mqpiffle

mqpiffle

Joined Member # 4257179
111 Posts 1,891 Replies 4,170 Reputation

I'm working on redesigning the Warrior traits. I'll post as soon as I have something useful to play with if anyone would be interested in such a thing. There will be lines of three for each weapon type (also horses and two-handed). Each trait in those lines will have passive and active abilities. There will also be 'stand-alone' traits which do no have prereqs. They can be either passive or active, but will generally will be a bit stronger tha

101 Replies 321,916 Views

I agree with the more powerful traits idea, but not the less is better theory. These reason I don't agree with it is that every Warrior will end up the same, or very similar, if there are fewer options to from which to choose. I say more, epic choices.

15 Replies 22,786 Views

*** I DO NOT RECOMMEND USING MODS WITH THE LH BETA *** *** BE WARNED THAT IF YOU DO USE A MOD WITH THE BETA YOUR INPUT MIGHT BE CORRUPTED AND THUS IGNORED *** That being said, for those of you who enjoyed using my IFC mod for FE , it should work just fine for LH without any significa

0 Replies 5,801 Views
Reply to wolves in Legendary Heroes

[quote who="Kestral2040" reply="20" id="3334782"]we have talked internally about increasing the threat level calculation for the swarm bonus trait (which would up wolves threat) and lowering their initiative... thanks for the feedback [/quote] The swarm bonus is bugged. Also for Urxen Blood.

33 Replies 40,251 Views

[quote who="SBFMadDjinn" reply="2" id="3334762"]Otherwise, maybe tone down the wolves a bit. [/quote] The swarm bonus is bugged.

4 Replies 15,595 Views

No. I rarely use them. I don't think the cost:benefit is worthwhile. I'd like to see them stay, it's just that I think they could use an overhaul. Like providing healing to units, or acting like archer towers or mage towers which shoot at enemies. Or they could boost the resources around them. The current options are just kinda boring.

155 Replies 131,217 Views

[quote who="Nagumotheblue" reply="1" id="3334109"]New skills, like the spear attack or the club (double attack, next round be dazed) have a 100% chance to hit.[/quote] No they don't. They used to in FE, but they made them dodge-able in LH (big bonus!)

8 Replies 17,922 Views

[quote]On the huge map, it seems like habitable places are farther apart, to encourage fewer cities?[/quote] Nope...the stamps are the same. [quote]Or lower base unrest on taxes? [/quote] Unrest is primarily based on taxes. [quote]The battlefields have all gotten smaller.[/quote] I've seen a lot of 'medium' sized battlefields, which feel much better to me than either the larger or smaller ones. [quote]Seems a lot slower. Can't ge

6 Replies 10,597 Views

Instead of abilities unlocking with their own trait pick, for the most part they should unlock along with other picks. So basically each ability choice unlocks a passive stat boost or ability and an active tactical ability (if applicable.)

101 Replies 321,916 Views

I can't believe that fixing diplomacy wasn't on the 'Top 5' list. Oh look, it was the #1 issue for me.

28 Replies 102,888 Views

Some warrior skill ideas for SD: Bludgeon : [Active, requires blunt weapons skill] This attack gets +100% bash chance on target enemy Decimate : [Active, requires blunt mastery] This attack gets +25% (ie overpower) per unit and +100% bash chance to target enemy Parry and Riposte : [Active, requires expert sword] Unit enters defensive stance, with attack value added to defense; +1 counter attack Coup de Gra

101 Replies 321,916 Views