[quote who="Schwarzbart" reply="40" id="3229200"] Thanks Frogboy thats good to hear. Maybe you can talk with the people at Gamestop Impulse why they say that FE is protected with Steamworks. http://www.impulsedriven.com/products/ESD-IMP-W3493 [/quote] Wow. Dirty company. They are selling the game under false pretenses, as you most definately don't need steam client to download and play...let alone steamworks. Grr...I hate steam.  
GFireflyE
or when they want someone's head to explode. XD See 'Big Bang Theory' for details.
Great post! Detailed comments! Overall Impression: I've found the 'lullaby'ish' music to be excellant flavour/theme to draw the user into that fantasy mood. Granted, 'cataclysm' is not on my mind when I listen to it either. Personally, everytime a sandbox game starts, I'd love a cutscene of the cataclysm so you know what you have to work with as well as what your objectives are throughout the game... Sovereign Creation: I think sover
[quote who="Tuidjy" reply="2" id="3228229"]I'm doing a playthrough right now, and on turn 35 I have 3 cities, 6 outposts, and 4 active pioneers. Some people may call that spam. I am not saying that the way I played that game is the best one. There are buildings that I wish my cities had. But I would not mind to read what you think about the opening. [/quote] Summerized perfectly here. I'm not going to do the math, but it looks like pio
[quote who="cardinaldirection" reply="87" id="3228033"]Take all the time you want Stardock, there's no rush. [/quote] so long as the final release is pushed back accordingly... However, correcting balance issues can always be done through mods, right guys? ;)
point 1 is the idea I've been recommending since beta 3. It's becoming doubtful that they'll change from their current mechanic. Pioneer spam is going to be part of the game. It's only going to be a question of balancing it such that it washes through all the other things that need to get done.
I'm going to see what beta 5 has done with roads before I comment further... I've mentioned it before though: Road building mechanic is definately a deal breaker and could easily be the difference between an 8/10 and a 11/10. Too much 'auto' and users become frustrated for lack of control. Too much 'management' and you get road-spam problems.
I know it's going to sound rude but, imo, it's your fault for getting win8. Yes, I'm ancient and still run XP-32bit, but I don't have any of these types of problems and I haven't seen an acceptable OS release since. I'm the customer. I'm not going to have microsoft dictate to me how my software is going to run. They offer a product. I accept or decline. That's business. Other people are customers too. Other com
[quote who="Frogboy" reply="73" id="3227909"]Civ IV must have really sucked. Lots of mods. [/quote] As awesome of a game as it was (and imo the best out of the 5 currently released), it still had some eye-soar errors to it. The map generator. The road spam. The stale end game. I can understand that modding could have happened to that game fairly quickly. "Lot's of mods" is also different than "how soon after release before lot's of mods" </p
don't feed the trolls!! XD
[quote who="jshores" reply="65" id="3227727"] Quoting GFireflyE, reply 64 Quoting jshores, reply 62 Quoting GFireflyE, reply 61 In fact, imo, as a developer you know you have a GREAT game when the players actually DONT take the time to make mods because they are so immersed in the vanilla. Naturally, their will be a eventual progression towards mods in a great game cause, afterall....it's a gre
[quote who="jshores" reply="62" id="3227663"] Quoting GFireflyE, reply 61 In fact, imo, as a developer you know you have a GREAT game when the players actually DONT take the time to make mods because they are so immersed in the vanilla. Naturally, their will be a eventual progression towards mods in a great game cause, afterall....it's a great game. However, the duration after release it takes for those mods to start
Both are correct, imo. Outposts should need to have some kind of defense AND monsters should be more aggressive. The answer is troops should be built to solve the problem.
Dodge+Defense. Toss on some regeneration to seal fate. Game.
I curently play my games without troops. Saves the queue slot for things that actaully matter.
Moving back to modding, there are a few things I would like to say as I fall into the category of "I don't want to try mods, vanilla should be perfect in every way for everyone". Well....almost fall into that category... Vanilla should not require mods in order for it to be 'perfect'. All customers should have the right to expect that the product being released is in fact sufficent without requiring modificaiton. In fact, imo, as a developer you know you have
ENTJ first this site....and then the world!!! Wahahaha XD
3-3-2 all the way. 4-2-2 could work if you plan to have your capital a conclave. rest are ctrl-N.
hope this was still beta 4 AI. XD
Here's a few more notes from slugging through the game: Lord Markin equipped with Curgen’s Hammer, and enchanted with Giant Attack has just done 808 damage in a critical strike. Just a little overkill??? The ‘Sweep’ ability has a MAJOR delay before excuting its casting. Umm…just completed the second gate quest and received the ‘Curgen’s Hammer’…but I got one already…picked it up when lord Verga sur
[quote who="Bellack" reply="27" id="3226476"] Quoting seanw3, reply 24 So a horse eats the basic amount of food that a merchant makes per season? I just made Mounted Warfare require Animal Hunsbandry and Drills. So it takes longer to get to and you have to use two tech trees. Then I raised the shop cost. Problem solved. They should really make me President. Hate the crossing of tech trees.<br /
[quote who="CogBurn" reply="26" id="3226089"] Quoting seanw3, reply 21 Feature completion time according to Frogboy probably means feature lockdown and refinement. You might see a few new spells or something small that was held back from beta 4 for extra development, but nothing major. Content probably means more spells, events and quests. Those are the only things that have been previewed. They made it pretty clear that expanding on the
Definately something I hope is reverted. I really liked that you could 'snake' to a forest or river. In addition, it seems only natural for city growth to want to grow towards the resources. Afterall, cities can 'snake' such that other improvements enter into ZofC. Should be the same for forests & rivers.
Keep in mind, Stardock can easily be holding back aspects of the beta's on us. They could have all sorts of features (like the campaign) that they've been working on, but don't want to let us beta test... Beta 5 could be much better than beta 4......it could be much worse. [e digicons]:pout:[/e] (I'm doubting it thought)
I'll agree, horses are currently the obviously choice of mount. However, I really like the fact that horses get +2 movement and wargs only get +1. The balancing needs to happen in the other stats. Wargs should be combat oriented, with + dodge and +attack; enough to tempt you to take warg over that +2 movement bonus. Should also be one or two other types of mounts, imo. Really liked how I came across a guy riding some kind of dire-boar-thingy. Very unique. Ver