Kongdej

Kongdej

Joined Member # 4590945
160 Posts 3,335 Replies 21,948 Reputation

This HAVE to be a flaw. My 40 of each of those 3 resources are worth more than hers, and I don't even have diplomacy... I know its turn 1 billion 3hundred and twenty-three, that's what happens when I am testing something thoroughly. Sincerely ~ Kongdej

2 Replies 1,996 Views

I dunno, always thought maces were rubbish too. No matter how you put the math you still have more than 20% lost turns due to -4 initiative. And maces weigh tons and tons compared to swords or spears. Sincerely ~ Kongdej

82 Replies 43,269 Views
Reply to Adding the Fun in FE Beta

I agree, I want a 2nd place for a city too, I usually quit when I can't get it cause I know I will be spanked... Unless I focus on an all out mage hero... or is playing a kingdom faction... UMBER must be EMPIRE! (its more like a warcry ;)) Sincerely ~ Kongdej

19 Replies 8,949 Views

Lets play our favourite game, find the spelling mistake... Hint, the word your looking for starts with S, ends with "Enty" and is supposed to have a R somewhere in there. Sincerely ~ Kongdej

5 Replies 3,182 Views

[quote who="Rincewind-42" reply="34" id="3236126"]And for the same cost of 1 point, you can get a trait that just gives you a whooping 1(!) mana per season. Crown is just so far superior it's not funny anymore...[/quote] Agreed the crown is very good, but I have land-blazing stacks of whopping heroes without it, that is what I am trying to say, I usually don't run mage's due to it just not being fun, so I usually run all my mana into enchantments. The trait to give

35 Replies 12,721 Views

[quote who="seanw3" reply="9" id="3236121"]In the staff mod I am working on, spell resist and mastery determines hit or miss. The early tier staves do damage to a single unit, have no init penalty, and give a bonus to either mastery (fire staff), or resistance (ice staff). Midgame staves do radius damage and have bigger bonuses, but have a slight init penalty. Endgame staves do damage to all enemy units and also cast spells like wither or pandemonium. It boggles the mind why this is not alrea

13 Replies 4,488 Views

Life is the most overpowered of life/death magic due to regeneration being way abusable ^_^ That said, I am not really a fan of all the random buildings that randomly boosts some of the magical schools, if I go through the game I find that high-level conclave cities can boost fire and water shards. And you can gain 1 world wonder for air shards. (Except the world wonders required for spell of making). This ends out in a high-end conclave filled world that fire and water magic wil

9 Replies 7,693 Views

Its the design screen your talking about, you can't design a unit around one city, that is why it shows the LEAST possible amount of Accuracy. Its working as intended, im pretty sure. Sincerely ~ Kongdej

7 Replies 2,226 Views
Reply to Adding the Fun in FE Beta

[quote who="Bobofett" reply="8" id="3235704"]Strange they aren't immune to attack magic, wonder if it's a bug[/quote] No creature is "Immune to Magic" they just have +100 spell resistance so usually just take half damage from magical damage spells, also you can at some late-point, with a super levelled hero, brute force your way through immune to magic with enough spell mastery. Sincerely ~ Kongdej

19 Replies 8,949 Views

[quote who="boredpeon" reply="23" id="3236054"] Kinda funny you hijack the thread and make it about sea travel. [/quote] I'm sorry, its my pidgeon brain and its 5 second memory's fault :) Sincerely ~ Kongdej

32 Replies 34,430 Views

[quote who="Derek Paxton" reply="9" id="3236064"]figured it out. I talked to one of our developers and she noticed this a few days ago and fixed it. That's why i couldnt repro it. It will be fixed in the next patch. [/quote] Sneaky gits, now gief :D (Mostly due to conclave being the most important city type in the game ATM.) Sincerely ~ Kongdej

