Ok to follow up on this i can't seem to find a file named "history_adventurer" after looking through most of the xml files. I see there are some interesting things that have not been hooked up - not sure if they are new, some of them are not. Interesting references to things that are almost there but i guess didnt make it into. I'm sensing a little bit of spaghetti string programming :) I see that at one point heroes had a max level of lv 15 - was this tru
Glowing_Ember
a likely cover story [e digicons]:frogboy:[/e]
Thank you heavenfall that info helps me a lot i didn't know where the info was. EDIT: You know. Know that i think about it, heaven, you respond so quickly on the forums i'm beginning to think you are secretly one of the staff from stardock using remote login to hide their identity. Froggy is that you ?
I'm currently going over the leveling up rules and am writing up a suggestion for how heroes could be improved but there is one detail that is eluding me at the moment. The piece of the puzzle that i'm missing is the difference in hero's spawned by the different hero techs. I believe the higher level heroes have more stat points, hp and levels plus certain key abilities that are only available to those spawned at specific hero tech ( i will call them basic staring heroes, recruiting h
OoOOoOOO thats an old school game lol
except for the food resource, each tech will reveal one resource. NOTE: the ai can research this tech as well and it will spawn when he doe sit so if you see one suddenly spawning for no reason, thats where it came from. The mining tech can reveal a gold mine, or clay mine or ore mine, ventri if your lucky. channeling will reveal a crystal mine, there used to be an adventure tech to reveal a crystal mine - not sure if it still does that so you might have the opportunit
I maintain that guardian units should have no upkeep cost, NOT be allowed to leave their city and should grow more powerful as the city gets bigger to remain useful as a city upgrade that you picked when it levelled. Those 6 or so spiders that spawn that have 4 attack and no armour are not gonna be useful for very long AND if your unlucky enough to get this "pick" it destroys your early economy by sucking up all your gold. I never said this was a game breaking strategy, its just a sil
Ok, this thread is a continuation of my gripe about the guardian units being able to leave a city. step one in strategy: moderate city spam you just need a quick 5 or 6 outposts to start this off step two: get a city to level up to 2, pick guardian unit then sell the hut step three: build the hut in another city and repeat. step three: use these quickly gained units to bum rush your neighbouring ai's T
One of the topics brought up in this thread was that it was impossible to properly balance character creation without eliminating customization. I absolutely refuse to accept. The problem is that customization is one great open pool of skills and stats, some useful others not. You need to make all the skills fun and useful. When it comes to character creation i would like to see the title of "job" take on the role of character class. Some classes are meant to support
one major use of the land spells is to help mitigate movement. flat land require less movement points than hills, and mountains block you. You can use the spells to raise land to make an outpost to increase your trade revenue in your major cities through caravans. This makes gold easy to get when you want it. another reason is to make choke points so it is easy to defend your kingdom/empire with a small army. Careful tossing theses spells around as they can dest
I don't know about the good part xia, but he's already said he loves you.... [e digicons]^_^[/e] I'm sure someone could put up an interesting quote to show it, if only the search button worked.... [e digicons]:(O[/e] Also. I propose a new avatar for Xia. Something sexy, that says I AM REAL MAN Discuss. <
I NAME YOU.... SALLY
Xia is right, he's secretly the love child of my first encounter with my wife before we got married, he's my 200 lb gorilla bundle of joy.
i find that air was been totally nerfed and i restart with air. Although i do find that magic in general has been gutted sigh. I was hoping they would slowly up it with each patch but they've left it alone for the time being. maybe with 1.2 they will change something.
I've had a farm, a wheat field and 3 fire shards in my starting area exploring revealed 3 arcane lore (2 grouped together on the west of me and 1 to the east of me) note that this was on ridiculous world setting and ridiculous comps
As far as i know, the only time your sov's will not work is if an ability is removed or changed in the game, then you have to remake the characters. The removal of the sov's in the latest update was probably an unintended "feature" since nothing was changed in character creation that i can see. There was a definite reset of basic settings in this update which was a minor annoyance but oh well.
No no no, i'm saying i don't think is ai is doing this >.> I thought the point was to not have anything in the game the ai could not do >.> that all i was saying - and i have not been able to get potions or meat to work properly during fights - are they hero only or can units use them. I see my heroes carry them and my units have access, it's a little weird and i avoid it/ don't count on it.
Froggy since in the past you have asked about this sort of thing, i dunno if anyone has mentioned it but lately i find when i face multiple battles in my zone of influence i always buy meat jerky to heal my troops in between fights. Might be another reason to add a cooldown to shop items spawning in the stores.
the ai is better than 1.1d because frog looked at weird behaviour that 1.1d ai did and tweaked that to make this versions ai.
I want to harvest organs from wandering monsters and brew them into magic potions. I want to eat the hearts of my enemies to gain stat points. I want to hire Rikimaru the stealth assassin as a hero.
come on guys we need to hit 25+ pages we only have 9 here [e digicons]:drool:[/e]
New Source of Food to be implemented: Coconut trees. Can only be discovered when exploration tech is research and a unit stumbles onto the square. Said unit will immediately take damage from coconuts falling down form the sky and hitting it on the head. Even the dragon will be hit on the head. Yes, it was flying over the forest, but this is a magical world. get over it. New resource: Cocoa beans. These can be refined by a lv 3 city with a smelter in it (after all they need to be roast
do we really need this drama ? sigh.
no no no, they have to spend mana generation per turn not gold. It requires a magical solution..... or so the experts tell me, however the experts also want to sell me these magic charms to help me smite my enemies - mind you i would never have had these enemies in the first place if the mages weren't experimenting with the harbour tech in order to make the bleeding thing useful. Apparently the experts tell me that the oceans aren't valuable at all so there was no need to worry if somet
https://photos-1.dropbox.com/i/l/Iks46PV4-9JQaqR0f731ySZJbNSk-i-5sI-6wIc2vrE/17459978/1294117200/feca2a1 Hmm this is a test of my drop box To be honest i think of ramming my head against the wall over this issue. EDIT: TEST FAILED lets try this one <a href="https://www.dropbox.com/photoshow/Elementa