[quote who="Corbeaubm" reply="73" id="2856337"]Whoa, whoa, whoa. I'd just like to ask, for a moment, why on earth the AI has to "save up population"? I have never, outside of the first five turns of the game, had to wait on population growth. Never. Not once. It's a complete and total non-issue. How on earth is the AI having trouble with this given their immense prestige boosts on higher difficulties? I genuinely do not understand this at all. I
AlLanMandragoran
[quote who="tanafres" reply="4" id="2856284"] Quoting AlLanMandragoran, reply 3 Were you goosestepping? Were they whosawhat? [/quote] Just wondering if the heil_stardock's first name is sieg.
[quote quoting="post"]Hi, I just got the game last night and I'm kind of lost on what to do. Anyone have some good tips for absolute noobs such as myself to get the ball rolling? Also, I started my first game and I got my ass whooped by a pack of 5 spiders. I lasted till turn 25... Very embarrassing and kind of a motivation killer. I didn't even meet any other faction. Was the monsters' strength/numbers normal or was I really unlucky? Note: I did have world difficulty Normal and AI's Normal a
[quote who="Corbeaubm" reply="1" id="2855859"]Just a note: all those cities are far from useless. Infinite city spam is a very powerful strategy when combined with trade routes. You can get obscene income from taxes alone if you settle packed cities for +10% cash apiece. [/quote] Agree - was doing the same in my last game to increase income, create a solid road network, and push back monster spawns that were killing my caravans. To each his own, I've also had success
[quote quoting="post"]Strange how all Elemental threads here seem to get locked...[/quote] Were you goosestepping?
[quote who="Lord Xia" reply="9" id="2856189"]I'm still here and still talking, trying to get the game moved forward. [/quote] Yup. I see the potential this thing has like most other repeat posters. I'm really hopeful this will be a classic that can be replayed over and over again for years to come. In my opinion it's missing the magic, the hook, whatever you want to call it but based on where it's gone the past couple of months I think we're on the right path.
I sieged once in a 1.09 game and I remember it reducing the stats and all that, plus it nuked their ZOC. Thus, the resources they had access to around their capital swung my way. Their ZOC was literally their city alone. I also did run across that weird bug where I couldn't get a stack to unseige. But again, that was back in 1.09 - I haven't tried it yet in 1.1.
Hi Xia - I like all the ideas you mentioned. I'm personally optimistic that they are working on it and will advise when they have the game plan finalized. I'd like to think all of these threads are read, good ideas make the roundtable Stardock discussion, and when the plan is decided they'll share with the community. It would be worse to commit to something and then not deliver. [e digicons]*_*[/e] Based on Stardock's willingness to dialogue with the community, I'd like to
Brad - started a game last night with your new build. Ridiculous across the board, max players, on medium map. Ran into one issue: Resoln didn't found their city at all (spawn was kinda close to mine). They lasted about 30 turns before being killed by monsters and ruffians. I don't have the save but wanted to throw this out there if you haven't seen that before. In previous builds I don't remember ever seeing the AI not found a city and just die to mobs. Thanks.
[quote who="sjwt" reply="93" id="2855731"]Heads up Brad and all. The bug where the AI is not seting its self to the world difficulty when you add them to the game appears to be back, ive been playing on 'normal' AI when I though I was on ridicules.. [/quote] I think that was by design when 1.1 was released - I made the same mistake.
I like this thread, following. It's kind of like seeing the forest through the trees.
I'm playing 1.1 on ridiculous on medium maps with max AI players and I'm finding it advantageous to city spam as much as possible (i.e. civilize the wastelands) to stop the insane monster spawns originating from barren forests. It's actually enjoyable to micromanage my supply lines (everytime I send my SOV or armies out to conquer, I have to retreat to squash a monster horde behind my lines). I was doing the "place a city only near resources thing" but I found th
[quote who="Marks1381" reply="31" id="2854358"]I didn't realize the AI difficulty option until 4 days ago. Major difference. Hope those hardcore players who complained about the game being to easy knew about this. [/quote] Yeah, in my new game Resoln has 5x the power rating than me (everyone else is 3-4x) and just threatened war if I didn't pay up. I refused and now it's on. They have war staff technology and I have light plate - without the
[quote who="Trojasmic" reply="24" id="2854322"]Ok so apparently Altar is the only AI I have on ridiculous. I was happy to see they had built two observers and had purchased new weapons for the spouse and recruited champion. Excellent! Discretion is the better of valor. I will have to come back to fight another day. By the way, the resources this city is producing on turn 39 are ridiculous; hence, the name of the difficulty setting right? [/quote] <
[quote who="Trojasmic" reply="22" id="2854316"] I did not check that. That may explain it. So each opponent gets his own AI difficulty setting? If so, big oops on my part. [/quote] Yep, I just caught it the other day. If you confirm Umber is on ridiculous however, then Brad certainly has a problem. Brad - you may want to consider spelling this out somehow in the docs and game. If Troj and I were both confused about the difference between the world d
[quote who="Trojasmic" reply="15" id="2854296"]Hi Brad, I tried it again... double checked that I had difficulty set to ridiculous on both the "world creation" and "choose your opponents" screen. Ran into Umber again in my second game and they had made the same hoe-hum progress on turn 20. Hmmmm... Is it just a problem with Umber? I'm pretty sure it's ridiculous because there were air elementals and packs of drakes roaming the world on turn 8. One thing we c
Janusk! From squashing spiders, to skinning wolf pelts, to scalping bandits, to oodles of sagely advice, you've got my back no matter the form of incarnation. Cheers, buddy! [e digicons]:beer:[/e]
Apologize if this is already mentioned. The mini-map will sometimes overlay city events icons. Reloads correct the issue.
Yes - it hasn't reached the promised land yet but worth the investment.
Not experiencing any CTD's but am experiencing the occasional graphics glitch usually centered around zooming in or out on the cloth map. It acts like its going to CTD but then recovers. In my current game my SOV's portrait was replaced with one of my normal units - corrects itself when I reload. Have also noticed the incorrect turns counter on resources (shows 0) but mechanically appears to build in the correct amount of turns. Had one other issue where I was equipping/requipping the mo
I love this thread. Lots of good ideas. All of my games are on medium maps, ridiculous level, custom sov. I have no idea how to code but I'll do my best to explain how the AI should feel. I have no idea how easy or difficult this would be to do. I get to live vicariously as a developer on the SD forums. [e digicons]:D[/e] The below idea could also be used to modify personalities of each faction too. Maybe one has an automatic warfare mode from the start or something.
Cry over spilled milk or help clean it up and pour another glass.
Chuck of Mundania once commented, "There are few problems in this world that cannot be solved by a swift roundhouse kick to the face. In fact, there are none."
[quote who="Archonsod" reply="37" id="2847299"]I'd like to see more "rainbow" spells. At the moment the only spell that makes use of multiple shards is the mastery spell, which is a bit of a waste. At present, if you can grab more than one shard of a single type then you can pretty much not bother with spell books outside of that element, unless of course you intend to go for a magic victory. Although another idea borrowed shamelessly from Magic the Gathering would be to have
Kick arse!