AlLanMandragoran

AlLanMandragoran

Joined Member # 4231613
169 Posts 1,838 Replies 22,236 Reputation

Continuation of this thread: https://forums.elementalgame.com/404927 Commentary: S21: http://dl.dropbox.com/u/19969679/Elemental/PlaybyPlay/119a%20PlaybyPlay%20S21.EleSav Doh! Something's wrong with the spacing on this thread so I'll just par

0 Replies 5,308 Views

[quote who="Lord Xia" reply="186" id="2882868"]I like how in some threads I am singled out as a long time fanboy and others I am a board troll. I am a very dynamic poster. [/quote][e digicons]:rofl:[/e]

229 Replies 783,961 Views

[quote who="John_Hughes" reply="14" id="2882775"]Here is another. http://dl.dropbox.com/u/8370296/debug.err If you want to Crash the game, just go to the Workshop, select Cartographers Table, then load any Map, then load another. CRASH... If you can load 3 in a row, please send in your configuration as mine won't. Processor: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz (4 CPUs), ~2.5GHz Memory: 7166MB RAM <br

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I'm starting a play by play analysis of a 1.19a ridiculous game here: Seasons 1-20: https://forums.elementalgame.com/404927 Seasons 21-40: https://forums.elementalgame.com/404944 This is a work in progress until next patch where I'll then terminate and start over. Brad - please take the time to read through these. Lots of good stuff in there. If you want,

80 Replies 280,681 Views

Purpose: Provide thoughts and commentary of a ridiculous setting game in efforts to help Brad and crew understand my methods to defeat the AI. I'm optimistic it will help the team understand why/how to counter the more hardcore players. I fully realize I'm not God's gift to strategy games - but I would like the ridiculous AI to kick my ass now and then. [e digicons]:')[/e] Scenario: Medium random map Ridiculous across the board Max players

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Upon ending turn, unit does not disappear. Also received the warning that enemy units are in my territory despite the fact that Resoln is 6 feet under. Gonna turn my army around and go kill the unit. This is a definite bug.

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Fresh start and load, hit end turn, and CTD uppercut. http://pastebin.com/P0UN6jPC I suspect this may have to do with the "enemy faction spawn a unit" bug: https://forums.elementalgame.com/404871 I will try another load and hit end turn to see if it happens again. [Edit] Second load did not repeat the CTD so unsure what caused it.

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[quote quoting="post"]Does this forum have an "Ignore" function that I'm just missing? Or does it desperately need one? [/quote] What did Lord Xia say now? [e digicons]:omg:[/e]

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Brad or Derek, Can you please share the formula for how both faction power and unit/stack power is calculated? This could help the community understand how/why the AI is making decisions around going to war or deciding if battles are winnable. We might be able to help out here. Thanks. [e digicons]:cylon:[/e]

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[quote who="Heavenfall" reply="27" id="2881971"]They said it would be, but I can't verify that it has. Their word should be sufficient. Edit: Beaten to the punch, with a source no less! My forum-fu is degrading. 14:29:47 14:29:48 [/quote] LOL - I just noticed the 1 second difference. [e digicons]:cylon:[/e]

80 Replies 280,681 Views

I performed an analysis of how the AI gears their sovereigns, spouses, and champions in 1.19a here: https://forums.elementalgame.com/404914 Summary of Observations: The observations are clear: the AI is not gearing sovereigns, spouses, or champions despite available tech levels and gildar. Furthermore, a number of anomalies were noted where the AI did gear beyond observable tech levels. Somethi

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Alt tabbing alot to perform AI analysis - clicked on Altar city on cloth map and whammo. http://pastebin.com/2wKVW1pr

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Purpose: Analyze strategic AI behavior to help identify whether sovereigns, spouses, and champions are being fully geared based on available gildar and tech level. Scope: Sovereigns, spouses, and champions within faction zone of control. Scenario: Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 10 and spread them out Ridiculous across the board Max players Nor

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[quote who="Trojasmic" reply="1" id="2882140"]thanks for doing this... i hope these suggestions don't fall on deaf ears. [/quote] You're welcome! Brad challenged us to provide details and be specific - trying to meet those deliverables. [e digicons]:grin:[/e] I think this weekend I'll analyze the same save files to determine whether the AI is properly gearing their sovereign, spouse, and champions (for those who have hired). I'll note the gildar that they have, curr

3 Replies 7,002 Views
Reply to Demo ETA? in War of Magic

[quote who="Lord Xia" reply="18" id="2882052"]So...uh..shit...I don't know anything. What a waste of a post I have created here... [/quote] Xia, your posts are never a waste. I always learn either what TO DO or NOT TO DO - usually the latter. JK [e digicons]:thumbsup:[/e]

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Note I just conquered Resoln and their observer from their unit queue spawned outside the city upon my conquer. The menu on the right notified I completed the build (unit is not under my control). Weird. Save: http://dl.dropbox.com/u/19969679/Elemental/Queue_BUG.EleSav <img src="http:

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[quote who="Berserkben" reply="3" id="2881814"]I get that same crash and error when I alt-tab. [/quote] I'm in windowed mode and was doing that alot - probably the reason.

47 Replies 28,974 Views

Updated strategic AI analysis for 1.19a: https://forums.elementalgame.com/404867 Summary of Observations: Neither soveriegns or spouses ever leave capital to explore, level, or grab goodie huts - the only factions grabbing goodie huts are those who hired champions. Recommend giving sovereigns and spouses xp per turn or have them explore the world (being careful of course) AI doesn't seem to weight h

80 Replies 280,681 Views

Purpose: Analyze strategic AI behavior to help identify issues and hopefully help improve the game. Scope: Basic block and tackle strategic actions such as exploration, expansion, city improvements, etc. Scenario: Large custom map built from "Ovia" - created an island so I can cycle turns, reduced starting positions to 10 and spread them out Ridiculous across the board Max players Normal pacing Custom sov</l

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[quote who="starkers" reply="684" id="2881136"] Edit: Wow, never considered before that copyright can destroy civilizations, Now you know the truth about the Ancient Greeks and Egypt, not to mention Rome... and it weren't Nero's filldling, neither. Nope, it was the copyright laws and the greedy scroll keepers. Wouldn't have been so bad if they'd actually written the scrolls, , but as usual, no, the Egyptian, Roman and Greek poets did all the work and them were expl

728 Replies 1,498,821 Views