[quote who="Gwenio1" reply="9" id="2915765"] Quoting AlLanMandragoran, reply 8 Recommend tempering knee-jerk reactions and remain cautiously optimistic. No need to go all Chicken Little yet. But it never hurts to stay on the safe side and archive all your games to disc and make Impulse prompt you before updating incase things go squid shaped. [/quote] I hear ya. On a side note my squid friends are rather sensitive and would prefer use
AlLanMandragoran
Recommend tempering knee-jerk reactions and remain cautiously optimistic. No need to go all Chicken Little yet.
Yeah, we need Lord Xia to make an appearance the EWOM or FE games somehow. Like Lerooooooooooooooooooy Jenkiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiins.
Hawt diggidy dawg, I'm excited!
Cool interview, just read it. Gratz to the winners of the prizes. Derek - put your pants back on.
[quote quoting="post"]The marketing folks want me to keep the specifics to a minimum so I’ll focus on broad terms.[/quote] Daggum marketing folks.
1.19i OOM CTD on season 109. Medium map, as Clayton would say, no hanky panky. Normal course of business. CTD'd on manual save. Save (last successful auto-save before oom) - http://dl.dropbox.com/u/19969679/Elemental/119i/119i_AutoSave.EleSav Save (last successful manual save before oom) - http://dl.dropb
Yeah, I think what happaned was it was targeting my Capital1 and then I built some buildings in Filler1. I think this then caused the pathing to go out of whack and now it either can't or doesn't know where to move.
Pariden has a caravan sitting on top of my Filler1 settlement and is not pathing anywhere. Save - http://dl.dropbox.com/u/19969679/Elemental/119i/119I_81.EleSav
1.19i DX error: Debug: http://dl.dropbox.com/u/19969679/Elemental/119i/119idxerror.err Save: http://dl.dropbox.com/u/19969679/Elemental/119i/119I_63.EleSav No Dump Occurred while alt-tabbing in windowed mode
If you want a laugh check out 419Eater: http://www.419eater.com/html/trophy_room.htm They scam the scammers...
In this example Pariden's pioneer is "stuck" within my zoc. They were pathing to the upper right to settle the area around the open apiary but then my zoc expanded and now the unit is just sitting there instead of moving and subsequently being forced out of my zoc. Save - http://dl.dropbox.com/u/19969679/Elemental/119i/119I_63.EleSav <img src="http://dl.dropbox.com/u/19969679/Elemental/119i/Pionee
[quote who="Thormodr" reply="52" id="2912076"]I "discovered" Stardock with GalCiv II and was quite impressed.[/quote] Ditto!
I normally don't play one of the Fallen sovereign templates while playing as a kingdom faction but this time I did. For some reason he is unable to purchase any types of armor except shields. Why? Frogboy is stationed in city Food2. If you visit the shop he has no armor listed to purchase despite having the tech providing leather armor. None of the padded or leather pieces are available to Frogboy. Save - <a href="http://dl.dropbox.com/u/19969679/Elemental/119i/11
I nominate Lord Xia to add some color commentary.
Regarding the land not changing color I believe that is by design. I think they coded it to change after x number of seasons (you could verify by saving the game and just cycling turns to see how long it takes to change). With that said, if you save and reload it bypasses that code and immediately changes the land tiles. The threads discussing that are several months old - I don't remember where. Now if the land never changes, that's a problem...
[quote who="toadfly" reply="1" id="2911871"]I had one as well last night but I had reloaded my game four or five times before it happened. I think I remember reading here that this could be a cause. After restarting there were no oom problems for me. [/quote] Yeah, it's an open and known issue. Highly recommend NOT loading games from within a game as you're potentially askin for a bruisin'. Always start a fresh instance of Elemental per game until they work that out.<
Try the latest beta patch or wait until 1.2 which should be here in week (original release was scheduled for 3-22). See how it is then and then make your decision. Some of us have been posting like crazy to work out these bugs and memory issues so we can move on to 1.3 which is when the new content will arrive.
It happened again in another combat. Save - http://dl.dropbox.com/u/19969679/Elemental/119h/AutoSave40.EleSav Attached the 8 str bandit to the bottom-left of Frogboy's stack All are buffed with arcane weapon Bottom Fanboy - attacked using 1 ap, countered, switched to middle Fanboy <img src="http://dl.dropbox.com/u/19969679/Elemental/119h/Bottomfanboy.j
Please note I had just found Rilis, proposed, and then cast imbue champion. Somehow the game cast it 3x on Rilis: 1x from Frogboy, and 2x from each Fanboy unit in Frogboy's stack. The casting subtracted the casting cost of 25 for each cast so I went from around 170 mana down to 95 or so. Saves: S38 before I found Rilis and proposed (Rilis is in upper right portion of the map I'm exploring) - <a href="http://dl.dropbox.com/u/19969679/Elemental/119h/119h_38.EleSav
I've seen this in past builds. Sometimes the faction color of resources do not change to my faction color. In this Season 38 example I had nuked Umber by turn 29 or so. In Capital2, Umber's original settlement, the Fire Shrine within the settlement still reflects Umber's color on both the 3d and cloth maps (although I am receiving the benefit of the shrine). Save - http://dl.dropbox.com/u/19969679/Ele
Why do units with more than two movement points always start with 2 movement points upon reload of a saved game instead of their full movement points? I've been wondering that for awhile. On a related note, why do units stationed in a city suffer the lowest available movement points of other units in the city? I assume it's because the game considers the stationed units as a stack but it's irritating to have a 4 movement point hero at 2/4 movement points because other units i
What version of the game are you running? 1.11 release? 1.19h beta? The 1.19h beta is becoming very stable so I'm optimistic 1.2 will be fantastic!
This has happened to me on occasion in the past few builds. I enter tactical combat and then start to do my thing but suddenly I can't attack or move any units. End turn button doesn't work either. If I hit the auto-resolve button from within tactical combat it will end successfully and go back to the strategic map. I tried to duplicate the issue by loading the prior save, reentering the same combat, and performing the same steps. I was unable to duplicate it. I peeked at the debug an
[quote who="Philly0381" reply="6" id="2911021"]AlLanMandragoran once you get hooked there is no escaping. Welcome to the community. [/quote] Thanks! Been having fun with Deskscapes and will tinker around more this weekend with all the other packages. I've got myself dual monitors with one showing a futuristic alien world and the other showing a black hole gobbling a solar system. Sweet.