GFireflyE

GFireflyE

Joined Member # 4452479
140 Posts 2,588 Replies 1,369 Reputation

Good Morning So, I'm currently looking into why there is SO MUCH iron ore available in the game....but I'm not quite sure what I'm looking at. [e digicons]:S[/e] Here are the two resource types from the coreworldreasrouces.xml. Iron Ore <Type&g

32 Replies 31,968 Views

An essence added to Ereog's Tower would be a very interesting way to go. I still think +1 XP per Turn for Stationed Heroes would be another very nice added benefit. I suppose the main question is why Ereog's Tower a per Turn Fame bonus whereas all the other wonders are a flat amount bonus...seems out of place. Maybe on this one, remove the per Turn bonus and have +10 Fame for the Monument and +50 Fame for the Tower (the only exception to your 2.5x proposal f

30 Replies 21,333 Views

Good Morning Okay....let's take a look at these major buildings: Adventurer's Guild (allowed 1 per faction) Provides: Stationed Units have 25% chance at gaining +1 XP per Turn +1 Fame per Turn Notes: Imo this description should read +1 XP for Stationed Heroes to keep in line with actual. Recommend keeping this as +1 XP per Turn for Stationed Heroes. <span style="text-decorati

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[quote who="sweatyboatman" reply="35" id="3369702"]The AI figured out how to cast strategic spells in real life. Now our only hope for salvation lies in the hands of the one man brave enough to lead us: John Connor. (Fortunately, Dereck never designed a "time travel" spell for the game, so I think we're gonna be fine.) [/quote] ah, but there is the autosave loophole....move anywhere on the map for free by just setting autosave turns to 1 and continually reloading

101 Replies 554,662 Views

[quote who="FatNonFree" reply="33" id="3369698"]Any update on the AI love? I would love to know what's going on! [/quote] Brad probably made the AI too good and it beat him bad. XD Probably too embarassed to share the results. XD

101 Replies 554,662 Views

[quote who="Naidrev" reply="52" id="3369103"]There is a new baby bird in the nest! Congratulations! I have a suggestion for the "lore" of the Binding tech for Kingdoms. Life spells seem to focus on changing the body (healing, growth, shrink) rather than the typical Holy stuff. So for the Binding ability, instead of the lore of corrupting elementals with Death, I think Kingdoms should enhance humans with the power of the elements, turning them into elementals. Then you could have hu

191 Replies 533,555 Views

[quote who="parrottmath" reply="57" id="3369546"]I'm slowly tweaking the values... the colors I see in gimp are not the colors I see in game I've already darkened the perlite elemental. In all actuality all the elementals are ice, air, earth, fire for the corrupted versions. I'm using basically their models. The glass elemental is a turquoise blue just toning down the colors at the moment. Perlite is a volcanic rock basically hydrated obsidian. Commonly

191 Replies 533,555 Views

[quote who="parrottmath" reply="14" id="3369553"]Yup, this thread should be about beefing up Ereog's Tower. The final towers, the tower of the witch, the sword, and such give you air mana, fire mana, earth mana, and water mana. It just seems that Ereog's tower is a under powered world wonder. I like the air mana that one gets from the tower, maybe it should provide an extra essence to the city, or +1 mana (both would be overkill because of the meditation spell).

30 Replies 21,333 Views

[quote who="Victor5" reply="1" id="3368735"]No complaints here. Frankly, I'd be perfectly happy with *no* scenarios. The sandbox is where I'm spending (literally) all of my time. And I don't fault Stardock one bit for counting on that. Play to your strengths. [/quote] ^This I caved on FE and played the scenario to the effect of huge disappointment. I won't be making that same mistake again with LH. Thank you but sandbox m

32 Replies 117,642 Views

SO, perhaps then this thread should be about how to make Ereog's Tower more balanced? For starters, the tower could grant the sovereign a specialized spell casting trait....something along the lines of aeriomancy...but with better spells. Since only 1 faction will be getting this tower, the spells can't be broken, but they would have to be interesting and unique. The tower could always gain the ability of +1 mana per air shard per turn. Extra mana never hurt anyo

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[quote who="parrottmath" reply="55" id="3369432"] Here are the new textures for the elementals I've been working on... just reworks of the in game ones, but here are the lighter side of things. [/quote] Isn't your glass elemental simply an ice elemental? Last I checked, ice is solid water....so ice elemental could work for your water shard too... The glass elemental and rock elemental both appear to be quite white on the picture. I know you're

