Needs cutscenes. For each of the ways to win and lose the game, a cutscene should depict the results in a very fashonable and concluding way. These cutscenes should be as long as the intro cutscene at least...to really reward the HOURS of blood, sweat, and tears applied over the course of the game. Lot's of cutscenes.
GFireflyE
If I wagered a guess, SD will take the AI improvements from the LH 1.3 patch and apply them here....but they gotta get that one through first...
Would really like designed units to be dumped into separate subfolders though headed by the faction name. Currently, all units are put in the same place and it's hard to keep track to which unit is for which faction.
Good Morning I'm putting together this thread as a dumping grounds for new spell content ideas for SD to gleen through. All suggestions and comments welcome. Awareness Type: Global Enchantment Category: Air III Cost: Initial Cost (perhaps 100 mana) with a mana/turn (perhaps 3 mana/turn) maintenence costs. Effect: Reveals all cities on the map but no surrounding territory. Verdant Growth Type: Strategic Ca
[quote who="parrottmath" reply="215" id="3387661"] Quoting Trojasmic, reply 214 What is "Ineluctible Vision"? reveals the entire map for as long as you pay the mana maintenance fee [/quote] This new spell really seems out of place, or rather, it is a very new idea to the world of elemental (obviously existing in other games...civ4 it's the 'satelites' tech as an example) Perhaps, could a lesser vers
[quote who="Fallenchar" reply="5" id="3387828"] - Money: again, agreed with the OP. My cities never generate much money. Diplomacy and questing gain me much, much more. This could use a fix. Increase the revenue of cities and/or decrease the (buying and selling) price of items. [/quote] How much and how often do you adjust the 'tax system' during the course of a game? There is a balance where if you want more money from your cities, you take a production hi
[e digicons]8(|[/e] This would be AWESOME! Not having your city levelups pre-planned and always so...linear....would be a fantastic way of mixing up the game and adding in that rpg spice. I would LOVE not knowing what my 3 level up options are going to be.
I really like that SD continues to pour support into the product. They're continually improving like....like there is a certain element of pride involved in their workmanship. That sort of commitment doesn't exist in many places anymore. Sure, it costs customers extra to stay on board, but anything good is going to cost something...else it's too good to be true. I can definately see this game, once it reaches it's rumored final 1.5 state, as being the 4x benchmar
If I were to gander a guess, I would say that the OP is upset that FE:LH costs $20 and is basically and updated version of FE, which cost $40. Or looking at it the other way, making FE cost $40 to customers when SD knew ahead of time that there 'update', FE:LH, was going to be stand alone. If this is the case, I can sympathize, but for different reasons. I really didn't like that FE:LH became stand alone because it allowed SD to change the gaming require
[quote who="FuzzyGold" reply="16" id="3386908"]Air Elementals can already fly across water. Strangely, dragons cannot. At least my Storm Dragon could not fly across water. They do move fast on roads; I guess they rather run than fly. [/quote] lolz You'd figure a flying dragon would be able to...you know....FLY.
[quote who="MM77" reply="50" id="3386788"] Beyond Fallen Enchantress There’s a lot more we want to do with the Elemental world. We debate regularly about what we should name future things. I.e. Elemental II? Fallen Enchantress II? Elemental: Something New? Or a completely new series? Tell us in the comments what you think. STARDOCK, I know your a 4X game maker and my 2 cent's well be very UNPOPULAR on this forum but I believe you could make th
The short answer: Because navies suck. The long answer: Because navies suck. [e digicons]:P[/e] Kidding aside, the implementation of navies would actually detract from existing gameplay. You would need AI to be able to utilize navies. You would need roaming monsters and lairs in the sea. You would need quests and encounter intergration. You would need magical alternatives to sea travel. You would defenses and improvements that altered sea defense/offense. Essential
[quote who="StevenAus" reply="195" id="3386777"]Me too. If you try to attack a unit your current unit can't get to that turn, they will possibly walk on another one of your units. I'm not sure who gets attacked when there are multiple units on one square. [/quote] could easily have been avoided if 'moving through squares' wasn't implemented in 1.2 [e digicons];P[/e]
[quote who="Alstein" reply="30" id="3386023"] Quoting GFireflyE, reply 28 Legendary Heroes: Elemental Reborn !! Pack all DLC, expansions, and updates onto a steam-free edition of the game!! That won't happen, ... [/quote] I know...but I'll still dream...
[quote who="harpo99999" reply="59" id="3385864"]in frogboy's elemental july 2013 thread, he stated that tac battles can not be made to multiplayer without major costs in re-writing the entire tac battle system, which implies to me that it was an issue that was created during the creation/development of WOM when there was no one person that had control over the whole project. harpo [/quote] and so ends this thread.
Legendary Heroes: Elemental Reborn !! Pack all DLC, expansions, and updates onto a steam-free edition of the game!!
[quote who="Frogboy" reply="158" id="3385649"]I'm back from vacation and working on it. The AI was getting far too paranoid about dealing with the monsters. There's a fine line between risk management and bunker mentality. It didn't affect all AI personalities. The "Expansionist" AI personality was unaffected. [/quote] Just to seed this thought, but each faction has it's own AI personality....you mention 'expansionist' as being one of them
Well, I'll toss another nut into the mix. I play a pirated version. Kicker is I've also bought the game + expansion + DLC content because I truly do believe in making sure developers get their money for there hard work and effort. Reason: The pirated version allows me to bypass the crap known only as 'steam'. [e digicons]:thumbsdown:[/e] Does that make me a thief for not playing with the right 'bits' ?
I've been kinda waiting for them to smooth out those AI concerns players are having before I install 1.3. And if they can't get it figured out in time...I may just wait for 1.4.
[quote who="sweatyboatman" reply="19" id="3384803"] Quoting Cackfiend, reply 15 I did read the entire post and understood it, unlike you. You have to understand that for MoM fans to see the "spiritual successor" of MoM to be released with the very thing that MoM didn't have is the equivalent of blasphemy. It's truly shocking really, and why you see so many passionate people make threads about multiplayer. Not to put too fine a point on it,
and very dizzy....she just keeps spinning. Yes, I know that's how it works....but people in the theatre are going to be throwing up over this one... XD
[quote quoting="post"]Right now, i feel like there is too large a gap between leather and chain type armors. Most of my units use leather based armors for the majority of my games. Further, i know there is also discussion that iron isn't used quickly enough and tends to stockpile. So perhaps we can kill two birds with one stone. The idea: 1) Create a studded leather armor gained a blacksmithing that would exist between leather and chain t
[quote who="Alstein" reply="3" id="3384320"]How about magical leather? Another idea would be drakehide leather, obtained by drake camps or killing dragon race. [/quote] The Arcane Armour tech should have a magical leather option along side...
[quote who="Heavenfall" reply="7" id="3384353"]A huge problem with dying heroes was that so much of your magic power is dependant on successfully leveling them up. If heroes were to risk dying just to be stronger mages, that is a large disincentive to go for magic. [/quote] Another problem is that the AI would have to survive on the same rules. It's not an excuse per se' as the AI should be able to handle heroes....just that at the moment I see many AI heros with many inj
[quote who="StevenAus" reply="2" id="3383178"]I think it used to be part of Civics in FE. Sometime in LH's development though, they changed it to come with Administration. [/quote] My fault. See changelog 1.2