10 Replies 8,140 Views

[quote who="Wizard1200" reply="71" id="3236044"]Could you please change magic staves that they use spell mastery for the attack and the target uses spell resistance for the defense? It is great that you reduced the HP scaling to 33 % of the base value. Could you please increase the base value of the spells and reduce the shard scaling to 33 %, too?[/quote] I like both of these suggestions, one of them since I had this idea myself ;) The other because spells would fe

159 Replies 301,977 Views

[quote who="DsRaider" reply="21" id="3235941"]Updated. It's great to see all the changes that have removed things from this list. Great work Stardock![/quote] :D Some of the changes I welcome gladly, like the change to monks robe really makes it less "overall use" and more interesting. Sincerely ~ Kongdej

21 Replies 11,697 Views

Only problem I can really see with snaking is the teleporter highwayline the flat or broad or whatever cities tend to create, but that doesn't mean I don't like the mechanic, I love having to consider which cities have to snake over to which resource, although I would wish there would be more of an incentive to full squares with buildings. Its tough, I will live with the current system as I think its way more fun than single tile cities with a seperate city-window to show what I

46 Replies 45,991 Views

Nice post to atleast awaken the thoughts. I too think maces are rubbish, too big penalties. I usually use spears when trying to use trained troops. These penetrate the high armour I meet from the AI (Higher difficulties will actually wear armour and stuff). That said, I only use spears when I have the "Defensive" trait since that produces the best trained troops, and also I like the idea of huge bonuses to defend my cities. (So Krax, or a pointless custom faction whe

82 Replies 43,269 Views

Hey if its your first time posting, you probably missed this: https://forums.elementalgame.com/415301 Since its pretty well hidden ;) Bugs tend to get more attention when posted on the FE Support. (All of us forgets, don't worry, and by all of us I mean I have forgotten about 90% of the time to put it there) [quote]I still have the saved games where some of these issues occurred, i could find them if it would he

2 Replies 2,823 Views

[quote who="parrottmath" reply="7" id="3235653"] *bump* don't want this to get buried as it's easily reproducable.[/quote] I think the bug team is on vacation anyways :P Sincerely ~ Kongdej

7 Replies 2,541 Views

[quote who="Jon Shafer" reply="46" id="3235524"] Quoting Jon Shafer, reply 19I've written a number of articles on game designer over at my website, which I suppose you could say are from the perspective of a systems designer. I've also talked about UI in scattered bits up to this point, but stay tuned because my next article will be entirely focused on how to build a good game UI. In case anyone is still waiting with bated breath for this, I just posted my latest artic

49 Replies 199,033 Views

I found in my latest game that the inactive quests generated by quest scrolls seems to be repeated quests, say I get a quest to "rescue" a cursed shard (Don't remember the name), first of these quests worked, the second time I got the quest the quest location was inactive and impossible to use. To reproduce this, I feel stardock needs to spend a few hours on a big solo map, just doing quest maps... Might also help them find all the weird spelling errors and other seemingly random

8 Replies 3,504 Views

I agree that magic users are boring especially at startup due to heavy manacosts, I disagree on the solution though. I think the chance to hit with magestaffs (the ones with 5 fire damage over ranged) should be based off spell mastery and spell resist, and they should boost spell mastery and have a slight reduction to tactical spell cost so these would be mage weapons. Also I would love to see a few designed free spells at low levels of the spell tree, a very weak magical blas

13 Replies 4,488 Views

[quote]Added the ability to modify min distance between cities by map size. Cities now have to be slightly farther apart on Large, and can be slightly closer together on Tiny[/quote] This sounds like a pain, I mean I know that the minimum distance between cities is 6 tiles, so I plan my city construction accordingly, if its going to change on map type I wont know this unless you post a big poster of it during map setup... That m

159 Replies 301,977 Views

[quote who="StevenAus" reply="18" id="3235662"]I have played a long duration game with Master Scouts, and monsters that have been left alone have not attacked my cities once. I have even had the big spider and a fire elemental from quests sitting right next to my city and they have never attacked it (even though they probably would have won). Also powerful Drakes that were there before quests too. Frogboy, how often do monsters attack cities? I had just assumed that be

21 Replies 7,021 Views