Yeah you likely need more food, build the Granary.
abob101
Bump. Hello Stardock, any chance of getting this thanks?
[quote who="Primal_Savage" reply="2" id="3495325"] CTRL-K the faction leader, should kill the faction. [/quote] Yep that seems to do what I want, thanks. [quote who="davrovana" reply="1" id="3495281"] Ctl+M x5, Ctl+R, cast curgen's volcano on all their cities? [/quote] That might be more fun though...! [e digicons]}:)[/e] [e digicons]:omg:[/e]
Double post ignore.
[quote who="n0fo" reply="32" id="3495475"] In the case, I feel this game has a bit of weakness in city building and diplomacy moreso. [/quote] Ah cool right, yeah I tend to agree with those. Hopefully diplomacy will get some love in a 2.0 at some point, it's pretty much the biggest weakness in the game at this stage imo.
[quote who="Tattyhat" reply="30" id="3495363"] Are you guys speaking from the Das video's or the actual game, because in the game I find the map really clean and quite easy to navigate. [/quote] From the videos... But I don't see how it could much different actually playing the game. [quote who="Leo in WI" reply="31" id="3495375"] EL: Speaking from first hand experience, lot of it! [/quote] Haven't played EL, but fr
Hi all, Anyone know if there is a way to disable/delete a faction once the game has started using cheats? Thanks.
[quote who="n0fo" reply="30" id="3495180"] I would instantly buy a LH expansion. [/quote] Same. [quote who="n0fo" reply="30" id="3495180"] And of course, more strategic overlay work, by far the weakest point of this game compared to other 4x games. [/quote] Curious what you mean by "strategic overlay work" ?
[quote who="iceboy105" reply="10" id="3494761"] I reported this bug a long time ago in one of the beta patches. It has never been fixed thus I gave up on the game and ever buying any DLC. Whats the point of playing an AI that doesn't do anything at all? Just sits there frozen and never founds a city for the rest of the game. Garbage. [/quote] I've seen it on occasion, but it's very rare. I think it is much rare now that it used to be, like maybe a few times
I haven't played WoM, but after watching the first few episodes of Das' let's play... the thing that jumps out at me is the map... as in what a mess. I don't know how anyone can tell what on earth is going on... it's great to have interesting looking maps full of foliage and stuff, but it looks so hard to tell which tiles are plains vs forest vs hills vs swamp etc. That one of the things I always liked about FE/LH, I know some might call it a bit "bland", but
Thanks, mine hadn't updated either... had to verify the cache.
[quote who="Redaxe" reply="60" id="3494151"] Maybe Maul needs a nerf. Although it is a key part of Yithril's unique unit/strategy I think? [/quote] I think Maul plays better with a slight nerf, parrottmath has made one here in his mod collection: https://forums.elementalgame.com/444851/page/8/#3478969 [quote who="Redaxe" reply="60" id="3494151"] The other anima
[quote who="Frogboy" reply="6" id="3493664"] I am hoping we can put a Hall of Fame into v2.0. 2.0 is fairly far off though due to E2015. [/quote] Looking forward to improved diplomacy and 2.0 whenever it happens.
[quote who="Tattyhat" reply="4" id="3493512"] How on earth can a fill my zoo, if I only get one beastie every 10 tactical turns? [/quote] Ha, ok. I have a vague recollection that back in FE it was a 5 turn cooldown, or something less than 10 turns. But everyone says Beastmaster is overpowered.... hence it has a 10 turn cooldown, 1 beast per battle I guess. Personally I think it's about right. Silver Tongue (the diplomat abilit
[quote who="Tattyhat" reply="2" id="3493503"] Wow! that's a bit mad isn't it. I wonder why they made it this way? [/quote] But it's the same as all tactical skills in that there is no strategic cooldown for it. What's mad about it... too powerful ?
[quote who="Hellions" reply="6" id="3493337"] Sorry if I sound bitter but I hate seeing how LH 1.7 has debilitated this wonderful game. I really, really hope this isn't the definitive version of the AI we're getting because it is broken. [/quote] It is frustrating how the patches always seem to be 2 steps forwards, 1 step back. I'm playing testing at the minute, not sure it it helps but will keep on eye on the issues you ment
[quote who="Hellions" reply="2" id="3493339"] I believe there was no official word on why it got aced. After looking at the list again, it's most certainly not the only no-show. [/quote] Yeah would have been nice to have had some kind of conclusion to that thread. Even if it was to say that some of those things turned out to be bigger jobs than was expected so there was no time or whatever. Champions spawning at the capital would have been good. &nb
[quote who="malakar00" reply="3" id="3492412"] But it is not. Is set to always update and still shows as 1.7 not 1.7B [/quote] I wouldn't expect it to update, normally if they do something like this, i.e. a "b" version of a patch... it's just a minor tweak and the number doesn't change. Mine is 1.7. You could always try and "verify integrity of game cache", from you steam client right click on FE:LH... Properties, Local Files Tab then click the "Ver
[quote who="StevenAus" reply="1" id="3492279"] PS: You might want to change the forum to Legendary Heroes (a subforum of Fallen Enchantress). [/quote] Oops mistake, fixed it now thanks.
Hi all, Just been doing a bunch of playtesting, have got a few mods installed... and I notice I seem to quite often get repeat drops of loot from goodie huts. Eg. item A drops twice in a row, then something else.... then item B drops twice in a row etc. I've found like 10 items so far, and 4 of them have been duplicates. Same thing happened previous game. Based on pure probability that should (almost) never happen. Found other old threads on this
[quote who="StevenAus" reply="492" id="3492089"] I'm not sure if Arcalite is a product of this mod, but why is it that when you choose the skill to boost faction-wide production, that it doesn't boost that which is produced by the heroes? [/quote] Not sure about this example, but that's how all faction wide boosts to production of a resource work - it only affects resource production by cities / improvements.. and not that produced by champions / units.
[quote who="Primal_Savage" reply="491" id="3492051"] Quoting abob101, reply 490 Wait... what? You can mod the elemental.str by putting it in the Data folder? Yes [/quote] Awesome will try it thanks.
[quote who="Primal_Savage" reply="489" id="3491869"] This is also the only folder where you can place a modded elemental.str file. [/quote] Wait... what? You can mod the elemental.str by putting it in the Data folder?
[quote who="Ghallandir" reply="14" id="3490906"] I'd like to know what 'modern design' means as well! [/quote] From what i've seen of 4x games lately modern design means very few factions/races to choose from, not a lot of depth or complexity, too much money spent on snazzy graphics and trailers and not enough time on gameplay.
Cool. Was interesting to read the feedback to the team.