[quote quoting="post"]Fallen Enchantress is presenting me an Auto Login option. I am confused. What am I logging into? Why do I need to log into something for a single player game? Why is logging into something required for achievements/stat tracking in a single player game? If there are achievements, why does Steam not list them? Most importantly, why is Stardock interested in player logins and what pu
GFireflyE
I really don't know why this ability exists. Ignore Monsters. Ignore terrain. All this effort was put into coding the stuff, and then there is an ability to ignore it? Doesn't make sense.
[quote who="Tuidjy" reply="10" id="3260422"] Yeah, but I do not call 4 cities by turn 50 city spam, I call it normal expansion for a fledgling Empire. That is where we disagree. You think that building two pioneers in your first city (it takes me 4-5 turns each at the time I build them) and then another each in two new cities is spam. I think it is what someone who wants to rule the world does. [/quote] Don't know how it takes you only 4-5 tu
Artwork is awesome. Very well done.
Good points!
out of curiosity....is there a planned eta for 1.01 patch?
When it comes to fantasy 4x, MoM is the benchmark. It's only natural that every fantasy game made be compared to MoM until it's beaten.
[quote who="sweatyboatman" reply="31" id="3259359"] Quoting nabytek, reply 28 It should be more about magic, more spells. I'm tired of using flame dart or fireball all the time. You said that you want to do sequel of Master of magic!! 3 new spells per level and some more useless in technology tree. I played beta, hoping, waiting and honestly it is far from Master of magic. All races are similar, all human (one with horns ), few different t
[quote who="parrottmath" reply="3" id="3259554"] Quoting Martimus, reply 2 ... No. the game automatically checks this and runs with Large Address aware if you are running 64 bit. Don't believe me check to see if you have pedestrains when you zoom in close, this option is disabled for 32 bit systems. ... [/quote] A point that us 32-bit users are trying to have undone. [e digicons]<_<[/e] Beta had the pedestrians and I never had a problem.
Doesn't Pariden only get access to them?
[quote who="cardinaldirection" reply="9" id="3259504"] Quoting Jythier, reply 3 Why do you say that? Because almost every one of the valid complaints I've read about the game in a review thus far have been related to either the dated graphics or an inadequacy of the engine. Edit: Personally, I find the graphics adequate. [/quote] Graphics are excellant for the fantasy atmosphere
[quote who="Tuidjy" reply="9" id="3259327"] Quoting GFireflyE, reply 8 Prone: Any target prone should have a penalty to armor, but a bonus to dodge. You probably mean ranged dodge. Dodge is the ability to block/avoid/parry blows. A prone unit should have its melee dodge reduced, if not zeroed. [/quote] Sorry. Yes, I mean range dodge. For the Forest too. Edited my post.
[quote quoting="post"] Fixed a memory leak that occured on each reload [/quote] [e digicons]:drool:[/e] Does this mean pedestrians will be given back to the 32-bit users? [e digicons]:pout:[/e]
Imo, tactical combat should be kept dynamic, yet simple. As such, have several items/changes included, but not so many that you lose track of everything that can be done. Tactical Landscape: Forests: Block line of sight. Decreases movement by 1 to cross. Grants increased ranged dodge for units on tile. Hills: Decreases movement by 1 to cross. Grants +1 range on ranged attacks for units on tile. Rivers: Stops movement for the turn.</
[quote who="seanw3" reply="38" id="3259296"]I can't create a metacritic account so I won't be voting. Stupid server error every time I try to log in. Can't even look at the scores unless I go incognito. I would give metacritic a 0 out of 100 for this. If I could log in, I would give it a 9. I would write a decent critique and I would link to my let's play series about the game. Damn you metacritic and your incompatibility with my computer! [/quote] Having the same
[quote who="joasoze" reply="3" id="3259028"]Things that reduce ICS (a bit) The pioneers have a production cost (blocking the que a bit) The monsters will come for you (on higher difficulty levels where you should be ) You have to find places to settle, and that is no easy chore at the moment You will have to guard those pioneers while they move instead of attacking and getting exp on your units Population growth is divided on
[quote who="Supreme Shogun" reply="6" id="3258754"]You know what dude, people have the right to voice their opinion. It's going to be a mixed bag. I can't name a better game I purchased for the PC in 2012. [/quote] Neither can I, but that's because I didn't. XD FE was the only game worth buying this year. In truth...only have so much time available...
We did offer to beta test the Campaign aswell. [e digicons]O:)[/e]
Granted I also am not sure, but I thought SD couldn't separate spells from the crit yet before the final release. There was also mention that assassin is the best mage... Don't know if they plan on separating that now after release...
[quote quoting="post"] Add the Iru Elixir (replaces the Strong Healing Potion), it heals 80 damage and removes a random injury from the champion that drinks it, it can be found as loot [/quote] Woot! Woot! and I love changelogs. It's like Christmas everytime. XD
Not yet. As I understand, SD is looking at it for an upcoming patch/expansion.
[quote who="jshores" reply="16" id="3258636"]Firefly, If you're not trolling, I don't think you understand the purpose of the thread. It's not a request thread to modders to make certain mods. It's a request thread to the developers requesting mod functionality we currently don't have. [/quote] AH!. Yes, I completely misunderstood. My bad. Saw the modding suggestions and figured it was about making mods.....not about
Notice that the first thing he mentions is not enough warning when a city is idle. ;) Second thing I noticed mentioned is the lacking dynamic in tactical combat. Third thing I noticed is that he doesn't like using weapons on his heroes. XD
Me too. Reported it in 0.951. I just became used to it....turned off side scrollings in the options....and now use a combination of "left-click&drag" or "zoom-out-zoom-in on cursor".
Probably requiring a bit of work, but I've really appriciated the DLC system Dragon Age uses: check off the ones you want active and then start playing. Granted, some mods will conflict with others...but the player should be aware of that. Another option would be the Scenarios section. Not sure if you can open up a 'sandbox mod' as if it were a scenario....but it's a thought...