abob101

abob101

Joined Member # 4285510
83 Posts 1,017 Replies 24,444 Reputation

Hi Subiwk, glad you're enjoying it. There is some tweaks to the AI included but it's mostly around the priority the AI applies to build order... the AI is more likely to build production improving and unrest reducing buildings. There's a few tweaks to the relationship modifiers, and i'm still playing with those to try and get the AI to be a bit more aggressive. I've also got some other ideas that i'm working on to try and help ou

349 Replies 1,261,987 Views

Not sure, post your code? Looks like you don't have any prereqs in that mage path, is that intentional? The sure fire but painful way to determine the cause of strangeness is to add one ability at a time to an empty path, until you get an undesired effect.

2 Replies 4,328 Views

@Maseren What other mods have you got installed, COS without the rivermod... anything else? The main thing is to make sure you have got the file JB_DemonsWizards_Core.xml sitting in your data\English core folder. It should be in your Mods folder after you've unzipped, and you need to remove it from there and add it into the core folder (unfortunately I just couldn't get it to work any other way). Make sure you have not left a copy of that file in you

349 Replies 1,261,987 Views

[quote who="joeball123" reply="16" id="3506286"] Assuming that you want this unit's name to imply a witch residing in the barrens, a more appropriate name would be Barrens Witch rather than Barren's Witch. The former uses "barrens" as an adjective indicating the place of residence, whereas the latter implies that the witch belongs to someone or something named Barren. [/quote] Yep this, good spot joeball.

28 Replies 54,220 Views

@Blackhoodlum, looking into these issues now... [quote who="Blackhoodlum" reply="256" id="3503167"] First off, when designing darkling units (by editing an existing one) it isn't possible to choose a pose for the unit when you save it, meaning the unit icon is only a background. It does work to choose a pose for the darkling warg rider though, but that's probably because it's mounted (in other words you get to choose between the 3 warg poses). [/quote]

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Working on a patch now, currently it includes some bug fixes, couple of new prayers for the Priest and some more interesting stuff for the Dremorian Nation. Hoping to do a few smaller patches now rather than a 12 month gap between releases.... [e digicons]8(|[/e]

349 Replies 1,261,987 Views

Hi Maseren, Thanks glad you like it. I haven't tested with Deconstruct, but there will most likely be some issues because both mods are so large. COS should be mostly compatible but I haven't tested it for a while. Try removing the rivermod part of COS and see if that helps if you want to try and get them working together. You only need one A_LHLIB_UnitStat_BG_vL, they should both install to the same location... so just overwrite one with t

349 Replies 1,261,987 Views

[quote] It's that I couldn't find any iron ore or crystal on the whole map. [/quote] Make sure that you didn't leave a copy of JB_DemonsWizards_Core.xml in your mods folder, see Step 2 here for details: http://demonsandwizards.wikidot.com/main:help Make sure you've done that, i.e. moved that file from Mods to the Core folder... let me how that g

349 Replies 1,261,987 Views

Hi Derek, Thanks for the response, always great to hear from you. [quote] To fix it we reduced the liklihoods to a tenth of what they were (base liklihood on common went from 400 to 40) so we can now cycle through 10 times as many items. [/quote] Ahhh that's interesting, ok I had totally missed that in the 1.7 update. [e digicons]:-"[/e] My

21 Replies 21,640 Views

[quote] If you only want to mod a few lines from ElementalDefs.xml file, without reproducing the whole file, you will have to do it in the Core folder. [/quote] I could be wrong, but I don't think you have to do that anymore... in D&W I add some entries to ElementalDefs.xml using a small file in the data folder... it just has the new entries. I vaguely recall&

6 Replies 6,037 Views

Oops no you're not supposed to able to play the BlackTrogs.... they were the 16th faction but I wasn't happy with the way they were headed so they got put on the backburner. I'm planning on adding a 16th faction at some point but for now i'll remove the race in the next patch because it's not meant to be available. Thanks for the heads up. Post any issues here that's fine, all feedback is good.

349 Replies 1,261,987 Views

[quote] Else: Is the formula for needed exp at a given level known ??? [/quote] I don't think anyone knows the formula 100% for sure, though i've definitely seen a couple of posts where people explained how it works for the most part. If you search you should be able to find something. There is this section in ElementalDefs.xml if you're look

6 Replies 6,037 Views
Reply to N/A in FE Multiplayer

Hi Primal, Yeah it's a bit of a tough one, i'd probably prefer to have D&W under FELH_Nexus, but it's not a big deal to me either way. If it could be moved by an admin then great. Probably will be that some of the modders (of LH mods) aren't around lately so not sure what would happen their mods that are on the FE site, don't really want to end up with half on one site and half on the other site. I wonder if it would be b

13 Replies 53,883 Views

I tried a bunch of things for Empire Prayers 5 spell, some of the crazier ideas didn't work unfortunately. [quote] What about a high faith cost spell that gives an enemy champion a wound in strategic? They don't even have to die, and be immobilized, they just get a wound. [/quote] I've got this working though, so that will be Empire Prayers 5 in the next patch. [e digicons]:thumbsup:[/e] <spa

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[quote] I'm also thinking of putting in a high faith cost spell to remove injuries from champions, that will also likely be in the next patch too. [/quote] OK i'm an idiot, or at least forgetful.... I've already included this, Prayers IV spell already there: Gift of Renewal (120 Faith) - Target Champion is healed triple the caster's level health and cured of a random injury.

349 Replies 1,261,987 Views

You got it, it's quite a dark texture so if you've gone for dark grey metal it will be pretty much black. [quote] Oh and please don't remove the ability to design them.. they're a blast to use with their innate 20 spell resist, base 24 initiative and well, with some items and bonuses.. can be tricky to hit. <a title="Just an example of what i'm talking about.." href="http://steamcommunity.com/sharedfiles/filedetails/?id=332685566" target="

349 Replies 1,261,987 Views

BTW thanks you guys for all the Empire priest ideas, lots of wicked stuff in there! [e digicons]}:)[/e] Will definitely look to add one or more along those lines.

349 Replies 1,261,987 Views

Gorgal chain helm should look like this, the texture is fairly basic but it should have an dark orange/brown kinda color. This is the default Axeman unit: Can you confirm they don't look like that?

349 Replies 1,261,987 Views

Great feedback thanks Blackhoodlum. OK yes the darkling stuff for Gorgal is one of the areas that needs some work... I'm not happy with it the way it is. I actually wanted darklings to be a limited cap free unit (like the ogres are) but that doesn't work very well for grouped units. I did have all darklings as free while I was testing (no wages), but the AI would spam them like crazy, and the wage was an attempt to stop the AI from spamming so many dar

349 Replies 1,261,987 Views

[quote who="jacate" reply="56" id="3476595"] Spells that affect other game play systems more directly (Okay, I'm actually just wishing there was some form of Religion in this game, and I believe Religion through Magic fits the game's lore best.). [/quote] Demons and Wizards adds some religion mechanics (divine spells, special units etc) if you're interested in trying mods: https://forums.elementalgame.com/

75 Replies 235,978 Views

Cool thanks Blackhoodlum, glad you're enjoying it. Good observation about the Priest, I didn't want to go overboard with the healing stuff.. but yeah you're right it needs a higher level heal. Will put that in the next patch. I'm also thinking of putting in a high faith cost spell to remove injuries from champions, that will also likely be in the next patch too. Just need to think of Empire equivalents.

349 Replies 1,261,987 Views