GFireflyE

GFireflyE

Joined Member # 4452479
140 Posts 2,588 Replies 1,369 Reputation

I'm a little surprised at this type of backlash. We all knew SD's DLC business model already. We've seen the hasty map pack, the shallow quest pack, the small loot pack, and the unfinished Undead pack. The Leaders pack possibly has more code than all of the others put together. I'm not saying it's 'bad' quality. It's just 'expected' quality, and for me, it's just not $5 quality...so I'll wait until it was 5

83 Replies 531,796 Views

[quote quoting="post"]Am I missing something, or can you not use the new spider body for a custom hero? [/quote] Doubt it. You can select male or female. There is no inbetween... :p

2 Replies 6,468 Views

[quote who="Island Dog" reply="9" id="3461605"]It's finished now. You can view the on-demand video on Twitch, and we'll also try to get it on YouTube soon. http://www.twitch.tv/stardock/b/522684464 [/quote] It's finished? That was quick....thought we'd have the chance to comment while you played live... please stream more FE:LH :) maybe a Friday evening gameplay? or somet

20 Replies 21,384 Views

[quote who="XWerewolfX" reply="196" id="3461558"]^ What abob101 said ^ I'm moving on to Endless Legend for a bit. [/quote] I moved on to GalCivII for a bit now... Great game...but the tech tree is soooo watered down and drives me nuts. I don't like how, for example, you have 5 Laser techs whereas each only upgrades MINOR aspects of the laser weapon; having to select the next tech in the line every other turn plus

206 Replies 505,657 Views

[quote who="Borg999" reply="177" id="3461162"] Nonetheless, I don't think bug fixes should be included under the umbrella of version releases. Instead I think they should be hot fixed. [/quote] but that would be a business model decision... Personally, I'm fine with packaging fixes in with updates....so long as the updates are timely. I haven't played LH for 4 monthes because of the beastmaster bug and the building rotate bug. If update

206 Replies 505,657 Views

[quote who="Earth Force Captain" reply="61" id="3461221"] Quoting Dadou, reply 51 If I had ONE problem with the game, and only ONE: - The square grid. Please get with the times and move to hexes Where as I have the opposite problem. I like square grids and have a lot of trouble playing Hex based games. I'm actually finding it quite frustrating in the Gal Civ III Alpha having my sh

156 Replies 835,761 Views
Reply to N/A in FE Multiplayer

[quote who="Primal_Savage" reply="4" id="3461068"] This mod moves Life Magic to row #6 (Y=5). Scroll down in General tab to see. Death Magic remains on row #5 (Y=4): https://www.dropbox.com/s/p9ywun0k1vdtuez/XD9_LifeDeath.zip [/quote] Do you have an early post in the 1.6 Changelog? If so, tossing this link there will help players find the update. :)

11 Replies 9,766 Views

Here's another item that really annoys me. I'm trying to start up a GalcivII game at the moment, but this frustration exists in Legendary Heroes as well: The Map generator has MUCH to be desired for. Imo, the game is not worth playing unless you start in the middle of the map. If there was map-wrap, that would completely fix the problem....but there isn't...so the problem persists. There is nothing more frustrating than knowing you have already won the game b

156 Replies 835,761 Views

I'm going to be approaching the Spouses DLC with some hesitation and patience and not purchase it right away. The Undead DLC still requires a lot of balancing work, especially for the AI to be able to play them. Until that's dealt with, I just think Spouses DLC will simply introduce similar balance problems.

24 Replies 151,526 Views

IMO, there is something about the Mid-Late game challenge that is very lacking about LH and increasing the difficulty simply isn't the solution as doing so also increases the early game difficulty, which I think scales quite well. So, it's more involved as you transition through a game from early to mid-late. I think several factors contribute: While minor, the game could use more mid-late game content (quests, events, units, spells, l

156 Replies 835,761 Views

[quote who="Xerberus86" reply="20" id="3459828"]i just hope that stardock will find the time to repair their dlc, i am sorry but if i pay for an extra faction then please let also the AI be able to handle the faction. this is a singleplayer only game! [/quote] I would consider this to be a reasonable request. From the 1.6 changelog, we can clearly see that SD is not adverse to updating DLC content. Hopefully this means that they have someone working on the undead. <p

23 Replies 39,268 Views

What difficulty are you running at? I run at challenging and never see those sorts of things happen....

4 Replies 8,388 Views

[quote who="Heavenfall" reply="11" id="3459702"] Supposedly her arrest was followed by "dozens" of people repeating similar tweets in a protest.[/quote] Was there a crackdown, arresting anyone who protested? Arguably, the best way for people to protest is with their wallets. Don't fly that airline if you are opposed to the airlines policies. In any case, imo, she wasn't very smart for threatening an airline and, while sad, de

58 Replies 221,009 Views

If summons are to be mulit-castable, I think in addition to the increased mana upkeep, you would also require casting delay for the stronger summons. You are correct in that the AI does not know how to play the undead well. I was really hoping SD would take the gaming community serious on this point and introduce some positive changes that mods have brought out to help make the undead more challenging when used by the AI.

16 Replies 23,269 Views

I agree. It would seem logical that the stronger summons would have upkeeps greater than 1 man per turn. Also, the upkeep status in the unit's properties should also include mana upkeeps in addition to gildar. (Fame too for the that matter in case future heros exist that require consist Fame upkeep to stick around)

16 Replies 23,269 Views

[quote who="XWerewolfX" reply="148" id="3459369"]How long does QA take?? Waiting on this one for a while [/quote] Please. Patience... They still haven't posted that they've fixed the building rotation bug. The game's aestetics take a major dive if that's not corrected. Would really love to be able to rotate my buildings with manual placement again...

206 Replies 505,657 Views

[quote who="The_Biz" reply="10" id="3458881"] seems like it's a civ 5 mod rather than a new game kind of like colonization was for civ 4[/quote] This appears to be probable. Which is a shame....really don't like the way civ 5 took the game. I do like colonization though....will have to spool that up again now that I've been reminded of it. :)

30 Replies 131,021 Views
Reply to help in LH Support

Wild shot in the dark here but this could be your video card overheating. Laptop forcing shutdowns to avoid critical failures? LH is very graphic intensive...took out my card (though in my defense, my card was 6 years old)

3 Replies 3,893 Views

[quote who="Mistwraithe" reply="5" id="3458906"] Quoting GFireflyE, reply 2I really miss building upkeep costs. Having to plan out your economy around what buildings you want to build in what cities was always an interesting challenge to overcome. I totally disagree. I much prefer the Civ 4 model to the Civ 3 model where the optimal build for most of your cities if often nothing (or just troops) because the maintenance costs of buildings means that only a few cities sho

18 Replies 19,036 Views

[quote who="Alstein" reply="169" id="3458805"] The expanded gameplay change I currently want the most in LH is individualized heroes, which I believe should be backportable from the next game (I think you said that was a feature) Given how that game turns out, I might want more features from that game backported to LH, many of them sound exactly like things I added or changed in LH. [/quote] The expanded gameplay changes I'm hopi

201 Replies 1,149,538 Views