mmilleder

mmilleder

Joined Member # 4247008
3 Posts 64 Replies 156 Reputation

[quote who="tjashen" reply="74" id="3425495"] Instead of tackling E:WOM directly now, take the best parts of E:WOM that are missing from the franchise as a whole, and get those working awesomely. Navies, Dynasties, and maybe Minor Empires. Each of these by themselves would make for great DLC packs, and aren't E:WOM specific ideas. THEN, IF these DLC packs are well received and working well, AT THAT POINT revisit E:WOM, but not until. E:WOM will be better serv

206 Replies 1,570,719 Views

I was going to post a lot of the points tjashen has formulated so well. In short: There were a lot of interesting mechanics in WoM (the released version) that would offer material for 2-3 more games - too much for a single game - and they were barely integrated with each other. The more interesting ones * Essence * Dynasties

206 Replies 1,570,719 Views

Yes, that's an oldie - it was already in the original Elemental: War of Magic release. Saving and loading clears the "moving" status and allows the turn to end - but it may effectively cost you one turn (another oldie). @venegeance88: Search the map for a "running" unit - one that tries to move into a square that it cannot enter. See the OP for one example of such a situation. I guess you have some friendly "obstacle" at a choke point, and every few turns one of your units

8 Replies 7,216 Views

[quote quoting="post"] Bug 3. Even if you use the lower land spell to carve a path through the mountains, you can't walk through the mountains... [/quote] It has always (since FE beta) taken me a lot of castings of Lower Land to get a usable path through the mountains. Turn on the grid (display options) to see what is and what isn't considered flat land, and continue casting lower land until you see a path of grid cells through the mountains. PO

3 Replies 4,521 Views

Morrowind. Not the least because I was head of the mages before I remembered that there was a "main" quest :-)

27 Replies 73,800 Views

I'd like to suggest one that is either quite easy or a huge lot of work, depending on the architecture of the XML reader: Allow a formula wherever there is a number. If there is a central parser for numbers, it shouldn't be too hard to replace it with the formula parser. And about the formulas: They are in their own little language. Does this language have a formal definition (e.g. in BNF), or is it defined just by what the parser is willing to d

51 Replies 124,059 Views

[quote quoting="post"]The main problem is after a few hours the game becomes very unstable and my framerate plummets to almost nothing. When I look at my memory usage for the game, its getting up over 2 GB of ram (and I've never really seen any game get that high, except maybe some really hardcore shooters online). It gets that high and usually crashes my computer. I've only been playing on small and medium maps with 3-6 cpu players (to start with). [/quote] Practical tip: Whe

6 Replies 7,126 Views

[quote who="baddl" reply="6" id="3323316"]Have the movement point issues been fixed?[/quote] Do you mean the fact that all members of a stack have the movement points of the stack, and the stack only has as many movement points as the member with the fewest points remaining? This is a common design. While individual points would be useful, it's not a bug. [quote who="baddl" reply="6" id="3323316"]Does saving a game work?[/quote] For me saving always works.<

15 Replies 13,614 Views

[quote who="StevenAus" reply="3" id="3322553"]Stardock needs to block all human non-allowed locations from ever being decided for the AI to use.[/quote] IMHO this fix goes in the wrong direction. Instead, anything happening in the world must be under control of some kind of world manager, and that world manager decides whether settling (or building an outpost) is possible independent of which player tries to do it (human or AI). It's the same for movement - if two stacks t

15 Replies 13,614 Views

[quote who="mqpiffle" reply="2" id="3322542"] I think that's a tiny tad negative. I am using a beta version ( 1 .29) after all. If I choose to use it then I know there are probably undetected bugs.[/quote] Note the version before the dot. And you've been around long enough to have seen earlier reports of this (kind of) bug - as StevenAus enumerates ... [quote who="StevenAus" reply="3" id="3322553"]AI can build cities o

15 Replies 13,614 Views

Sometimes I think Stardock have finally managed to get FE to a stable state with no more bugs in core functionality, and then along comes a bug like this [e digicons]:thumbsdown:[/e] I can't understand how such a thing can be possible - it shows that the game is totally wrong somewhere in its core design and that it will thus never get to a sensible state.