191 Replies 533,555 Views

[quote who="parrottmath" reply="7" id="3369023"]So Ereog's tower was a particular difficult one to make a base. The actual monuments bonus was +1 air power per season +1 fame per season My base that I made was +1 mana per season +1 fame -- period I didn't have much to work with unlike the other monuments. I would have to change the actual ereog's tower bonus itself. All the bonuses were a subset of the original bonu

30 Replies 21,333 Views

Here are my thoughts for name ideas: - Type - Empire // Kingdom - Water - Mirror Elemental // Crystal Archon - Fire - Burning Wraith // Burning Archon - Air - Crow Demon // Seraph Angel - Earth - Grave Elemental // Rock Golem (since Gilden has the Iron Golem this should be doable....right?) - Death/Life - Cyndrum Demon // Spirit Sprites Maybe you want 'elemental' type for them....it's a little weird cause

191 Replies 533,555 Views

[quote who="parrottmath" reply="5" id="3369019"] Quoting GFireflyE, reply 4 lol That you did. Felt a bit deflating though....if Ereog's Tower has already been taken, then I've spent 90% of my time for only 1% reward. Yes. the point is that if you didn't win the monument race then you have a civ option, you end up with nothing...or you get something, just not much. For example if another

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lol That you did. Felt a bit deflating though....if Ereog's Tower has already been taken, then I've spent 90% of my time for only 1% reward.

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I am refering to Ereog's Monument. If this is unfamilar....perhaps this is a mod and I am unawares of it being so?

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So, Ereog's Monument took quite some time to construct and the end result appears to be 1+ mana per turn and ONLY +1 Fame. Really? I would have thought it to provide +1 Fame per Turn. Is there a mistake here? To that end, what does Ereog's Monument suppose to do? It seems very underwhelming compared to it's construction cost. There is an obvious link between this structure and the tech Ereog's Journals. Perhaps this building should have the additional&nbs

30 Replies 21,333 Views

Really eager to see what you come up with. Wouldn't even mind if you post a quickie-mod on this thread. ;) While I am BY FAR not an expert in AI, I just wanted to comment on the Factor Power. I am currently playing with World Difficulty set to Hard and AI difficulty set to Challenging. It is my hope that Challenging will mean just that: Difficult AI without requiring them to 'cheat'. In the game I'm playing, Spring of 194 AC, I'm at 90 FP whereas the nex

101 Replies 554,662 Views

Good Morning I'm playing with your Necro mod right now and I've got to say, it's quite the mod! Really enjoying it. Came across this little thing and was wondering if something was unintensionally missed: There are 3 spells: Raise Skeleton, Wall of Bone, and Raise Skeletal Horde. - Why does Raise Skeleton not have a mana cost associated with the spell's casting? Wall of Bone costs 30 mana and Sketal Horde costs 45....it seems to me Raise S

175 Replies 576,394 Views

Good Morning Just wanted to throw this out there: REALLY love the score you guys have put together for this game. Love the music and it really gives the players the impression of being in a fantasy world. However.....there just doesn't seem to be enough of it. I don't know how much effort it is to have more music added, but having a little bit more variation, perhaps faction themesongs aswell, would all go another long way to adding just that much more depth

7 Replies 15,885 Views

I'm not sure I get it....it appears as though the bow was not allowed to be used for unit design, but the AI used it anyways....don't that mean the game broke?

5 Replies 8,711 Views

[quote who="parrottmath" reply="41" id="3368293"]I'll be updating MilitiaArmor for stormworld in a few days, I nearly had it finished when my wife decided to go into labor. So, when I will update when I update, but I'll be hidden from view for awhile. For those curious, the baby and mother are both doing quite well. @GFireflyE: The problem is when you are building a city tile you are actually changing the terrain to city. The city terrain is defined as being flat (and unmov

191 Replies 533,555 Views

Quick question if I may, With Binding, if the shard is part of your city, where can you see how many turns you have until your next spawn? (When the shard is not part of your city all you have to do is select it and there is a mini build-queue in the info UI that shows the turns....but nothing for the city) Thanks

1 Replies 3,768 Views