Awesome! Thanks for the responses guys. Yes, I have not had much experience with Magnar to date, and so I only see the Flame Tongue ability on heroes that I pick up along the way. It seemed quite underwhelming. But you all make very good points; because this is a racial ability, all of Magnar's units receive the ability as well...which I can totally see being much better since you have the unit multiplier to consider. You have convinced to to leave this ability alone
GFireflyE
[quote who="parrottmath" reply="1" id="3371063"] It may not be as good as a normal attack, but remember that it is completely fire damage. For example, the Quendar can attack a banshee without magical weapons. The direct elemental damage is always lower in general given its lack of resistances throughout. I think you not using it may be that you forget that you have such an ability. [/quote] True...that is a definate use of elemental damage types....being able to attack thin
Good Morning Question about the Asag I just finished clearing it and I now have the ability to settle cities within it's borders. I have noticed however that all the river tiles within this wildland are being defined at Plains....not Rivers.... Is that a bug?
Good Morning So, I'm looking at the racial ability Flame Tongue and I've been noticing something....I NEVER cast it. It's just not as good as a normal attack. So that got me thinking in how to make this ability a little better.... So far, I've settled on increasing it's range from 1 to 2 (not tested yet), but I'm looking to the community for their experiance with this ability. Is it a fair ability? Does it need a boost? Am I underestimating it'
I've noticed that the AI generally does not concern itself with buildings that reduce unrest? I would have figured these would be higher on their priority list...especially if they conquer another factions city and have to deal with the oppression penalty.
[quote who="Trojasmic" reply="16" id="3371026"]You asked about Cooperation and Glyph Stones... I really hate the is OP'ed posts so please don't take this the wrong way, but range units with a +1 rings of ice and fire and +2 amulets of ice and fire (Glyph Stones) are the best units in the game in my opinion. Give them a 4th unit (Cooperation) and they begin take out opposing stacks in 1 or 2 shots. I've created these units for every faction, but
[quote who="Trojasmic" reply="16" id="3371026"]Hi Firefly, #6 I can count the number of times I've moved the tax slider (1000+ hours of gameplay) on one hand. I tried setting it to None for awhile to make research faster, but as I mentioned above there are only two techs I really care about and they're not that hard to get. I had to use a Normal setting once when I was in gildar trouble, but that's about it. [/quote] I agree with you
Anyone else want to add and flesh out this idea?
[quote who="EstyleS" reply="9" id="3370984"] Quoting Fallenchar, reply 8 In FE, Knowledge granted Prestige, making it much more worthwhile. Now it's not very useful. The Study is too expensive, imho. If it were cheaper to build, Knowledge would be more interesting. I like the 3 Fame solution. Not very useful? That seems odd. I mean, it's not generally a first tech pick, but you need it once you build your first
Worked fine on forest tiles for me.
