Gandhialf

Gandhialf

Joined Member # 4272291
15 Posts 309 Replies 541 Reputation

[quote who="Magog_AoW" reply="31" id="3041463"]Adding different heights to units is not complicated at all, it's just about abilities and immunities. Flying units just need the "Flying" ability, which gives them immunity from strikes from units with the "Walking" ability. That's how it works in AoW. There's no need for different heights on the map for this to work.[/quote] You are right. Well, maybe it's a little more complicated in terms of graphics (3D engine).

35 Replies 33,024 Views

"It sounds like you want to play Pokemon." Nope. I've played some games with tactical battles based on pretty simple mechanics (Age of Wonders 1 for instance: flat land and air, obstacles, two kinds of weapons, magic, etc.). And these were fun and complex enough. Simple mechanics doesn't necessarily mean simple battles. You can have many interesting and hard choices within a simple framework. Even playing checkers can be hard and var

35 Replies 33,024 Views

Hi, I understand that on normal difficulty AI plays in the same conditions as a human player. What about AI's wits? Is changing difficulty level makes it dumber/smarter? PS Last time I said the world looked cluttered. Now it's not the case. It looks lovely in fact.

30 Replies 35,650 Views

1 Complexity.[quote who="Cruxador" reply="21" id="3040003"]Look at the post again. He wants some super basic stuff. It's not a new dimension, it's a small addition that, together with a lot more, could make tactical battles worth caring about. As far as reach weapons, well, we should have some concept of that already. That we don't just reveals how bland tactical battles really are.[/quote] For me ideal tactical game has fairly simple mechanics and a broad spectrum of

35 Replies 33,024 Views

[quote who="Cruxador" reply="17" id="3039742"]Adding height is hardly something you can look at and say "this is overcomplicated". It's more what you'd look at and say "some effort has been made to provide at least a baseline amount of tactical gameplay". Especially such a simplified implementation of it. As for how it looks, I dunno, like any other tactical game with height? Some tiles are higher than others, probably with a slope or cliff on the border. There's no reason it woul

35 Replies 33,024 Views

I love the cave. [quote who="Climber" reply="14" id="3039601"][...] At the most basic level, I want to see if 'height' is in. A very simplistic implementation will be nice already. 3 height levels: A, B, C (while A is the lowest). Normal non-reach weapon cannot hit A C, even if adjacent. And it is not possible to walk from A C, unless there is jumping/climbing/flight ability. Finally missile bon

35 Replies 33,024 Views

[quote who="Zubaz" reply="13" id="3037466"]Facebook is the new forums. Why don't all you dinosaurs go to your BBSs and talk about kids today? [/quote] Copying all the internet to a private hosted site (Facebook is one) is not a good idea. [e digicons]:thumbsdown:[/e] PS It's a joke. I know.

27 Replies 36,284 Views

[quote who="Delmoroth" reply="35" id="3034276"]Wait, was steam suggested as a way to avoid intrusive drm? Isn't that a bit like asking a politician to teach your kids about honesty?[/quote] That's why GOG.com is a better option: no-DRM-at-all policy .

44 Replies 140,371 Views

[quote who="Frogboy" reply="30" id="2941907"]I was referring to War of Magic specifically. I don't know what we'll be doing with our future Elemental titles yet.[/quote] You could consider selling your games on GOG.com. They are planning to sell new games as well. http://www.gog.com/en/news/gog_coms_plan_for_the_future_gets_some_news <a href="http://www.joystiq.com/2011/1

44 Replies 140,371 Views

[quote who="Lord Xia" reply="3" id="3032404"]They look a litttle square and why is there a little island? No boats [/quote] Small islands are starting locations for really hardcore players. I mean really .

40 Replies 133,683 Views

The continents are maybe a little too square-shaped (I see that rotating helps much). But still, really nice maps! What are the dimensions of those big squares ?

40 Replies 133,683 Views

Dear beta testers, as we know the beta of FE should be here in a few days. Sadly not everyone would be able to play it. So could you guys put some gameplay videos on yt, so we can see the game in action? Thanks. EDIT: I hope it's not against FE's software license agreement or anything.

44 Replies 48,567 Views

Thanks for reply. I really like to read your posts about AI. BTW, I like that there will be a non-cheating-AI in FE.

19 Replies 20,874 Views

Do you simultaneously work on AI for E:FE and E:WoM (upcoming patch), or just focus on the former one? Are there many differences between the two games in terms of basic AI mechanics? ( Define "basic". Yeah, I know...)

19 Replies 20,874 Views

Oh... I thought that the cloth map would not require Pixel Shader 3. Thanks anyway.

34 Replies 116,830 Views

Cloth map looks interesting to me! Will I be able to play FE on my Eee PC netbook (Intel Atom N450 - only 1 core, 1GB, 1024x600) in this mode?

34 Replies 116,830 Views