GFireflyE

GFireflyE

Joined Member # 4452479
140 Posts 2,588 Replies 1,369 Reputation

Good Morning Not going to say much about the individual spells and how they should or should not be balanced because, quite frankly, that topic can't be discussed to any great success until the topic of availability of essence is resolved. Over all the threads I've read and opinions for difference people online here, I'm a little surprised to see a divide on the topic, considering that all have given fantastic ideas over the past several monthes. <

40 Replies 100,397 Views

[quote who="Supreme Shogun" reply="21" id="3219023"] This sounds like an exaggeration. I've had to kill 2 or 3 things to get from level 1 to 2. Do you by chance have potential or some ability that gives bonus to xp? Since these fights are near death experiences in the beginning, I consider it fair reward. [/quote] Zero exaggeration. I keep 'notes of significance' when I play my games (see my game threads). My ja

38 Replies 13,687 Views

[quote who="seanw3" reply="33" id="3218673"]"9. Sovereign's call spell (+1 growth per essence) should automatically end when a city reaches max level. [/quote] Kinda disagree here. Casting that spell costs mana. Wouldn't want it to automatically disenchant when I have a food-building on the way and wish the spell to be maintained.

33 Replies 30,089 Views

Good Morning Kinda a question directed towards Brad & Co here: Recent threads have given a strong, future presence of random events in FE. [e digicons]:thumbsup:[/e] Thumbs up on that by the way. However, is Stardock considering 'not so' random events to also occur within the sandbox mode? What I'm thinking of is a set of events would be based off a primary rpg story arc and would periodically trigger based off of 'seasons' or

4 Replies 1,578 Views

DexCisco is making a few good points, whether or not it's 'the' idea to pursue. Fact is, with unrest linear, there is no incentive to queue buildings that decrease that unrest. If you are comfortable with a 22% production penalty...which actaully isn't that bad all considering, then there are a who

37 Replies 100,273 Views

[quote who="Kongdej" reply="3" id="3218862"]Reserved? All these delicious bugs, you should make an elaborate explanation of them, post debugs, screenshots and savegames where possible (If youre lasy, drop the screenshots). A lot of these are old bugs, like the animation for growth sometimes shrinks the target (but the target still gets the bonus power, and penalty to dodge). You should specify what sounds are missing from combat, that would make it much

10 Replies 8,666 Views

Continuing where I left off. Wiped out Yithral; systematically and easily. [Bug] Picked up Verga as a champ whereas he was collecting bracers. Useless. Magnar declared War on me as soon as Yithral was wiped out. Guess he was trying to make good of a situation. Thing is, my 3 champs will wipe out anything they throw at me. Champs are too powerful in this current build. (Either that or troops and monsters are not powerful enough….eitherway.)

10 Replies 8,666 Views

Good Morning. Started playing same game again, next day. Had to declare war on Altar and Yithral so that they wouldn’t beat me to a city location in the ‘north-west’ on the previous image shown. Worth the wars, as I now have two more cities…and something to do. Altar has been a real pain, slipping in from behind and taking over two cities. Had to take them back and was tricky doing so since I never really needed to focus on troop building yet. Yithral h

10 Replies 8,666 Views

Beta 0.952 Well now. Don’t even get a chance to finish my previous game…not that I’m complaining. XD Game 6: Going to try out Lord Markin I’ve been really feeling that the default ‘normal’ difficulty setting is too easy. Increasing to ‘challenging’. [Bug] Starting Game. Speech Volume of the ‘book speech’ is still way too quiet. Wow! Great start for my first city 4/3/2 with a s

10 Replies 8,666 Views

Good Morning So I've got an 'how does everyone feel' question to ask: When completing a quest, combat, or random event, you have the oppertunity to pick up some loot, often one piece of which is equipment or an item of some kind. When that window pops up, you receive two options: a) Equip b)Ok I'm fine with the second option. However, the first option actually equips the item in question. Can/should there be an option to simply e

2 Replies 975 Views

Oh man. I would have totally gone with 'A duck'. [e digicons]:grin:[/e] Awesome that you're compiling all sorts of quests and random events. Really liking that!

66 Replies 158,029 Views
Reply to server down ??? in FE Beta

[e digicons]8C[/e] It's a long weekend. Servers can't be down..

2 Replies 1,581 Views

Shoot. Was hoping 0.952 was going to increase the frequency of random events. I'm hoping to see 1 every 30-50 turns. Sometimes none...sometimes 2! In know, in a game of 1000 turns. that's going to mean at least 33 random events per game....so you'd probably want a database of 100 to pull from...200 to 'keep the interest'. Really looking forward to see some of the stuff Stardock has come up with (or...cough cough...borrowed from us helpful beta te

6 Replies 1,381 Views

[quote who="Derek Paxton" reply="3" id="3218203"] That ability just didn't work at all, no matter how you got it. It's fixed now and will be included in the next update. [/quote] This. These are the best comments ever. [e digicons]:grin:[/e]

4 Replies 3,765 Views

[quote who="Heavenfall" reply="11" id="3218218"] Quoting GFireflyE, reply 10 You wouldn't even need the extra pixels of height if you had the text changed to grey and semi-transparent...overlay it right over the spell itself. Hmm... overlay can create other issues though, such as text being unreadable. Or maybe I am not getting what you mean? [/quote] You got what I meant...and that definately can be a concern. Id

31 Replies 18,666 Views

So be it. I don't mind being wrong with an idea. But the current system doesn't advocate a unique set of factions either. Gilden, Tarth, Trog, Krax, and Altar all have their uniqueness marginalized by items, abilities, and equipment that you can obtain in game. All that I was saying is that they should all be in the same basket. Either have them all marginalzied...or all unique...but not some in one camp and some in the other. And the game is about essence. Every faction shoul

33 Replies 18,163 Views

[quote who="Kongdej" reply="18" id="3217458"]I don't like the idea about unique abilities for premade factions, I would much rather see them made "properly". Although meaby with 20% more points or something (Hard with only 2 points... Want the Faction creator from MOO2) Would be very nice to see some balance in the faction creator perks though, could make everything more interesting allready. I think they should add 1 more ability to each faction, (3 picks) and balance out all

33 Replies 18,163 Views

This was one of the very first points I'm making in my next set of 0.952 play notes. Leveling is happening WAY too fast. My hero kills a single darkling shaman...and levels? My sovereign kills a single bear cub...and levels? Granted I cast Sovreign's Call on my capital, but in only 6 turns...it levels? (I haven't even had time to explore around and decide what I want to level into!) imo, this feature was over-tweaked and needs to be dialed b

38 Replies 13,687 Views

great list. Have experianced all myself...although I agree with Kongdej about D. having spells 'left click' and attack 'right click' avoids confusion with what you want to have the unit do.

2 Replies 1,756 Views

When it comes to random events, I don't think they should be spread too far apart. Doing so leaves a sense of apathy forming in the player which he then in turn lets down his guard for those mean dragons that pop up at his door. The random events should be consistent...sometimes good...sometimes bad....but always sometimes; giving the player clear and visual reminders NOT to let his guard down cause one day those dragons will be a knock'n. This also grants the player t

76 Replies 309,187 Views