[quote who="Magog_AoW" reply="31" id="3041463"]Adding different heights to units is not complicated at all, it's just about abilities and immunities. Flying units just need the "Flying" ability, which gives them immunity from strikes from units with the "Walking" ability. That's how it works in AoW. There's no need for different heights on the map for this to work.[/quote] You are right. Well, maybe it's a little more complicated in terms of graphics (3D engine).
Gandhialf
test 2 edit: perfect!
testing
"It sounds like you want to play Pokemon." Nope. I've played some games with tactical battles based on pretty simple mechanics (Age of Wonders 1 for instance: flat land and air, obstacles, two kinds of weapons, magic, etc.). And these were fun and complex enough. Simple mechanics doesn't necessarily mean simple battles. You can have many interesting and hard choices within a simple framework. Even playing checkers can be hard and var
Hi, I understand that on normal difficulty AI plays in the same conditions as a human player. What about AI's wits? Is changing difficulty level makes it dumber/smarter? PS Last time I said the world looked cluttered. Now it's not the case. It looks lovely in fact.
1 Complexity.[quote who="Cruxador" reply="21" id="3040003"]Look at the post again. He wants some super basic stuff. It's not a new dimension, it's a small addition that, together with a lot more, could make tactical battles worth caring about. As far as reach weapons, well, we should have some concept of that already. That we don't just reveals how bland tactical battles really are.[/quote] For me ideal tactical game has fairly simple mechanics and a broad spectrum of
[quote who="Cruxador" reply="17" id="3039742"]Adding height is hardly something you can look at and say "this is overcomplicated". It's more what you'd look at and say "some effort has been made to provide at least a baseline amount of tactical gameplay". Especially such a simplified implementation of it. As for how it looks, I dunno, like any other tactical game with height? Some tiles are higher than others, probably with a slope or cliff on the border. There's no reason it woul
I love the cave. [quote who="Climber" reply="14" id="3039601"][...] At the most basic level, I want to see if 'height' is in. A very simplistic implementation will be nice already. 3 height levels: A, B, C (while A is the lowest). Normal non-reach weapon cannot hit A C, even if adjacent. And it is not possible to walk from A C, unless there is jumping/climbing/flight ability. Finally missile bon
I generally like the graphics, but the world looks a little cluttered.
[quote who="Zubaz" reply="13" id="3037466"]Facebook is the new forums. Why don't all you dinosaurs go to your BBSs and talk about kids today? [/quote] Copying all the internet to a private hosted site (Facebook is one) is not a good idea. [e digicons]:thumbsdown:[/e] PS It's a joke. I know.
But please put everything here as well. I'm not a Facebook guy...
Whaddya chatting about guys?
[quote who="Delmoroth" reply="35" id="3034276"]Wait, was steam suggested as a way to avoid intrusive drm? Isn't that a bit like asking a politician to teach your kids about honesty?[/quote] That's why GOG.com is a better option: no-DRM-at-all policy .
[quote who="Frogboy" reply="30" id="2941907"]I was referring to War of Magic specifically. I don't know what we'll be doing with our future Elemental titles yet.[/quote] You could consider selling your games on GOG.com. They are planning to sell new games as well. http://www.gog.com/en/news/gog_coms_plan_for_the_future_gets_some_news <a href="http://www.joystiq.com/2011/1
[quote who="Lord Xia" reply="3" id="3032404"]They look a litttle square and why is there a little island? No boats [/quote] Small islands are starting locations for really hardcore players. I mean really .
The continents are maybe a little too square-shaped (I see that rotating helps much). But still, really nice maps! What are the dimensions of those big squares ?
> Trollasmic FTFY
http://i.imgur.com/Qfvzx.jpg (Nullarbor Cliffs, Australia)
Dear beta testers, as we know the beta of FE should be here in a few days. Sadly not everyone would be able to play it. So could you guys put some gameplay videos on yt, so we can see the game in action? Thanks. EDIT: I hope it's not against FE's software license agreement or anything.
Thanks for reply. I really like to read your posts about AI. BTW, I like that there will be a non-cheating-AI in FE.
Do you simultaneously work on AI for E:FE and E:WoM (upcoming patch), or just focus on the former one? Are there many differences between the two games in terms of basic AI mechanics? ( Define "basic". Yeah, I know...)
Hardcore map areas? I like it!
Oh... I thought that the cloth map would not require Pixel Shader 3. Thanks anyway.
Cloth map looks interesting to me! Will I be able to play FE on my Eee PC netbook (Intel Atom N450 - only 1 core, 1GB, 1024x600) in this mode?
Looks interesting. Thanks.