[quote who="Sareln" reply="24" id="2919922"] Quoting Das123, reply 15 Quoting cr0nic69, reply 14 What do yo mean by a utility that does the code work for you? Some programs allow you to build within a visual interface to make the process easier while the XML code is being built underneath. The Tile Editor is a good example. Eclipse is purely a code editor so will mean you need to code the XML structure directly. Kael built something like what you describe
mmilleder
[quote who="soldyne" reply="20" id="2912221"]*****edit***** I figured it out! I was running the 64 bit eclipse version, but, apparently I have a 32 bit install of java (even though my 64 bit system including IE seems to work fine with it). I got rid of the 64 bit eclipse files and downloaded the 32 bit version and it seems to be working now without any adjustments. *****edit***** [/quote] You are likely running the 32bit IE - which is the standar
[quote who="marlowwe" reply="21" id="2916780"] Make sure you have the JDK (Java Development Kit) installed which is what allows you to actually develop Java apps. The JRE (Java Runtime Environment) only allows you to run Java apps. You'll need the JDK if you want to use Eclipse.[/quote] Not anymore since about Eclipse 3.0, when they implemented their own Java compiler. That's why the download page says "You will need a <a href="http://www.eclipse.org/downloads/moreinfo/jr
[quote who="Uvah" reply="9" id="2919147"]I just want one that works. I don't care which one it is. Except maybe Google's. If I use Revo to uninstall FF 3.6.16, it updated itself, run CCleaner then do a clean install of FF4 do you think it'll work? I don't want to have to mess around with three or four different browsers.[/quote] You could do all that, and it might work, but I'd guess you're better off following FF4's troubleshooting guide. Start fro
[quote quoting="post"] A hero should not be able to defeat an entire army alone EVER. I have never seen that in any other 'wargame' (or just 'game') and that is for a reason. [/quote] Then you have never played Master of Magic - but there you could have at most 6 heroes.
[quote who="Mauxe" reply="26" id="2894566"]Tales of the Unknown Volume I?[/quote] I see there is at least one person who knows the game's real name [e digicons]:grin:[/e] Although I think its an Apple II game originally (played it on the C64, and again on the Amiga (the best looking version))
[quote who="tetleytea" reply="27" id="2893710"] Well, normally it's "reduce the role of the QA team", and the tools to do that are Unit Test Suites, Continuous Integration or at least Nightly Builds, and often further automated tests. Let's see: unit test, integration, nightly builds. Who do you think does all those things? I swear, QA gets no respect. Zip. Nada. And people wonder why software quality sucks. [/qu
[quote who="Heavenfall" reply="8" id="2892147"] 3. Cease dependence on inspection to achieve quality. Eliminate the need for inspection on a mass basis by building quality into the product in the first place. Irrelevant for a software company.[/quote] Most relevant. [quote who="tetleytea" reply="25" id="2892918"] "Eliminate the QA team by not coding bugs into the software in the first place." Um...yeah.... How's that working out? [/quote
[quote who="TCores" reply="144" id="2883987"]Select a C-style scripting language You'll pull more of the professional and semiprofessional modders, and they're what make the modding community. We make the base packages everyone uses, write the tutorials that introduce new players, answer the questions they have, document the quirks of the toolset and form the foundations of the scripting community.[/quote] Wrong priority [e digicons];)[/e] [q
[quote who="larienna" reply="139" id="2883795"] As Stardock uses Visual Studio and its compiler, any C or C++ compiler that target Windows should do. When I was programming Wizardry, I was using Gcc for windows. I think it's called dev-cpp. The only thing I hope is that Elemental is not compiler dependent. [/quote] GCC for Windows is called MinGW . Dev-cpp, or rather Dev-C++ , i
[quote quoting="post"]With that said, let’s hear from those familiar with both on what they think of either one and why.[/quote] Well, then I shouldn't say anything as I'm unfamiliar with both, but I'll just chime in like most others [e digicons];)[/e] In my opinion the main question should be "Which language makes modding easier ?". Going by most posts, and by the comparing the numbers linked by Heavenfall in reply#1, I'd tend toward Lua. Also
[quote who="nitey47" reply="6" id="2880729"]I appreciate your help, but I think it's clear that the status icons on the left are not very intuitive.[/quote] They seemed quite obvious to me, but then I played on a large map with a lot of cities. That makes the blue dots quite obvious - that capital has a lot, the next city half as many, that new village has none. As I tend to keep all my cities building something all the time, the idle one really sticks out - which agai
[quote who="nitey47" reply="4" id="2880621"]Also, why are they yellow? Never figured that one out although I knew what the blue/red squares mean.[/quote] Idle. The yellow border doesn't vanish immediately when you build something, it sometimes takes until next turn to notice the city isn't idle anymore. Maybe this should be in the beginners FAQ under General? Please post it there if you think so.
[quote who="Vallu751" reply="1" id="2880226"]Wow, that's a big game you've got there.[/quote] Just play on the largest map size, and you'll get there ... [quote who="Vallu751" reply="1" id="2880226"]Trojasmic, would you happen to know what the small red and blue rectangles next to the items on the left mean? I've never figured them out... in Sins I think they were ships, Capital and small ones. But here?[/quote] ... and if you had done so, you might have noticed that o
[quote who="coreimpulse" reply="9" id="2873114"]What is that acronym he used to explain the high price of digital downloads?[/quote] Well, Google suggests http://en.wikipedia.org/wiki/Cost_of_goods_sold , but you surely knew that already ...
Since nobody has mentioned it so far I'd like to point out The Ur-Quan Masters , a port of the original Star Control 2 to modern OS's (see there)
Because it is much, much more. Its an IDE and those 170 MB allow you to further develop Eclipse itself.