15 Replies 13,614 Views

[quote who="Lord Xia" reply="5" id="3320167"] Also d20 combat causes a lot of misses.[/quote] In tabletop gaming, that's actually a good thing. Contrary to almost every other game, d20 calculates the parry/dodge chance into armor class. This means seemingly more misses, but combat in other systems goes "I've hit" - "Parried" - "I've hit" - "Parried" - "I've missed" - "Parried, oops, wasn't necessary" - "I've hit" - "Parried" - "I've hit"- "OK, not p

40 Replies 131,728 Views

[quote who="DrJBHL" reply="7" id="3312769"]I think it's a great feature, Maybe the best one 8 has...and am unhappy 7 can't really be made to do that. Bothers the hell out of me that the "improvements" are accumulated and sold as wholly new OS's (which they aren't) instead of doing modular upgrades to existing OS's... but then, what would they sell? Their hardware is crap compared to others'.[/quote] Log out*, then hibernate. That's almost exactly wh

19 Replies 72,455 Views

From the post (no quote, as that just doesn't work right) --------------------- A playability glitch is hard to really classify. It's not a crash. It's some feature that doesn't work as you'd expect or as you would assume was intended. And if you play a game for hundreds of hours, they become maddening. --------------------- (bold by me) This phrase caused me to assume that annoying design problems are fair game.

221 Replies 587,943 Views

1) Movement. Please move to a two-click system as seen in e.g. HoMM: first click sets the target, calculates a path and shows that path, preferably with the part doable in the first turn in a different color and with tick marks for the end of each turn. Hovering over any part of the path also shows how many turns it will take to reach that point. Additionally, please add a "move toward the set target" command and do NOT move any unit before it has either got an explicit move c

221 Replies 587,943 Views

[quote who="Murteas" reply="18" id="3306855"]I still think the cost should be on the city creation, not the pioneer creation. I think we have too few outposts in general, and that would increase their creation. [/quote] [quote who="Sentinemodo" reply="20" id="3306915"] There was a good suggestion to shift outpost building onto scout units. I'd even go with engineers units, that would be able to build roads.[/quote] Given how likely the automatic road building i

82 Replies 256,716 Views

[quote quoting="post"] B2. Was not able to cast blizzard due to my units presence in casting region. Even not able to bypass this cast and finally was forced to apply auto play mode. I really want to be able to cast even if my units die - don't care, it was final battle and game was already won. [/quote] The other mouse button should cancel the cast - after asking for confirmation. [quote quoting="post"] B3. ALT+TAB doesn't work as expected li

5 Replies 4,483 Views

[quote who="Tuidjy" reply="19" id="3245191"]No, thvazm, Frogboy has simply zoomed out enough to make it appear small. You can tell the zoom by the bright areas around units/cities/outposts. He has uncovered everything but the NW corner of the continent.[/quote] You have misundestood the zoom. Look at the statistics just below the map: Magnar has 11 cities - these need to be somewhere. So I think thvazm may be mostly right: while the wildlands don't take up all t

93 Replies 292,980 Views

Sorry, but I had to vote "poor". The game is still plagued by very visible bugs that often have been around a long time, some I think even since WoM, and at the current speed these won't be all fixed by a hypothetical Christmas release - especially as each Beta seems to insist on adding a few new bugs to replace (some of) the fixed ones. This will lead many who try it to put it on a level with WoM - unfortunately killing the franchise for good and likely limiting Sta

195 Replies 783,735 Views

This remains the best way to get a hero with enchantments since the surrender mechanic got introduced [e digicons]B)[/e] (and even a bit earlier when the master quest gave the mace that allowed to capture anybody including sovs)

1 Replies 2,779 Views

I think this one is older, since .950 I have noticed - and some posts talk about it as well - that building an outpost can reveal some tiles to be buildable that weren't before. I have never thought to check whether they would have shown as buildable before like in your screenshot.

15 Replies 3,884 Views