3233811"]The "City Hub" is the center of your city. It didn't grant any bonus to production previously. Now it will.[/quote] Again. This is a special building, which should be built? The city level and the number of the population now have no effect on production. Maybe a bug again?

159 Replies 301,728 Views

"City hubs provide production" - What does this mean? Anybody can easily be explained? My English is bad. I did not see a bonus to production during the growth of cities.

159 Replies 301,728 Views

Tuidjy, I generally try to play without a heros. But with such a low rate of production, the game units are very similar to game heros. 1 - 2 group of units available at 150+ season.It is almost if not to build a building. And rush production units for the money. That money produced not citys! -- the sale of skins and weapons.( OMG!) I do not see the difference. I do not see the strategic decisions on the map. I think it's what you see.

20 Replies 24,687 Views

Heroes do not have to walk one stack. They have to fight in different parts of the map, along with his troops. Strange. In Сivilization is less room for the war. But it is in fact Civ more war game than this game. There are so many possibilities for the mind. It saddens me, gentlemens.

11 Replies 5,951 Views

[quote who="NorsemanViking" reply="8" id="3232416"]whats the strategy in spamming the map easely with units fast?[/quote] This is the game of war? The Warriors must fight, mages have to fight? There must be intelligence. Shots on vulnerable cities and resource base. Or it Sim City? Then I'm sorry, I was wrong.

11 Replies 5,951 Views

Again. I only play turn-based games. And I'm a good player. But here there is no choice. Does not anyone here does not think so? Does not anyone think that a lot of buildings in the game that gives a little bonus? And they have to be built. No other buildings. The first units. They are obsolete even before the game started. Learn new does not make sense. Because we can not build them with the products 20-30. We must study the peaceful technology. Build all one and same building where the

11 Replies 5,951 Views

But but but ... 2-3 unit to move the map in the first 150 turns is this normal? Where is the strategy? Where is intelligence? Where the control of map ? Where the battle between the forces on different parts of the map? Why such a large selection of weapons and armor if I can not create a lot of different groups? Where is it?

11 Replies 5,951 Views

[quote who="joasoze" reply="2" id="3232321"]The pacing is fine. This is for dictators who like to ponder. [/quote] So that's the point! Now the game does not need to think. Each season should be important, everyone! and now something is changing in 50 seasons. My set-up quick study. I do not know how much more slowly at normal speed study.

11 Replies 5,951 Views

[quote who="Kongdej" reply="1" id="3232316"]I personally appreciate the input, always like to see these things that seems like a "New players first few impressions". Space it up a little more and focus it into points help my bird-brain read it all Your language is readable so there is no need to excuse, Personally I have gotten too... I played the game too much to notice the "slow" building of city buildings, although I wish early units was more usable and quicker to t

11 Replies 5,951 Views

The game reminds me of Civilization with the settings of the epic speed. The first city with 4 materials. 20 products, but there anrest. The first building for the production comes from small bonus. But still any building constructed at least five seasons. The army is built only after 100 + seasons, and this is an early army! The material must give 10 products in the beginning. Every move must be important. There just skipped. The population does not matter. This is wrong.

11 Replies 5,951 Views

I do not understand why having 4 cities with average production 40, I can not build units! It takes 10 + turns in each. The very first units! Of course we will be spam city. How to play multiplayer? 2 hero and 1.5 units on 40 + turn.? Please pay attention to the basic cost of production units. This is not normal. I understand there are spells to produce. But this is one school of magic. Here many people write about the 100 products in the city. All take this school? This is the balance? This

153 Replies 131,310 Views

I'm trying to build each game at least 4-5 full squad of units. And it takes so much time ... Now the game looks very slow. Maybe some people like it. can make an option for production speed when creating a game, as for the speed of learning? Such a norm. Fast -30% for the product and very fast -50%.

153 Replies 131,310 Views

The game became even slower. Units also requires a lot of products? A group of five mages with the most basic staffs require a 30 crystals and 400+ prod(example)? No, I was wrong. This RPG.

153 Replies 131,310 Views