I don't mind them taking as long as they want....I just like that list to continue to grow. XD
GFireflyE
I've stopped using auto-select next unit. Too many times I've had it where I've picked up loot, but the UI is auto transferring me to the next unit already...frustrating as I need to find the first unit back again so that I can finish my loot. Especially frustrating because whenever loot is acquired, there is not option to enter into the Equip screen so that you can make an educated decision as to whether or not you want the new loot item equipped.
Great podcast! Excellant way to have a tour through Derek's brain in what he hoped/planned/executed in FE. Solid listen! Some of the points mentioned requiring improvement that really stuck out for me were: 'Building a second city is not spam'. LOL. Fantastic line and so true. However, that said, building 10 outposts and a second city within the first 100 turns IS spam IMO. The fact that the pioneers are still taking up the majority of the queue t
[quote who="TheBirthdayParty" reply="5" id="3264338"]That's a shame, not many ways to get essence. Ok thanks for the info. [/quote] Yup. Totally agree. Posted the idea a while back for all factions to gain access to the Scrying Pool, but just tied with a later tech (like Arcane Mastery)...and have Pariden get a boost to the improvent at that same tech in order to maintain balance.... Was not meant to be though.... I'll be modding it in. XD
Would still be nice if there was some visual indicator on the city details screen in addition to the enchantment list.
All graet points!
I have no problem loading if the game does something outside the realm of reasonable. Examples include losing an auto-battle that I SHOULD have easily won, coming across bugs or imbalances that alter the events of the game, having a monster randomly attack you through unreasonable circumstances, etc. If that makes me a 'save scummer', than I'll be the best save scummer I can be. XD
or just have them add the math correctly so that they don't break the units when cast.
This review seems to be trolling. Everything mentioned about the flow of the game (early, mid, late) appears to be backwards from what you'd expect. However, here too, a lack of depth is mentioned in the tactical battles. [quote who="Kamamura_CZ" reply="9" id="3263652"]That's why I think the game would be better without tactical combat - because it adds little to the gameplay, only gives you the chance to watch your little heroes swing their weapons. Non-intera
[quote who="stevelamperti" reply="62" id="3263353"]Also, anyone have any idea when this is due out? I'm waiting to play the scenario cause of the number of bug fixes listed on here, and I am looking forward to playing it, so am hoping to see this soon. [/quote] ditto. Patiently waiting for this release, but hopefuly that Derek is putting a slew more fixes, balances, and new content in prior. ;) (and pedestrians for 32-bit users. [e digicons]:pout:[/e] )
[e digicons]k6[/e] AGREED!
Solid reflections. Agree with pretty much everything here.
I should hope so! Having a unit...it should be a paid unit. As to the balance of how MUCH they should be paid, I think they're both a little high.
Good Morning So I finished the campaign over the weekend and thought I'd post the good, the bad, and the ugly for others reviews and comments. The Good: First off, story was great! Maybe a little drawn out in a few places, but overall was really enjoyed. Really loved the 'sudden reversal' plot, how Relias fulfilled the prophecy he was trying to avoid. Really loved Shayai at the end there. Wish there was a precursor engagemen
Is it maps? Or stamps? I'd love to get ahold of a 100x stamps package to help randomize the maps that come with the game...
[quote who="Chibiabos" reply="5" id="3261622"] Now its at #5. Brad, what have you done!? Elemental is now crushing XCOM: Enemy Unknown! [/quote] That's not too hard. :p what list you pulling this from? I'm looking at their site, and FE isn't on any list shown... edit: ah, found it. In the PC section.
[quote who="Protoplazm" reply="58" id="3261493"] Quoting Zeta1127, reply 51 1. Homeworld 2. Sins of a Solar Empire, Entrenchment, and Diplomacy 3. Stronghold and Stronghold Crusader 4. Age of Empires II: Age of Kings and The Conquerors 5. Age of Empires and Rise of Rome Honorable mentions: 0 A.D., StarCraft and Brood War, Diablo II and Lord of Destruction, Command & Conquer: Generals and Zero Hour, Strongho
[quote who="Heavenfall" reply="1" id="3261482"]I think that's just a trick they're using to keep the enemy AI faction unkillable (as long as they have a sov their faction remains). I wouldn't kill that guy if I was you. [/quote] That makes sense.
Good Morning So I'm in chapter 5 and just obtained the ability to build transports. Thus I decided to do some exploring... Found something interesting, but not sure how to interact with it....if I'm supposed to. Right in the very bottom left corner of the map, there is a 1-square landable island with a man just standing offshore entitled "Minor Sovereign". Just a little level 1 dude with no items. Thought I'd be able to trade with him or somet
Man...I often have it where a lone strong unit is a hair's breathe away from dying and all I need is one more hit against it to finish it off. I move my strongest guy into position and before swinging say to myself "watch me miss", and then swing and it MISSES. This has happened to me soooo many times.
[quote quoting="post"]Will there be a printable version of the tech trees? also, how about having access to the in game hiergamenon from the game's main menu. I dislike having to load or start a new game in order to read it. Loading games takes forever. [/quote] Can't put the hiergamenon into the main menu. Something about items not being loaded yet and SD doesn't want to confuse main game with modded games. What box are you running? I run a little ol' 32-
I've seen this too.
[quote who="Chibiabos" reply="7" id="3259762"] Quoting Beakie, reply 5 I agree elevation and Line of Sight in tactical combat would make this game perfect.... Of course, if done right but i'm sure Stardock could make it happen... Beakie I wouldn't say 'perfect.' Better still would be using hexagonal tiles, at least in tactical combat ... one diagonal tile move = one vertical/horizontal tile m
[quote who="Malkuth" reply="14" id="3259617"]I hope Galactic 3 is the X game.. Lets face it GC series put you guys on the map... No reason to forget about what series and Genre got you there. Just saying. [/quote] Not only do I hope that GalCivIII is the X game, but I hope they're using the same game engine to build it AND I hope they're using the exact same graphic style. This will maximize awesomeness. XD
Both Anointed by Fire and Blessing of Restoration state a mana maintenance of 1 in their spell descriptions, yet when cast (as least within the campaign), no maintenance is charged. In fact, the enchantments don't even show up in the Enchantments Ledger when cast.