Lets play a game of spot the difference! Ok I am kidding, there is a difference between the 2 highlighted descriptions for finesse. One states a bonus to accuracy, and the other one states a bonus to attack. Sincerely ~ Kongdej
Kongdej
[quote who="seanw3" reply="53" id="3135771"]I voted excellent. The moves made to change the game were all in the right direction. Stats are so much more fluid to name one important change. Things seems to be headed in the right direction. The only detractors I see are balance issues which are easily solved before the Fall. Any other problems I see in the game are mostly personal taste. Same old stuff I whine about: New Quest Triggers, More Monster Spawns, WoM style quest spawning, all spells
[quote who="seanw3" reply="1" id="3135781"]Warhammers use crude metal. It takes less metal when it is not refined. Axes use more. I can't comment on the balance between the two though, because I honestly only remember not liking it and then changing them both.[/quote] Stop... Using... Logic!!! Sincerely ~ Kongdej
Mountain Rivers!! :D Sincerely ~ Kongdej
Ok so have just started a new game, got my research up to weaponry (first research I clicked, and stuck with it) and noticed that a basic dagger costs 1 metal, a basic a basic Warhammer (Ok I am playing gilden, so think of it as a... big dull sword) costs 1 metal, and the axe costs 2?... why do the axe costs double the amount of metal of a huge warhammer entirely made of metal?? Sincerely ~ Kongdej
Small lakes in swamps to liven up the swamp from just "weird tree's" "More rocky hills, and less smooth hills: more interesting hills would be nice. <img src="http://cdni.condena
That is my laptop.... http://laptops-specs.blogspot.com/2011/06/msi-gt780-specifications.html My Options: Imagelink: http://img809.imageshack.us/img809/4254/screenshotoptionsgamepl.png</a
[quote who="Frogboy" reply="2" id="3135596"]I'd like to see more terrain too. Do you have requests I should add to my own?[/quote] A lot of it depends on the way you want to run your games, I think additions like underworld tunnels, are a great addition to a game, but some people do not like playing around in tunnels in a second world map. I will come back with more responses, am currently about to figure out the whole of my config for another post, then I will make a "big
[quote who="feelotraveller" reply="3" id="3135515"]Nothin' at all special when everything can do it all the time. [e digicons]:banhammer:[/e] [/quote] I hammer all the time? Sincerely ~ Kongdej
I honestly hope they soon are going to put proper range on overland spells.. The current "everything on endless range" is abit... Sincerely ~ Kongdej
I like that: 1; Weapons play out more differently, thats really nice to actually "have to choose" from different weapons instead of just a damage stat. 2; Cities level up and gain unique buffs, makes my cities much more interesting. 3; You have to gather Horses and Wargs before having the ability to train up Mounted Units. 4; Units ta
[quote quoting="post"]This would improve the AI greatly! [/quote] What would improve the AI greatly?? aw come on please take 5 minutes to write a post :P... That aside, If they are supposed to play like the player, in my case they would only be using theyre sovereign to smash theyre way through half of the game, starting to create units some 200 turns in the game... Not sure I am doing this right though :D. BUT having them focusing on superior troops abit more wo
Funny, saw Altarians (Oh what is theyre leaders name...?) come at me with a drake, not sure what that was about, then I killed it :) Sincerely ~ Kongdej
[quote who="AlLanMandragoran" reply="3" id="3135453"]I'll double-check today and advise. I probably need to be sitting in a corner with a dunce hat.[/quote] Haha, mistakes happens, don't worry :D Sincerely ~ Kongdej
[quote who="Ulkrosian" reply="27" id="3135370"] Quoting Elrhamlin, reply 24There were implications of sexual impropriety; incest, for example. It was seen as being incompatible with the proper culture of our society. So incest is cool[/quote] Moar incest, meaby the marriage system should have a general boost to incest? Sincerely ~ Kongdej
Moar terrain, and well, more inspiring terrain, more tiny details in the terrain and make the map divide the map and put special details on special parts of the map, (like different tree's), Just ideas. Sincerely ~ Kongdej
[quote who="Derek Paxton" reply="1" id="3135420"]Is it possible that this game was started on 0.90? If so the fix in 0.91 wouldn't be applied (xml is stored in the save games so when you reload a 0.90 save you are loading 0.90 xml, no matter what your current xml is).[/quote] Oh thats nice to know, but also seemingly makes for huge game files, not that I care. Wanna say Thank you on a random note, because not alot of dev's I have been trying to contact took
[quote who="feelotraveller" reply="1" id="3135395"] Or, you could rename your cities as you go. Just sayin'. [/quote] That IS a major pain to do in all my games, only because the current city names is the sounds people say when they are dying. Sincerely ~ Kongdej
Asking me, more city level (or level up selections) and fewer overall city structures. Would also makes the feeling of the gap between level 4 and 5 less annoying. Sincerely ~ Kongde
[quote who="Publius of NV" reply="4" id="3135346"] Quoting mqpiffle, reply 3I believe it is purely a cosmetic feature I wish it were purely cosmetic, but my armies are still dodging around them, being forced to leave the road.[/quote] I think to me personally I feel this is a problem with the pathing, when multiple armies can (sometimes) figure out how to move ontop of eachother, why don't they when moving around randomly? :S sincerely ~ Kongdej
[quote who="Derek Paxton" reply="1" id="3135343"] BtW, its weird that your units aren't showing up on the screen. I wonder if you deleted your screens file if it would resolve it?[/quote] What do you mean? The game clears of all the UI when opening the details screen for units... is this wrong? :S Edit: Need to upgrade my eyes... ooops Sincerely ~ Kongdej
Works perfectly for me, gives 3 spell resist and 3 armor (4 within my lands borders). Sincerely ~ Kongdej
Can we have a list of "proper" random city names, or an easily accessible files for random city names so I can make some proper names for my cities instead of "kadjagaadalaa".... these names gives me a head and are impossible to remember. Meaby and option while starting the game what types of city names to pick from. Sincerely ~ Kongdej
Hi there, have been trying to build the "Onyx Throne" in one of my games, but found it completely unplaceable, and could only put it into my build queue after double clicking, in which it uses NO SPACE on the world map, and the picture for "Onyx Throne" is missing in the build bar. Rushing the Onyx Throne does not make a building pop up anywhere on the map... Seems kind of bugged ;) <img src="http://img38.imageshack.us/img38/5725/screenshot4gp.png" alt="" width="800" height="5
See this too. Sincerely ~ Kongdej