erischild

erischild

Joined Member # 4577343
2 Posts 163 Replies 1,193 Reputation

Not sure why, but I just found out about this. So, I just downloaded the beta and will get to it as time and my obsession with GC3 allow. Thanks again to everybody at Stardock for your continuing attention to your games and your fans. This is so very cool. Thanks!

112 Replies 382,938 Views

I hunt down weak monsters. It feels weak and cowardly, but it keeps me alive while I grow. I keep my heroes together in one army until I have enough troops built to have a sovereign with troops and an army with both heroes and troops. I work my way up with that first army to having a Medium army rating. I beeline to Drills to have a bigger army size. Then, I should be able to clear out a space safe enough to put a city. I try to keep the borders from expand

12 Replies 35,080 Views

I am not one for unit mods, etc. I have just moved to trying Children of Storm and am impressed with that, but still have my old reluctance. Things like this make me seriously rethink that reluctance. This is really great looking art work. It is not the kind of sovereign I would normally play, but this would tempt me greatly. Wow, what a look and concept.

59 Replies 46,306 Views

New sovereigns versus all the other good stuff in this Mod? No problem making that trade-off. I will wait until Stardock catches up Heavenfall. [e digicons]:D[/e]

544 Replies 1,093,891 Views

I like the early access to the game. It isn't "fun", just as promised, but it is very interesting to see the stages. I don't have the mindset to do the same critiques you are getting from GalCiv3 forums, but I pipe in now and then. That makes me feel like part of the creation, which is subtle but significant. I really couldn't resist the lifetime bundle for GalCiv3. That was probably the biggest attraction. Naming a star was act

16 Replies 71,088 Views

[quote who="Borg999" reply="33" id="3424301"] Second, I didn't bash anyone, I was simply conveying the economic realities of business. [/quote] You didn't say anything nasty. You just refused to say anything nice. If you do not realize how much of a passive aggresive attack that is, then you have an opportunity to learn from the reactions you get. Please pay attention t

45 Replies 80,717 Views

I noticed this when using a tamed Wolf as a scout to reveal the map. My Wolf has 5 movement. If I move my Wolf one step at a time, the revealed map shows for each step. I get a sort of thick column of map reveal. If I click 5 tiles away, the Wolf moves 5 tiles, and then the map reveals from that position. None of the interim steps are revealed. My Wolf stops looking where she's going just because she's running

0 Replies 4,433 Views

[quote who="Frogboy" reply="31" id="3413730"] What is it about people who think a first person shooter that maxes out at 64 units is more CPU demanding than a game with maps 100x as large and has 10x as many units in them?[/quote] Because the first person shooter looks busier. Everything is all moving at once conveying an easily immersible environment full of eye candy and gratifying response. If my LH map moved around that much people would be impress

49 Replies 34,766 Views

[quote who="GFireflyE" reply="53" id="3385578"] Well, I'll toss another nut into the mix. I play a pirated version. Kicker is I've also bought the game + expansion + DLC content because I truly do believe in making sure developers get their money for there hard work and effort. Reason: The pirated version allows me to bypass the crap known only as 'steam'. Does that make me a thief for not playing with the right 'bits' ?[/quote]

74 Replies 332,051 Views

Can you raze a city when you capture it? I play defensively. The one time I ended up invading others, I found myself swamped by unhappiness due to number of cities.

6 Replies 14,870 Views

Little things.... The selected unit pathing display should not be there when I am hovering over a button or element of the UI When I select a city, I should always have a left/right arrow to scroll between cities. If you were really good, the darn arrows would not jump and down just because the build lists are different. I have my mouse over the arrows and would love to scroll two cities over. Nope, the arrows moved out from under me. E

63 Replies 55,583 Views

I am not upset about them, and I do love gags and gag items to a point. I did just get them in a game, though, and did find it immersion breaking. I can just go ahead and sell them if I want. That's not a problem, but yeah I can understand how jarring it would be to see them on an opponent. Not that I pay that much attention to opponent look other than "That looks neat." However, once I noticed, it might get hard to un-notice. Ah well,

42 Replies 225,537 Views

When something goes wrong, I'm the first to admit it, The first to admit it, and the last one to know. Well, I'm thirteenth to admit, but that will have to do.

19 Replies 23,362 Views

I like it for the same reasons you dislike it. A random event changes the entire game. It improves the replay value for me. Games have individual flavor. I don't mind that it is out of my control. In fact, it improves the game for me that there are factors out of my control. Learning to adjust to or exploit those factors is part of the game and the satisfaction. Not that I am great at that, but it is fun trying.

6 Replies 6,951 Views

As a lower level player barely handling the tactical battle as is, I shudder in fear at the possibility of actual enemy summons. Yikes! But, yeah, there have been no summons in any of my games either and that doesn't feel right now that you mention it.

18 Replies 16,109 Views

Options Save Game There is a grey box under the words "SAVE GAME". Click in there and type your filename. Click Save. The grey box does not have an automatic cursor displayed in it and is not necessarily obvious as a text entry location. That may be the source of your confusion. Also, a CTRL-S will create a quicksave, which will show up along with the autosaves.

3 Replies 13,131 Views

It is my impression that this learn-from-the-players sequence is what happened with GalCiv 2. Good player techniques were observed, countered, stolen or emulated. Since the AI is not really an intelligence, but only a set of algorithms for playing the game, clever and aware algorithms lead to clever and aware seeming AI. We really don't have the capacity to create an AI yet, as part of a game or otherwise, but we can create a convincing illusion for those with a willing

47 Replies 182,637 Views