Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

[quote who="Supreme Shogun" reply="30" id="3235611"]Procip's crown is god like it's so OP. there's no limit to the # of enchants you can have. All of them. No cost. Turns that Sov into steamroller. [/quote] You can run enchants without the crown, the crown basically just gives additional mana Sincerely ~ Kongdej

35 Replies 12,728 Views

The AI will continually spam spells into my very boosted spell resistance, even with no chance of successfully completing the slow, or curse spell they fire, they will not put my spell resist and they're spell mastery into the calculation. Might need a few lines of code to think about this. The example I just had the enemy with 78 spell mastery would spam the spell "Slow" into my powered sov at 130 spell resist to no avail, casting it 10 times in combat waiting for it to succeed

0 Replies 2,934 Views

[quote who="Heavenfall" reply="14" id="3235425"]Maybe something like this? https://forums.elementalgame.com/413291/get;3021572 [/quote] Interesting idea, sounds terrible to try and implement on random maps :P. Also sounds weird to implement in the broken world lore of FE. Sincerely ~ Kongdej

32 Replies 34,437 Views

Hi there, made a custom race and just needed that 1 extra point, so I picked the faction negative trait called "Magic Vulnerability"... or something like that, supposedly my units should have had a -20 to magic resistance. But neither sovereign, hired champions, trained pioneers, or trained warriors have any penalty to magic resistance... Except one champion who I mistakenly... He was eaten by a big spider, and obviously is hallucinating things now. Sincerely ~ Kongdej

0 Replies 1,372 Views

[quote who="parrottmath" reply="12" id="3235374"] Quoting Kongdej, reply 11(So I stopped posting about most of these bugs cause I can't be bothered wasting hours on being "ignored") It may seem that way, and they do try to tell us that it's on their ticker when they can. The problem is that they have high priority fixes and low priority fixes. I found a bugs I have reported (never got a reply) in beta 3 and they finally got fixed in beta 5. It takes time to get to all

15 Replies 10,934 Views

[quote who="Gaunathor" reply="8" id="3235377"] Quoting Kongdej, reply 7Life sucks, and then you die This sounds ... eerily familiar. Almost like a description of my life. [/quote] Your dead and have risen as a zombie? ^_^ Sincerely ~ Kongdej

9 Replies 2,546 Views

[quote who="Trojasmic" reply="25" id="3235363"]Go back and read Derek's forum post on this. "Overpowered" is a term that Stardock (i.e. Derek) actually likes to hear forum users use. Kraxis gets to start with 1000 gildar and recruit all heroes. What? That's overpowered! Procipinee can create outposts with spells and wears a crown that gives her enchantments with no maintenance cost. What? That's overpowered! Tarth can move through fo

35 Replies 12,728 Views

[quote who="Gaunathor" reply="3" id="3235364"]I found the bug: Skilled Bruiser has "Bruiser2" as prereq, which is the InternalName for Skilled Bruiser. Master Bruiser has the same problem ("Bruiser3" as prereq). This should be changed to "Bruiser" for Skilled Bruiser and "Bruiser2" for Master Bruiser.[/quote] Might wanna put it in a bug report, preferably with quotes and all. TY if you do ;) Sincerely ~ Kongdej

6 Replies 3,094 Views

Sadly I agree with your notion Tuidjy, A lot of bugs go ignored in my games ATM because I know I posted about them at least 1 time, and repeating all this would be a pain if it is on an internal bug list anyways, (So I stopped posting about most of these bugs cause I can't be bothered wasting hours on being "ignored") Sincerely ~ Kongdej

15 Replies 10,934 Views

Badguy lord mud is the king of Xanthis... :P A few people meet this during the beta, quite interesting bug. PS, good sovereign name, matches my own "Lara The Blue", Sovereign of "The Kingdom of Blues". Sincerely ~ Kongdej

1 Replies 2,627 Views

[quote who="Trojasmic" reply="16" id="3235203"]Baby steps. Brad probably just wrote the AI subroutine "Move back when near death". Now he will add the following: a ) "Move back when near death unless opponent near death too"[/quote] I know, that is why I am speaking for the feature, each feature needs a little time to "grow up" before it is anything near viable :D Sincerely ~ Kongdej

17 Replies 5,723 Views

[quote who="Wizard1200" reply="14" id="3235194"] Quoting Kongdej, reply 13 There is a point in moving some units back once in a while, the problem is the AI doesn't know when it is beneficial... You are right, if the unit has regeneration or can be healed by the Sovereign moving back is a very good tactic.[/quote] or if it have throwing daggers, or the air shrill ability to deal ranged damage once in a while... I would love to see these creatures run b

17 Replies 5,723 Views

[quote who="GFireflyE" reply="1" id="3235115"] I vote 'master scout' is one of the worst designs ever thought of for this game. One of the pivotal aspects of this game is the interaction your faction has with the cataclysmic enviroment around you before the political conflicts with the other factions. Why design an ability that completely eliminates that from the game. I can see it now: "I bought FE because I love the interaction with the mons

21 Replies 7,024 Views

I really don't like this due to the unpredictability it gives to the game. It becomes less of a strategy and more of a guessing game.. "If I pop down this outpost here, I MIGHT get a spot for a new city". Sincerely ~ Kongdej

20 Replies 7,816 Views

[quote who="Wizard1200" reply="12" id="3235177"] Quoting MiamiBigAL, reply 9Try to understand this AI behaviour from a dev's point of view. Human players will often retreat injured troops so they live to fight another day. I am guessing Frogboy is just trying to replicate this behaviour, successfully or not. But there is no point in retreating, because the unit can not escape from the tactical battle.[/quote] There is a point in moving some units back o

17 Replies 5,723 Views

I really agree that summons are terrible, although I would instead of this hope they each would properly scale with new levels, and more summons would become available. Sincerely ~ Kongdej

5 Replies 3,034 Views

[quote who="FrenziedFan" reply="2" id="3235105"]I would love some completely new models (preferably all normal fantasy races from Master Of Magic) instead of the awful models used now, its depressing that they all look pretty much the same and that they all look like crap.[/quote] The last part is the most depressing :D a lot of graphic options doesn't seem like they were even looked at by the art team. Sincerely ~ Kongdej

5 Replies 4,584 Views

[quote who="seanw3" reply="7" id="3234895"]I would also like a spell to salt the earth. If I can't defend an area, I would like to make it barren so that no one else can use it. Currently I just lay down a city and then destroy it or let the monsters feast. A spell using this old mechanic would be a nice salvage.[/quote] I like this idea, really :D Sincerely ~ kongdej

50 Replies 128,121 Views

[quote who="Bellack" reply="12" id="3235029"]I can think of at least one........Galciv 2. The customize ship utility for designing your own ships was awsome.[/quote] I must be the only one with bad experiences from gal civ O_o The unit designer I liked had choices of making support units for your armies, or just straight up power-houses dealing tons of damage, or other more tanky-based units to soak up tons of damage. Ofcourse the gameplay wouldn't let you use a

21 Replies 57,315 Views