Winterbraid

Winterbraid

Joined Member # 4434623
6 Posts 39 Replies 165 Reputation

[quote who="Wizaerd" reply="110" id="3467974"] Quoting Winterbraid, reply 108 I don't mind if a game has bugs, but if the bugs literally stop you from playing the game, well fuck that. I don;t see anyone else with this issue whatsoever...[/quote] Search the forum for the word "freeze" and you'll see a few, admittedly a very small number but nonzero. I've since found that saving before ending turn and retrying will even

156 Replies 835,398 Views

What I like least about FE:LH is that I spent $40+ on it and I'm playing Fallen Enchantress: That Game I Bought A Long Time Ago, instead. I figured the game would pretty stable, since I only bought it this past weekend. I mean, there are 5 DLCs and it's version 1.6! So, I walked across town to the local Gamestop to buy the game, walked all the way home to download it, and played for all of ... (checks steam) five hours, and now I'm ready to write it

156 Replies 835,398 Views
Reply to Freezes in LH Support

are cheats on by default? because I'm getting freezes right out of the box.

3 Replies 4,452 Views

If you found a village in conquered wildlands, you can't cast cloud walk targeting that territory. To express the bug: 1. Learn Air 4 (cloud walk) 2. Conquer some wildlands. 3. Bring in your pioneer and found a village. 4. Cast cloud walk and target any square that used to part of the wildlands. It will deny you with the text "cannot target a tile occupied by an enemy." Note 0: I've only noticed this in the

5 Replies 5,032 Views

[quote quoting="post"] Evoker I/II/III are collapsed into one icon on the unit detail screen, and only show the tooltip for Evoker III. This makes it particularly hard to calculate total spell damage; I think they stack, but I don't remember the bonus from I and II . While we are here, why do I have to calculate it at all? Spell damage multiplier should be listed among the stats on the right, next to spell resist and mastery. R

3 Replies 4,600 Views

This post was a delight. I'm not sure why, but imagining the king just swannin' off really gave me a chuckle. "Come back here your highness, I want to give you an army!"

6 Replies 33,325 Views

I had the same problem I think. Manual end turn and then the little hourglass keeps coming back. You can rush production but the queues don't update. Your units are unable to move. Only happened to me once, dunno how to replicate it.

10 Replies 3,927 Views

I just loaded one of my games in progress and cast "curse city." The only places it shows up are: 1. In the list of unrest factors (curse city adds 30 unrest). (click on victim's town and hit 'd' for details page. look at "unrest") 2. In your own active enchantment list. no screenshots because I'm lazy. cheers.

12 Replies 7,239 Views

Turning off "auto select next unit" is broken. To express the bug: 1. In options menu, turn off "auto select next unit." 2. Play a game until you have two units roaming the map. 3. Exhaust one of them and end the turn while he is still selected. Your camera and selection is dragged over to the other guy. Every two seconds I trip over this. I spend as many moves walking backwards as I do walking forwards. [e d

2 Replies 2,865 Views

Oh, I know where the default files are, I'm just tripping myself up, I think, by comparing FE modding to SOASE:R modding. That was the last game I did a lot of modding in, and the only other stardock title. This one seems to have a different mod structure. [quote who="seanw3" reply="32" id="3258095"]I have mine on the desktop and all my files are being generated there. Never seem one go to the game folder.[/quote] If I understand you right, yo

75 Replies 106,306 Views

[quote]When you export your creations, it'll place it in the root of the Fallen Enchantress directory (program files(x86)\stardock\fallen enchantress).[/quote] I don't have this directory, possibly because I bought via steam. I'm not actually using the excel tool, I'm just curious as to the mod structure. I would be using notepad++ to effect any changes. So, where are modified files placed in order to be used?

75 Replies 106,306 Views

[quote who="Kamamura_CZ" reply="6" id="3257142"]Those lead-iridium leg plates do not seem exactly light... good that he discarded all chest armor including the T-shirt to compensate, very practical battle gear, it makes you unable to charge or flee, yet you still remain extremely vulnerable in all critical body parts like chest, stomach, neck, arms and head, lol. Okay, I forgot, he has bracers. He can just deflect all the attacks with forearms.[/quote] wonder

16 Replies 9,668 Views

[quote]Scenario 1: If you are overwriting existing weapons or units: Replace the existing file in the data\english directory with your new one.[/quote] Should we backup the default game files first?

75 Replies 106,306 Views