Fairly sure the budget approval process is not the point of the thread. [e digicons]o_O[/e]
abob101
[quote who="Rheinguard" reply="248" id="3501568"] I totally forgot about the workshop, I guess Im still not used to Stardock games being Steamworks, [/quote] I'm just taking a quick break from modding and getting into a game of Sins Trinity.. which is quite an old game and even that has a Mods section in the menu to show what mods you have installed, lets you enable/disable them etc. Shame nothing like that even ever made it to FE/LH.
[quote]So I leveled up my soverign to level 56, [/quote] How the heck did you manage that? Impressive. I think you're screwed though, don't think there is a way out of that one.
[quote who="Rheinguard" reply="242" id="3500634"] It would be great if someone got around to making the mod manager LH compatible. [/quote] The best thing would be if Stardock enabled Steam Workshop or whatever it is for mod distribution. But yeah, mod manager would be very handy.
[quote who="Kellhound_AU" reply="243" id="3500837"] I've loved using the previous version in conjunction with Dhuran's Necromancy Revamped, davrovana's Paladin and Sorcerer mods and mqpiffle's Lifebook revamp I hope these can all work together with this new version (or the others follow davrovana and update their mod's so they do work) [/quote] From what I know of these mods they should be mostly compatible, i.e. it won't break anything. &n
Hiya NaytchSG, thanks mate - have fun. Guys just be aware i've found a bug - Control Undead (Prayers 4 Priest spell for Empires) is not working. I've fixed it so will be in the next patch.
In the core data/English folder look for ElementalDefs.xml, in there is this tag: 6 That should do it. You should able to just put this tag in an xml file by itself in your mod folder if you don't want to change the core file. To change the costs of the abilities and weakness, it's in CoreAbilities.xml, just search for the ability name it's quite st
Hmm this is good info thanks guys.
[quote who="Ockhams razor" reply="239" id="3500479"] 1) Can the path changes (Summoner, Mage, etc, and probably associated resources) be used independently from the Factions? [/quote] Yes you could install the mod and then not use the new factions. Everything else would still be there.. so you'd still have the new spellbooks, resources (Faith & Summon Pool), some new monsters, champions etc. But it should work just fine if you just play with
Personally I'd much prefer that LH outposts provided a unit of defenders, rather than the zoc damage. Ideally we'd have both as possible outpost upgrade options for Outposts :-)
OK, well it took about 12 months longer than anticipated.... but new Demons & Wizards version now available. If you can drag yourself away from Sorcerer King for a bit, download link and other info is in the original post. Faction info here: http://demonsandwizards.wikidot.com/main:factions Still got some work to do, but it's very much playable now. Big thanks to HF, davrov
Hmm I thought that was fixed. Not that is helps much but fairy sure if you that save and reload after you taken it back, it will be correct (rather than having to rebuild it).
And just got 2 Guardian Blades in a row from consecutive Treasure Chests. Edit-> Just scored another one. And i've got 4 Ice Spears now, from about 25 items.
Interesting, nice detective work. [quote who="Eilarais" reply="53" id="3499773"] I'll put a mod up if there's still any interest in a fix for this. [/quote] Yes please!
Moved to LH Support. @Stardock - can this be looked at for the next patch (whenever that is). There is definitely something strange about the randomization of loot drops... it is *very* common that you get 2 or 3 of the same item dropped from a goodie hut in the same game, within the first few drops even. I just got 2 silence scrolls as the first 2 items items dropped from goodie huts. I haven't even seen this item before.... then all of a sudden I get 2 of the
[quote who="AlLanMandragoran" reply="7" id="3499239"] Beyond the podcast itself, I find this cool for two reasons: 1. you landed Brad for the podcast and 2. Brad was willing to do it. Pretty neat imo. [/quote] Yeah exactly. And I just thought it was neat because the guys doing the interview clearly knew the subject matter, so they're asking quite specific questions directly about the games/gameplay... instead of some high level type stuff. Sometime
Hey great podcast, nice work to all involved. [e digicons]:thumbsup:[/e]
[quote who="Ockhams razor" reply="22" id="3498771"] I would like to see an Outpost upgrade that provides defense/defenders. When a mob hits one, you loose not only the outpost, but everything built up around it. I know you can build defenders to guard outposts, but it would be nice if the outpost itself also provided some protection (as an upgrade). [/quote] Oh yep forgot about this one... that would be great absolutely, can we pls have this somewher
Always happy to see more for FE, mini-expansion, DLC whatever... it's all good. [quote]Right now, given our traditional naming convention, we'd call it Fallen Enchantress: Ultimate Edition [/quote] I think that's fine personally. [quote] Maybe Fallen Enchantress: Legendary Heroes (Ultimate Edition)? [/quote] I think that would be ok also.... then people know it's got all the LH stuff in it too, and is not just FE. <
[quote who="Frogboy" reply="3" id="3498065"] Yea, there's going to be a lot of back porting early next year. [/quote] I'm interpreting that as you're back porting the Dungeonmaster AI and the Crafting system, awesome! [e digicons]:-"[/e]
Yeah I don't think you have to both have Alliances... but you got to be on good terms with them first as pointed out by Primal.
OK only been at it for a very brief period, but.... - this is nothing like FE/LH... ok so you can tell it's based on the same engine but it's really very different.... but you knew that already - I like the clean interface and map, the art style is borderline too "cartoony" for me, but other than that it's really nice - I really like the "schafer button" - slick looking intro movie - i'd really like a x2 / x5 animation speed button in ta
[quote who="Werewindlefr" reply="35" id="3497359"] Quoting Kantok, reply 33 Did you try completely closing steam and reopening it? It should be there. I just got done playing for 15 minutes, so it definitely works. I did. I even sacrificed a dozen lolcats and tried a p
Sounds awesome Frogboy thanks for the update. Don't forget we could really use some Diplomancy tweaks in there somewhere. Cheers.
Yep great game, no doubt... just a diplomacy patch short of being awesome.... [e digicons]:-"[/e]