GFireflyE

GFireflyE

Joined Member # 4452479
140 Posts 2,588 Replies 1,369 Reputation

I've found the starting locations to be very hit or miss still...mostly miss. First game I started with 0.952 gave me a 4/3/2 with a 3/3/1 for a second city. I was really excited...and then the game crashed. 17 restarts later, consisting of either single city spots, spot that just plain sucked, no spots, or good spots but in horrible terrain, I finally came across the current game I'm playing. Saved it right away. So, 1 out of 17 starts is a good start? N

4 Replies 6,114 Views
Reply to City artifacts in FE Beta

MoM did this very well with the item 'vault'. A similar approach could easily be implemented. While in your ZoC, you can store stuff away into your vault. Another hero can come to the ZoC at a later time and pick things up. Definately better than having to hunt eachother down just to share equipment. I thought stardock was trying to avoid that type of micromanagement.

8 Replies 6,428 Views

Interesting idea Kongdej . Might even get me to use some scouts. [e digicons]:grin:[/e] Just had a bad case of monster intension last night. Was running 0.952. Built a city fairly close to a troll mound, such that it was within my ZoC. Man I must of passed that mound 6 or 7 times with my hero. Nothing. Then, I pa

11 Replies 17,366 Views

[quote who="DexCisco" reply="28" id="3217711"] Quoting GFireflyE, reply 26 Actually, in 0.951, I've really started to see the impact of population in my games. No longer is it a 'bottomless void' to be filled. The growth has been capped really well. In addition, the additional population you receive from combats accelerates your cities expansion and further caps your population. you need to consider growth strategy now. It sounds like y

37 Replies 100,273 Views

Good Morning. As good a spot as any to put this: Anyone else notice an increase of crashes in 0.952 compared to 0.951? I'm getting them a lot more now when I ctrl-N, or when I try load a save, or when I'm entering into combat. Never had that...well, I did...but not this often, in 0.951.

33 Replies 30,085 Views

@ Kongdej Sorry, didn't mean to imply that you had to convince me. It is good to see that there are players out there that do make use of scouts. Maybe I'm getting the strategy wrong...maybe they are. I suppose that means it's good balance, as the decision to build them or not isn't so clea

8 Replies 3,417 Views

They already have a mechanism in place for 'monster intent': Those pop-ups with little messages "oooo....shinies." All FE would have to do is extend that to include a wider variety: The slag B-lining for your capital could be "GWRRAARR" XD

11 Replies 17,366 Views

I wouldn't want heroes to become even more centralistic to the game. It would become 'he who has the most heroes, wins'. I agree, pioneer spam is a problem, and I still think that increasing a pioneers cost is the way to go. This obviously would slow the game down way too much, unless you reduced the pioneer's abilities to only building cities. Outposts could be constructed by another unit, a perfect example would be the unused scouts, and everything would become right

11 Replies 15,176 Views

Actually, in 0.951, I've really started to see the impact of population in my games. No longer is it a 'bottomless void' to be filled. The growth has been capped really well. In addition, the additional population you receive from combats accelerates your cities expansion and further caps your population. you need to consider growth strategy now. Taxes definately need a tweak though. Having them directly tied to production isn't the way to deal, imo. I'm fine

37 Replies 100,273 Views

@ CogBurn I use heroes to scout. Same movement. Better efficiency. Clears monsters. Does quests. Gains loot. @ Kongdej Interesting

8 Replies 3,417 Views

I agree. It's great that FE has a cataclysmic nature. I really do love that element of the game; so much so that I was saddened to hear that the restore land spells allow for you to build anywhere...ANYWHERE. Too powerful, imo, but I digress... When it comes to city building, a little bit more balance is needed in the map generator. It would be nice if 'pockets' of good land were still available, surrounded by wasteland. Within these pockets, you can be garen

8 Replies 12,536 Views

[quote who="Frogboy" reply="9" id="3216814"]At the end of the day, someone who hates FE now will hate it when it's released. [/quote] [e digicons]8C[/e] So cold and heartless. [e digicons]X([/e] I actaully LOVE the game...well, 90% of it. I imagine that you are holding the last 10% back for the game's release. [e digicons]:grin:[/e] Though, I'm still hoping the few concepts I've mentioned in other threads are still further cons

43 Replies 146,070 Views

[quote who="seanw3" reply="1" id="3217015"]The restore land spells allow you to pretty much build anywhere on the map. I don't think they should be that cheap or easy to get to. I made mine Earth3 and 150 Mana. So you can invest that into a rare occasion where a city has been razed or where you really want a city. But you can't just remake the whole of Elemental into a grassy paradise. Razing is much less common in the new build since conquered cities no longer have a permanent Unrest

18 Replies 16,696 Views
Reply to Off Line mode ? in FE Beta

yeah. I was hung up by this as well. Betas will be betas. I'm sure they had a good reason for it. [e digicons]O:)[/e] Thankfully the final product will be connection-free. Games requiring a internet link to play is high on my pet peeve list... [e digicons]:hrmph:[/e]

6 Replies 2,519 Views