[quote who="Shawn2k7" reply="3" id="3325842"] Yes, the new tile system softcaps everytime at 9 yields per tile, in order to move above this you would need an ungodly amount of tile generation on surrounding tiles, and even then you will just end up with insane tiles like 3-1-8 or something in that fashion. I've made a post about this in the patch preview. https://for
yuffiekasiragi
While I applause the new features, especially the Champion progression system, I am abit confused if those - or at least a few of those features - shouldn't have been in the original game ? Yeah, I know, it seems common practice nowadays to release expansions shortly after delivering a game, but didn't we just see a new review for the original game just last week ?_? It just seems so forced to me, especially as the features of an Improved tac
I have to admit, I rather like the possiblility to get some stuff early on for mages. Sure, 3% might not mean much (and say +10% = 0.1 point of dmg for my flaming sword), but if I'm using a hero that will become a mage, thats still a better option most of the time than say, picking +20 weight capacity on level 2-4. So I can see ManiiNames point that it's quite useless for non-mages, but then again alot of the "physical" level-up bonuses the game has is quite useless fo
Also: Feedback: [WAI?]Tireless March The spell Tireless march grants the army +1 movement in the world map and in tactical combat. You can cast it on every hero in a certain army, so if you go with 2 heroes in an army, you get 4 moves instead of 2 on the world map (seems to be ok), but also +2 move for your entire army in tactical combat (as if everyone got a free horse/warg) Not sure if thats intended, but seems extremely po
oIf I may add to these suggestions: [quote] 1. If you want to install the full mod, you need to uncompress a .rar file. Not a problem for me, but it may be for some people. Why not use a compression format that is supported by Windows by default? [/quote] I think Win does support .zip-files naturally (at least starting with Vista). Perhaps thats a solution if making an install-.exe is out of the question ? Personally I'd doubt that it w
Thanks for updating _that_ fast after vanilla1.02 came out [e digicons]:thumbsup:[/e] Also welcome to jshores !
[quote who="Salurian" reply="415" id="3265568"]Hmm... trying to load .7b, but it's not working. If I make a custom hero (specifically Gilden Warlord? one with the sweep ability, with a bunch of defensive traits) and try to save, it crashes. It then crashes whenever I try to load a new game. If I delete that hero, then it loads right back up.[/quote] Experiencing the same problem - how do I delete a hero when I can't even start up the game
Do you mind sharing your find ? =)
[quote]Darling Warriors can cast Blindness [/quote] so wait, those Darlings cast blind now to prevent you from looking at other pretty women ? [e digicons]:bebi:[/e]
I agree with the OP, especially as it seems contradictionary to the design of Heroes: Those are basically immortal (thus forgiving "mistakes" easily" while Cities are not just razed in 0 turns, but the land turned uselesse as well (thus not forgiving anything at all - you cant even rebuild the city, as if losing your whole production would'nt be bad enough...). Would rather see a more middle-groundish approach as well: Heroes (might?) die after 3 or 5 Injuries and c
oh no, not THIS again.... the same procedure as every yea...update *g*
@CyanPile: The PDF is insanely outdated - most spells in that pdf work in another way now or got replaced by something else. So, no Imbue Champion in beta 4 at all, just Thread Necromancy +1 :)
[quote]It is also interesting to note that many of the old population based effects are still sitting in the xml. There is actually alot of old stuff in there. I think the general idea is to leave it all in so that modders can use it.[/quote] and [quote]I doubt they will do this, but they did leave in the code for population to affect production, research, etc.[/quote] I was searching for the code that allows population to affect production and research
[quote who="BlackRainZ" reply="11" id="3214326"]I doubt they will do this, but they did leave in the code for population to affect production, research, etc. [/quote] I was just looking for that in the code, but wasn't able to find it >_ Could you please point me out where (in which file) to find that and/or what the function is called ?
[quote who="Mistwraithe" reply="3" id="3214602"]I think the reason the tooltip shows a different value from the actual amount healed is that the tooltip is factoring in bonuses to spell damage done.[/quote] I can confirm this. It just happens on the tactical map when you got some +spell dmg traits (which dont affect the heal spell, but wrongly affect the description).
@Questions/Survey: 1) just Fallen Enchantress More distinct from WoM and you can always keep the subtitle in the logo etc. But Elemental: Fallen Enchantress also is just too long. 3) a)some sort of income-manipulation (e.g. World spells reducing mana income of opponents) b)More Spells counting empire-wide (e.g. a spell like Enchanted Road, granting a (small) movement boost on Roads in the whole empire // or some spell funct
[quote who="Gandhialf" reply="4" id="3151331"](2) Multiplayer could prolong longevity of FE (multiplayer integrates community, which produces not only multiplayer mods). [/quote] Kinda "This !" for me - e.g., AoW:SM still got an active community b/c of that and there are still PBEM games and tournaments out there. Heck, I'm still playing Alpha Centauri due to that... And DLC AFTER the game is finished anyways would mean that all the ppl pr
To expand this: 1) Can we pleaaaaase get a possiblility to set rallying points ? (to other cities, e.g.) 2) Also, it would be really great if you could set the destination of any unit you have on a map to a Tile containing a Sovereign/Hero and then that unit will automatically follow that Hero even if he moves afterwards. Kinda like any RTS got theses days. Both would massively decrease army managment times.
Not sure if thats of any help or related to the crashes here, but who knows, so I'll give it a shot, too: Playing on win7 64bit, 4GB ram Never had any CtD/OOMemory-errors before 1.19 or 1.19a When I'm playing in windowed mode, normal screen view, Turn 100/3 Cities built and am watching the memory usage of Elemental (via taskmanager, e.g.) it steadily goes up by approx. 1MB per ~8 Seconds - even if I'm doing nothing in game. So I ca