[quote who="BernieTime" reply="9" id="3370877"]Just a thought, but I wonder if you could incorporate a life steal effect into a staff. [/quote] Probably could. At the moment I do not yet know how to remove the spell from the ability activation.....so I'm working on that. Once I know that and can attach a spell onto an attack, shouldn't be a problem at all... though, know thinking about it...one of my heroes is currently using a dagger that steals 3 life upon each
Good Morning Okay....update time. I've learned a lot over the last hour. Successfully upgraded the following: Staff of the Furnace now has a ranged flaming attack and it's attack increased from 4 to 6. Casters Staff now has a ranged lightning attack and it's attack increased from 4 to 6 and it's shop gildar cost increased from 30 to 60. Haunter's Staff now has a ranged toxic attack. Staff of Souls now has a
[quote who="GFireflyE" reply="6" id="3370827"] Quoting parrottmath, reply 5 Or are you looking for BowAttack_Toxic This follows all the other bow attacks and utilizes the bows actual damage with the appropriate toxic particle effect. That is amazing...I think. I'll have to look at the particle effect. I like the flame. I like the frost. Even the lightning is cool. I don't recall the poison... <br
[quote who="parrottmath" reply="5" id="3370782"]Or are you looking for BowAttack_Toxic This follows all the other bow attacks and utilizes the bows actual damage with the appropriate toxic particle effect. [/quote] [e digicons]8C[/e] That is amazing...I think. I'll have to look at the particle effect. I like the flame. I like the frost. Even the lightning is cool. I don't recall the poison... Does this work:  
[quote who="Trojasmic" reply="12" id="3370765"] 4. For me, I think essence is about right. I like to find city spots with essence as much as the next guy, but I think it is pretty balanced (most of my cities have 1 or 2, some have 3 and some have none). My issue is that there are too many cities in every game. I think they need to increase the number of tiles required between cities to help control this. I typically will play with "sparse" resources and
[quote who="Trojasmic" reply="8" id="3370671"] 3. The more I play the more I realize that there are only two techs I really need in this game to win on Expert: Cooperation and Glyph Stones. Game over. If I'm playing on Ridiculous then I would take Knowledge earlier to try and speed up my tech advancement because the AI researches so fast on Ridiculous. I like your ideas of spicing up Knowledge to encourage players to take it earlier. <
[quote who="Trojasmic" reply="8" id="3370671"] 1. I think the Ice Staff in the hands of a hero is weak not to mention the -6 initiative hit. I found it in a goodie hut and wanted some form of ranged attack since I didn't have mages or archers yet so I gave it to my sovereign to use for kicks and giggles. Ice Staves in the hands of trained units with rings and amulet modifiers are very tuf! [/quote] So then, there stands to be two 'types'
[quote who="N1ghthavvk" reply="1" id="3370739"]Just put him into the game as a playable sovereign would suffice (you can also do this yourself ). His Faction should be: Magical Programmer Wonderland (Men) + Adepts + Scholars + Quick His Sovereign has/is: parrotmath (Scholar) + Brilliant + Attunement + Water Magic I + Ice staff + Dragonfly Bracer
[quote who="skjohnson2" reply="11" id="3370709"]I just had a level 3 fortress conquered by a dark mage army... I took it back from him a couple of turns later and he was supplemented by city militia and archers... it would be cool if he had made some changes and reinforced with other dark spell casters or something new and different. Next time this happens I think I'll wait and see what he does over time. [/quote] That is awesome! H
[quote who="Trojasmic" reply="2" id="3370678"]Here are some options: 1. Put some really cool tech behind it so that people want that new tech so bad they tech Knowledge first. For example, the new tech could be something which allows you to build a wonder that provides +1 research per shard. Or you could just add the same really cool wonder (or something similar) to the Knowledge tech itself. 2. Reduce the cost of the Knowledge tech by half.
[quote who="halmal242" reply="1" id="3370658"]This seems like a loop logic issue though as you are already expending research to gain additional research points. Or are you saying that you would get 5 research points on top of what is there already thereby refunding some of the points spent for doing this research which can then be put towards another research project? [/quote] Correct. You would be refunded the 5 points. I figure a refund of points would be better than sim
Just throwing this suggestion out to Stardock. I don't know how much control you have over these threads, but I would like to suggest that Parrotmath be awarded a little thankyou for all the work he's put in towards this game. Could you give him a little digicon? Maybe of a Parrot or something?
I'm no modder....but if SD doesn't want to persue this.....I would COMPLETELY appriciate and give someone else the credit for this idea if it were to be modded.
Yeah....I'm not even sure if what happened there was a game glitch or not....but it did happen....and I'd love for the possibility to exist for it to happen again. Why can't Smaug take over a city and spawn little drakes??
To add to my suggestion above, it would be really awesome if Wildlands expanded throughout the coarse of a game. Maybe every 50 turns or something, all Wildlands increase there space by 1 tile. This forces the player to eventually deal with Wildlands as PART of the game, instead of always ignoring them...since there really is no driving point to them being there at the moment. Any cities or outposts too close to the Wildlands would be enveloped by them. There could also be a R