I see this thread idea didn't really jump start the way I thought it would. In any case, since I saw Brad post interest in the DLC thread....here are the spell ideas again...in case they have faded to the faint recesses of time.
GFireflyE
Now that the AI has been improved in 1.3, has there been any thought to improving the XP gained from defeating these adversaries now? As is, avoiding fights with the AI is the surest way to win the game easily. Being rewarded for defeating AI, or at least stong groups led by heroes or the sovereign, would go a long way into wanting to engage the AI in combat and wars.
[quote who="N1ghthavvk" reply="25" id="3383360"]The wildlands are all wildly different in nature. Some are just lootboxes where you can send your sovereign alone in the early game and loot epic stuff. (Namtur's Caverns, Scrap Yard) or win against with a micro force (Deorcnysse which really is just a city to produce stuff), or endgame battles with epic rewards (Vetrar, Abeix, Morian, Pyre of Man, Torax) and some stuff that doesn't fit those categories (the stormdragonlair with some alt
[quote quoting="post"] [Bug] 1. I kiled Vetrar outside of the Northern Waste (he was about to attack one of my towns), and got the Steam achievement, but nothing happened with the quest or making the area fertile. [/quote] I've also had it where Morian left his wildland and rampaged towards my city. Upon attacking it however, he was a no-show, instead only having his minions attack. Once they were thwarted and I was victorious, it showed me as having defeated Mo
okay. rebuilt the link. Should work now.....works from my computer (that does not have my dropbox). Thanks for pointing that out.
Made a small update. Now is version 0.85 for LH 1.3. See OP for details.
[quote who="Primal_Savage" reply="6" id="3397068"]There you go: XtraMonsterMovement_GFireflyE_Edition.xml EVENTS: The world has changed...I (Turn 101) - Monsters may use up to 2 movement points The world has changed...II (Turn 201) - Monsters may use up to 3 movement points The world has changed...III (Turn 301) - Monsters may use up to 4 movement points The world has changed...IV (Turn 401) - Monsters may use
I love the idea. Does seem a little imbalanced though. A game can run for 800 turns and you have 5 movement speed at turn 201. Without yet testing it of course, would it not work to have 101, 201, 301, 401, and 501 ??
[quote who="Frogboy" reply="29" id="3396806"] First off, I'd like to say that after Derek follows through with his promise to remove the bunny slippers as a random drop and make them sovereign-selection only, I WILL BUY THE LOOT DLC. In the future, please make the gag items optional. Second, here are some ideas for DLC that I would purchase in a heartbeat: 1) More Mounts - I love Bonesplitter and if you made a mounts DLC, i.e. panthers, black fire horses,
[quote who="XWerewolfX" reply="25" id="3396483"]New classes, too. I'd pay $5 for a new class or two! Make the ranger one official! And give me a necromancer class that's fully fleshed out! Or give me a druid-type character that can shapeshift. Oh, yeah, that's it! GIVE ME SHAPESHIFTERS! DRUID SHAPESHIFTERS! [/quote] The necromancer class would be fantastic, as would a druid class. Not too much a
[quote who="Jafo" reply="143" id="3376468"]I should add....50 years from now I'll be pushing 109 ....so will be long past caring.... [/quote] that or you'll be pushing daisies. XD again....long past caring.
These are two very interesting concepts. Unfortunately I do not know the answer to either. - 'Free' roads would have to somehow be tied into your kingdom's ZoC. Don't think that can be done at the moment. - Building outposts within a certain distance should be possible with modding. It's possible to have cities not be able to build within a certain distance...the more I think about this idea, the more I like it. It could very well be the most imp
[quote who="Frogboy" reply="19" id="3396337"] The biggest problem game devs face is the tabloidizatiin of the gaming media. They profit from creating misery. [/quote] Oh how I shake my fist!!! [e digicons]XO[/e] I was trying out an IPad this past week and I gotta say, I'm soaring unimpressed and very much disappointed. Sure...it's easily accessable...but at such a high cost to processing power and effectiveness...that's tablets are stil
[quote who="revjwh" reply="11" id="3396291"] Davrovana, have you always been a complete tool? or just here? [/quote] I thought it was hilarious....unless of course your day job is a cable news channel anchor. [e digicons]:)[/e] Then it would be hysterical. Glad you are enjoying the game now. I do agree that the starting conditions of the game leave something to be desired at times, but that cntl-N helps if you want something more than
Know exactly Howe you feel. Have to keep track of 8 passwords at the office and they all have different password expiry durations. Frustrating is an understatement. With two of them, I just have help desk reset my password for me when I requiraces chess. They complain to me...and I complain right back. Since the work needs to get done, they have to give me a password or they are impeding progress. It's fun...
but but....they have your money already. [e digicons]8(|[/e] From what I've seen so far, SD puts in a lot of time to patching there previously released titles...and goes well out of there way to gain input from the gaming community around. I completely understand that some bugs and flaws seem to persist over multiple patches and versions, but if I were running a company like that, I'd presume to have a battleplan...a roadmap laid out in order to help organize differen
This is a 'feature'. I hope that SD tweaks how this is done and tracks city defender units across the coarse of a turn. If the unit dies, then it's dead for the remainder of the turn. If the unit is wounded, hits points are tracked from battle to battle. At the beginning of the next turn, if the city is not under siege ( aka...opponent faction units are not adjacent to the city) than the defender units reset to their initial troops. As is, it's very frustrating to know
33 is a little light for $5, imo. Nevertheless, I will eventually obtain this DLC to support SD's development of 1.4 and 1.5.
[quote who="StevenAus" reply="4" id="3394515"] Last I heard, the option for citizens in cities were disabled on 32-bit systems. We'd need confirmation that the option is still available on 64-bit Windows.[/quote] as far as I know, this is the case. 64bit get pedestrians and 32bit do not. Very annoying because my 32bit machine could run them...though I do understand that not everyone's could. Still would really like the option to toggle on/off pedestri
Agreed. Dragons should have the ability to fly.
[quote quoting="post"] First off, I'd like to say that after Derek follows through with his promise to remove the bunny slippers as a random drop and make them sovereign-selection only, I WILL BUY THE LOOT DLC. In the future, please make the gag items optional. Second, here are some ideas for DLC that I would purchase in a heartbeat: 1) More Mounts - I love Bonesplitter and if you made a mounts DLC, i.e. panthers, black fire horses, pegasi (plural pegasus?), li
- Not sure if this falls under UI, but I would love a menu system off of the main menu where you can pre-select which units/heroes/sovereigns are to made available to yourself and to the AI, and to which AI, in a given game. Options to 'edit', 'disable' or 'delete' these aswell. Also an option to 'disable' the defaults if you don't want them to see play (deleting them may be unforgivably bad). The system could be organized in a
Congrats Derek. All the best in the games to come. XD
I've actually noticed a decrease in relevant posts and a significant decrease in the modding posts. Perhaps it's just me....as I wait for 1.4 to come out. Increased diplomacy before playing again..