I would answer that you should put defensive units in your towns as intended and not have your sovereign stary too far away unitl your military can defend your territory. People are complaining about stacks of doom and it looks like the devs did something about it and now people are complaining about how they need to relearn how to play the game with the new different rules. this makes now sense to me, and i am not slamming anyone.
Glowing_Ember
death nodes turn into life nodes if you are kingdom or use life magic, exact meachanic im not sure about but you zone of control changes that magic.
My understanding is that this feature was added in the last iteration of the game as an attempt to make city destruction mean more.
I love the ophidian as a quest reward, however it seems odd that despite it being a really cool armoured snake, the shadow warg spell cast on the world map seems to make a stronger unit from the get go despite the ophidian having the triple bite attack. I was planning on levelling my ophidian up a bit to gain more hp when the neutral hero i was fighting cast a spell that crushed it for 17 points of damage in a single blast, which was funny at the time.... yet annoying since i obviously
Wouldn't that be cool if it was a delaying tactic - sadly, you can start as many fights as you want in one tile - BUT isn't that a cool thought ? *hint hint* This has been an irritating issue for me for the whole beta - I just don't know why the ai isn't combing armis that well, or having so many units on one tile like that - it's a weird behaviour i can't explain. I wish the ai could tell me what it's trying to do.
errm , just to let you know, they had their damage nerfed because they were too effective. Element based damage ignore armour so their is no defending from it without resistance.
Hmm i'm noticing some of these with my nvidia geforce 7300 to be specific i'm running this on my mac pro quad dual boot running windows 7 The game runs clean on my three laptops - could be a problem with weaker graphics cards ? edit #3 - ironic that the three laptops have better graphic cards than the computer more expensive than all of them combined - sigh [e digicons]:'([/e]
don't forget the meditation spell which give you 1 mana which makes the spamming problem worse so every city is a free +2 or 3 reserch points plus 2 or 3 gildar if you bulid that option at lv 2 like you said. +2 research, 2+ gildar, and gradual troop production if you dont need that accuracy bonus from training grounds. That's a pretty decent reason to build more cities. with numbers like that i love building 3 ro 4 expansions, than i attack the ai at every opportunity.
What i like to do in early game is build 2 pioneers and a milita. while they are building i explore around my city and pick what loot i can. The militia tanks for my sovereign and the 1 hero i can recruit in the first few turns. I like to play with life 2 so i get the healing spell and i can usually find a hero with water 1 for meditation for immediate city spam to generate mana if i have no shards around me. This group of 3 units sov, hero , militia give
https://www.dropbox.com/home#!/home/Photos/Elemental%20stuff Here are some darker forest themse and some mountains, I am having trouble inserting pictures into the forum lol Oh, and a frog of course.
i would say the thread is more about ideas for additional material to complement what is already there, not replace it.
hmm trying to figure this out hold on lol having trouble linking my images from dropbox, might be the sizing info im missing i'll have to edit them [e digicons]:blush:[/e] ok i can get the picture to insert but its a white out box with an x on it, acting as a link to my dropbox page so i dunno sigh will figure it yout later
Not to flog a dead horse, but when I meant that on turn 3 - having moved a total of 4 squares, i have encountered games where i could no longer found a settlement because i was locked out by the minimum distance between towns. On large maps in other games i would generally expect to be able to put down three settlements before meeting anyone else. translating that into this game, taking into account its build times, i would think to have 3 scouts, 2 or 3 heroes, 2 or 3 militia a
true, early game that 6 points would be too much - hmm - I think were butting heads against the dynanics of the #'s of a group in a unit. I'm really thinking that the clink effect should work as an overpower attack where each person in the target unit takes a point of damage - but should that be limited by the #'s of the attcking group so if a 3 man group attacks a 5 man group and clinks then 3 damage is dealt, and if a 5 man group attacks a 3 man group and clinks they also
You know, that might not be unreasonable since your limited in how much you can heal per turn, how about a 0 point trait, Frail Giant, or Frail Sturdy Man: +1 hp/level, 1/4 poison and heal 1 hp/season - i think 1/2 poison would be too good - although it could just be spiders that have posion, in which case 1/2 poison - i know there are a small number of posion weapons. Could call it Cold blooded, or Endurance of the Reptile. Naga Blooded, are those humoung
*bump* please sticky this I wrote a quick note so i can follow the thread tks.
*bump* [e digicons]X|[/e]
I think it would be neat if you could buy bread for your units so they can have some healing in fights. i think this would open up the door for unit type potions and temporary power ups etc. for example - the spiders ebs you harvest could be used for a one shot web spell, or the wolf pelts you get could be used as a short term armour buff, like wearing a leather helm that can wear out - sorta, but not as smelly, you get the idea.
i feel dumb i dont know what spot your pointing out lol
Click on your mana icon top left hand corner it will bring up the ledger - oen page shows your use of mana you can cancel the spell on this table. Sometimes you have to close the window and click yes on the confirmation - for some reason teh confirmation window does not always pop to the top. I would label that under bugs
I convinced my wife and kids to stay out overnight at her sisters so they can have a "girls night out" - they plan on having brunch and salsa dancing lessons in the morning [e digicons]:fox:[/e] 30 hours of gaming time and no sleep tonight
I like both of those ideas, and i think they should be combined, something like this: each monster you kill should give you a few research points - perhaps equal to the xp bonus you get, that way you get more if you dont use heroes. Also a set amount for destroying lairs, and a substantial amount for clearing wildlands. They should have limited access to tech building and should have a researching penalty in towns. Then, presumably, when all the lairs are cl
sillyness of the feedback aside, what do you think of the idea ? i find it odd when i do 1 damage on the attack - i think to mysef - UHG i didnt even get a ping sound !! perhaps a minimum damage should be 2 and then we have the ping for dramatic effect for one damage, although i prefer 1 damage per attacker in a unit - a five man squad pings for three and a 5 man for five (for comparison, that 5 man squad with a minimum damage of 2 on a normal hit would be striking for 10 damage
That could work, and you could add an enchantment spell that slowly "brainwashes" the locals into liking you.